Mushihime Sama Ps2 impressions

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
Wanderer
Posts: 134
Joined: Thu Feb 03, 2005 4:23 am
Location: Honolulu

Post by Wanderer »

Just got my Mushihimesama from playasia a couple hours ago. Arrived within 2 days via EMS. Now guess what game I'm going to go play now....
User avatar
hikarutilmitt
Posts: 73
Joined: Wed Jan 26, 2005 9:03 am
Location: San Antonio, TX

Post by hikarutilmitt »

Varuga wrote:I like the port with the exception of one thing:it has no digital audio...I had to rip apart my entertainment center to plug the crappy L+R plugs into my television just so I could hear audio.

Why oh why, Taito, must you not pump audio through the opitical port?
ARGH, you just confirmed what I was afraid of.. How the HELL do they not have that in the game? It baffles me that the GAME has to have digital and not just the PS2 being told what sort of sound field to output.

Curse you, Taito! *turns on his tate setup*
User avatar
Rummy Bunnz
Posts: 12
Joined: Wed Jan 26, 2005 11:18 am

Post by Rummy Bunnz »

MrMonkeyMan wrote:I was all like, "Hurray, a restart option inside the game!". So I use it once, and when I finish that run it's all like, "You used the restart button, you dirty, rotten cheater, no inputting your initials for you!".

Really, why give us the option and then not let me put my initials in? It's as dumb as GigaWing 2 adding a 1 to the end of your score :(

Or maybe I'm just confused and screwed something up somehow.
Same thing happened to me after restarting on level 1. Odd thing was that after my next game the initial entry came up with my high score from the previous "you restarted, cheater!" game. Very odd.

It's also odd how restart only restarts the level you're on rather than the whole game. Why'd they do that?

Anyone experiment with all the autofire options? Kinda confused by them. Is there a "best" one for exploiting the autofire...uh...bug or whatever it is? I'm still not clear on how that works.

Edit: Jeez, I used the word "odd" way too often.
User avatar
roushimsx
Posts: 474
Joined: Sun Feb 06, 2005 8:17 pm
Location: Oklahoma
Contact:

Post by roushimsx »

Arrange mode is sickeningly easy. I love it. Your hit box is like 1 pixel big and you autobomb when you're about to get hit (until you run out of bombs, of course). It's the perfect score attack mode.

Encoding up a 17 1/2 minute Arrange Mode run for anyone interested (it's in yoko mode; didn't feel like rotating my display while playing it, though I'll hook up the next video proper. Gotta hurry up before someone with actual skills records a video and I'm no longer able to show how terrible i am! :) )
User avatar
Dandy J
Posts: 726
Joined: Fri Feb 25, 2005 6:02 am

Post by Dandy J »

FMK wrote:How's this restart option? You can restart in each level?
If you use restart (even on the 1st level), your score won't be counted. The game over screen will say something like "try to challenge without restart".
User avatar
8 1/2
Posts: 1014
Joined: Tue Mar 29, 2005 10:51 am
Location: Los Angeles, CA
Contact:

Post by 8 1/2 »

Rummy Bunnz wrote: Anyone experiment with all the autofire options? Kinda confused by them. Is there a "best" one for exploiting the autofire...uh...bug or whatever it is? I'm still not clear on how that works.
I've tried setting a button to "turbo rapid fire", or whatever it's called. I set the shot frequency to 10 and doubled my score. It makes the game much harder though as you don't kill anything very fast, but your combo goes crazy, especially in level 3.
FULL LOCK is BOMB
User avatar
Icarus
Posts: 7319
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Post by Icarus »

I've just put up some info on the chaining system, if you're interested.

And 8 1/2, I answered your 1UP location request question on the HS thread.
Image
User avatar
TVG
Posts: 919
Joined: Wed Jan 26, 2005 12:35 am

Post by TVG »

i wish i didnt suck too much at the internet and be able to find the iso. and even if i had it i wouldnt be able to make it work.

then again, i wish i could buy the game without having to fast, it seems good, just not good to that point.
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
User avatar
roushimsx
Posts: 474
Joined: Sun Feb 06, 2005 8:17 pm
Location: Oklahoma
Contact:

Post by roushimsx »

Let's laugh at Roushi sucking (168 megs, 17 1/2 minutes)
User avatar
agony
Posts: 127
Joined: Thu Jul 21, 2005 8:25 am
Location: Germany
Contact:

Post by agony »

got mine today

and it`s quite great :shock:
User avatar
Metal Gear Okt
Posts: 232
Joined: Fri May 27, 2005 2:46 pm

Post by Metal Gear Okt »

Yeah, I'm waiting for one of you guys to post a thesis on the various shot/full auto shot options.
User avatar
BIG
Posts: 524
Joined: Wed Jan 26, 2005 12:15 am
Contact:

Post by BIG »

So,how are you kids liking it so far?

As for me,I'm pretty much satisfied,although the filtered graphics,coupled with the sub-par audio did hinder my experience a little..... :?

However,I do think that the overall presentation and great gameplay more than made up for these minor shortcomings, though.

Good job,Taito!

B-
User avatar
GaijinPunch
Posts: 15850
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

I think the game is great --- but I agree w/ you on the graphics and audio. HOpefully this'll drive the PCB price down. I don't like Arrange mode either, so cost is the only think preventing that now.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
system11
Posts: 6290
Joined: Tue Jan 25, 2005 10:17 pm
Location: UK
Contact:

Post by system11 »

The audio complaints - are we talking about the lack of digital? Maybe it's different in the states, but to be quite honest over here in SCART land, you need to have pretty damn high end speakers /and/ source, and surround effects for digital to be even vaguely worthwhile.

If it's the style, I'm surprised :) This is one of the only modern games where the music has drawn me in like the old ones did, along with Gradius V.
System11's random blog, with things - and stuff!
http://blog.system11.org
User avatar
Dylan1CC
Posts: 2323
Joined: Wed Jan 26, 2005 12:23 am

Post by Dylan1CC »

I'm looking forward to hearing the music myself because IIRC the composer said he wanted to make it sound more "...like a game from the 80s."
Image
User avatar
judesalmon
Posts: 504
Joined: Mon Jan 31, 2005 6:46 pm
Location: Rule Britannia, Britannia Rules The Waves

Post by judesalmon »

visuatrox wrote:To me that looks like the packaging that the limited shikigami figures came in.. And on those you could remove the figures without destroying the packaging.
Correct.

I haven't played the PCB since December last year, and I only got to level 3, but I'm sure it didn't have as much slowdown. Can anybody confirm?
Be attitude for gains:
1) Be praying...
2) Be praying...
3) Be praying...

And a shameless plug for the stuff I'm selling on eBay, if you're into that sort of thing.
User avatar
system11
Posts: 6290
Joined: Tue Jan 25, 2005 10:17 pm
Location: UK
Contact:

Post by system11 »

It's borderline. The PS2 one in lvl3 slows down to the cave-crawl more, but the PCB does a LOT more of the random jitter effect. Overall, it's pretty faithful in that respect.
System11's random blog, with things - and stuff!
http://blog.system11.org
User avatar
GaijinPunch
Posts: 15850
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

bloodflowers wrote:The audio complaints - are we talking about the lack of digital?
Too me (no where near Scart land... in fact, probably as far away as possible and still be in the northern hemisphere) it seems the audio level is REALLY low. I have to jack up the volume several levels to get it to the same level as my other games.

As for the music... besides level 4, I find it extremely bland and cheesy. Worth noting though, I traditionally hate game music with extreme prejiduice.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
Neon
Posts: 3529
Joined: Tue Jan 25, 2005 10:31 pm

Post by Neon »

So it's true low res in TATE then? delicious
teetu
Posts: 15
Joined: Thu Mar 31, 2005 3:11 am

Post by teetu »

i wasn't expecting it to be so damn fast! good stuff
User avatar
Acid King
Posts: 4031
Joined: Tue Jan 25, 2005 10:15 pm
Location: Planet Doom's spaceport

Post by Acid King »

I dig it.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
User avatar
Dylan1CC
Posts: 2323
Joined: Wed Jan 26, 2005 12:23 am

Post by Dylan1CC »

All these positive impressions of its speed and crisp TATE'ness are driving me crazy.
Image
User avatar
gunbird18
Posts: 491
Joined: Sun Jan 30, 2005 2:51 am
Location: Missouri

Post by gunbird18 »

Thanks for the vid, Roushi! Yours comes through quite a bit clearer than the Maniac-mode replay I downloaded a couple months back! :D

Still don't have my copy yet, but here in the Midwest they still deliver the mail via Pony Express. :P

I had a lot of doubts about this port with Taito porting this, but it looks like they delivered a game that the majority of the shmuppers are having a blast with. And I think the PS2 should get some respect for handling all of those golden gems being sucked into Reko, while there are many MANY blue explosions going on at the same time. Looks like the only slowdown comes with the heavy "purple bead curtains", and I'm sure the slowdown is appreciated so you can get between 1mm of clear space!

And Original more difficult than Maniac? What is the reason? Enemies have different shot patterns? More ground/air enemies??? Sorry if this was discussed before...just wondering about the differences.
"When you can say you love shooting games, I get the sense you’re no longer a normal person. (laughs)" - S. Yagawa
User avatar
oxtsu
Posts: 966
Joined: Tue Jan 25, 2005 10:14 pm
Location: USA - Oklahoma City

Post by oxtsu »

Neon wrote:So it's true low res in TATE then? delicious
I think it was said earlier that the 'tate' mode is much like the alternate 'tate hosei' in the previous DOJ and Espgaluda ports, where the screen is filtered and cropped to fit the normal TV spec.

Haven't received mine yet...summer slowdown of postal service.
User avatar
BulletMagnet
Posts: 14156
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

gunbird18 wrote:And Original more difficult than Maniac? What is the reason? Enemies have different shot patterns? More ground/air enemies??? Sorry if this was discussed before...just wondering about the differences.
I don't own the game myself, but supposedly Original mode plays in a slightly more "old-school" manner in that there are fewer bullets but they move faster, while "Maniac" is more "typical" Cave, with lots o' bullets that move relatively slowly. I guess some people would find the former more challenging if they're more used to the second's style, but then again there are also others who say that the opposite is true in terms of the difficulty. Guess it just depends on your own experience, at least that's what it sounds like from here.
User avatar
Dylan1CC
Posts: 2323
Joined: Wed Jan 26, 2005 12:23 am

Post by Dylan1CC »

oxtsu wrote:
Neon wrote:So it's true low res in TATE then? delicious
I think it was said earlier that the 'tate' mode is much like the alternate 'tate hosei' in the previous DOJ and Espgaluda ports, where the screen is filtered and cropped to fit the normal TV spec.

Haven't received mine yet...summer slowdown of postal service.
Cropped? That doesn't mean a small bit of the playing field is lost in the port, does it?
Image
User avatar
oxtsu
Posts: 966
Joined: Tue Jan 25, 2005 10:14 pm
Location: USA - Oklahoma City

Post by oxtsu »

^ Sorry, wrong choice of word I guess. "Compressed" might be more appropriate. The full playfield image is still there.
User avatar
Dylan1CC
Posts: 2323
Joined: Wed Jan 26, 2005 12:23 am

Post by Dylan1CC »

oxtsu wrote:^ Sorry, wrong choice of word I guess. "Compressed" might be more appropriate. The full playfield image is still there.
Ah yes, compressed. I understand now. Thanks, oxtsu.
Image
User avatar
hikarutilmitt
Posts: 73
Joined: Wed Jan 26, 2005 9:03 am
Location: San Antonio, TX

Post by hikarutilmitt »

bloodflowers wrote:The audio complaints - are we talking about the lack of digital? Maybe it's different in the states, but to be quite honest over here in SCART land, you need to have pretty damn high end speakers /and/ source, and surround effects for digital to be even vaguely worthwhile.

If it's the style, I'm surprised :) This is one of the only modern games where the music has drawn me in like the old ones did, along with Gradius V.
I can hear a rather noticeable difference in quality when running Star Ocean 3 through optical than through regular RCA. It has an extra crispness and clarity to it. Not to mention I can play the games and scenes of games in DTS and 5.1 like they "should" be played. ;)

It just bugs me (no pun intended) that they didn't include it, because I actually didn't connect the RCAs on my PS2 compoonent cables. It doesn't matter as much when I switch my A/V connector to play the game on my tate TV, but I didn't want to have to crawl behind my TV to plug the cables in if I ever wanted to play in yoko.

Otherwise the audio sounds fine, to me.
User avatar
Ghegs
Posts: 5075
Joined: Wed Jan 26, 2005 6:18 am
Location: Finland
Contact:

Post by Ghegs »

gunbird18 wrote:And Original more difficult than Maniac? What is the reason? Enemies have different shot patterns? More ground/air enemies??? Sorry if this was discussed before...just wondering about the differences.
The enemy placement is exactly the same in all three modes, but yes, shot patterns vary and the bullets are very fast in Original. Think Psikyo games, the last level, at full rank. That's pretty much how it is in Original by stage 3.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.

My videos
Post Reply