I want answer god damn it!!

That isn't wise to start with. The simple reason there are no PS3 shmups or cave ports is that the costs of development are sky high and that Cell is a bitch to develop for due not being x86-like.THE wrote:
A wise man once said:
There is no lack of PS3 shmups, there is only a lack of people who purchased a Japanese x360.
That's what fan boys tend to talk to them selves.Kaiser wrote:That isn't wise to start with. The simple reason there are no PS3 shmups or cave ports is that the costs of development are sky high and that Cell is a bitch to develop for due not being x86-like.
But can you do anything with them?THE wrote:Even we can afford PS3 dev-kits.
As long as we accept the rules that Sony dictates, yes!Elixir wrote:But can you do anything with them?THE wrote:Even we can afford PS3 dev-kits.
If a fanbase is not present, then you either need to build one or make your games appeal more to casuals. Both can be done...at 10 USD per download this shouldn't be much of a issue anyway.Elixir wrote: And would you be happy with releasing shmups for a fanbase that doesn't care about them (at this present day), excluding the fanbase that does?
Well there needs a distinction to be done. Development costs are nearly equal for shmups devs on PS3 and x360. But it's a lot easier and cheaper to get a license for x360 for an 2d shmups than on PS3. The license fee per disc is also cheaper, as MS is heavy subsidizing the Japanese x360 market. I only know fellow PS3 devs, but I wouldn't wonder if MS is even giving out those licenses for free in Japan, it's a common tactic for prestige markets.Elixir wrote:A fanbase is already present on the 360. They wouldn't continue to make games for it unless it were 1) easier and 2) had signs of support from other developers in the same genre.
siliconera interview with CAVE's Asada wrote:Q: A lot of my readers asked why isn’t Cave releasing games on (insert platform here). Instead of listing those out, why did Cave pick Xbox 360 and iPhone OS as their primary platforms?
A: With regards to the Xbox 360, CAVE’s main target is the domestic audience. Here in Japan, the Xbox 360 has the largest concentration of shooter players, and that’s the main reason we keep releasing games for it.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
question - does that pre-compiler take care of SPU/PPU balance on the PS3? I'd have thought that on the X360 that the Cave games are doable on one core, is that possible on the PS3 ? how does it work in terms of compilation? I assume given the SPU/PPU set up on the PS3 that you would have to code around the architecture so i'm curious how the pre/compiler works - can you fill us in? i'm genuinely curious.A talented programmer just switches a pre-compiler statement and viola his shmup works on both PS3 and x360, no big deal...
Japanese styled 2d Shmups don't need more than one core. One thread for the game and one for the music, soundfx management is enough. I can't go into details, but for highend stuff, you want to manage the SPUs yourself and maybe even hack them in assembly. The SPUs are not normal CPUs, you can't just get some random code and compile it for it...but this is irrelevant for trivial programs like shmups.dcharlie wrote:question - does that pre-compiler take care of SPU/PPU balance on the PS3? I'd have thought that on the X360 that the Cave games are doable on one core, is that possible on the PS3 ? how does it work in terms of compilation? I assume given the SPU/PPU set up on the PS3 that you would have to code around the architecture so i'm curious how the pre/compiler works - can you fill us in? i'm genuinely curious.A talented programmer just switches a pre-compiler statement and viola his shmup works on both PS3 and x360, no big deal...
You are soooo a party pooperemphatic wrote:siliconera interview with CAVE's Asada wrote:Q: A lot of my readers asked why isn’t Cave releasing games on (insert platform here). Instead of listing those out, why did Cave pick Xbox 360 and iPhone OS as their primary platforms?
A: With regards to the Xbox 360, CAVE’s main target is the domestic audience. Here in Japan, the Xbox 360 has the largest concentration of shooter players, and that’s the main reason we keep releasing games for it.
Sorry.THE wrote:You are soooo a party pooper
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
it's PowerPC; like the Xbox360, Wii, Gamecube, older Macs, etc..Kaiser wrote:and that Cell is a bitch to develop for due not being x86-like.
but how did that come to be? was it a strategy by MS to get their console into the Japanese market?emphatic wrote:siliconera interview with CAVE's Asada wrote:Q: A lot of my readers asked why isn’t Cave releasing games on (insert platform here). Instead of listing those out, why did Cave pick Xbox 360 and iPhone OS as their primary platforms?
A: With regards to the Xbox 360, CAVE’s main target is the domestic audience. Here in Japan, the Xbox 360 has the largest concentration of shooter players, and that’s the main reason we keep releasing games for it.
For XBLA games it's even worse at MS USA and MS EuropeIori Branford wrote:Plus if you look at the PS3 and PSP libraries, you can imagine how fast average shmup devs get laughed out of the Sony offices.
Yeah, I don't understand it's existence eitherWho knows what miracle got Gundemonium Collection on PSN.
I don't know anyone who was mad enough to ask them for a disc release of a 2D shmup.Phellan Wolf wrote:THE just to ask, but as you've mentioned before the disc fees that MS offers are much cheaper, I think, please correct me If I am wrong, but also Sony doesn't want retail discs releases, and BR fees are much higher than the DVD ones, since I am sure that in Sony's policy a retail game has to be on BR and for a shooting game is just ridiculous.