
I had so many crazy good dodges on Stage 5, then I have barely any practice on Stage 6 so I bombed through a lot of it, then died shortly before the boss.
Check this video out. It isn't the easiest full combo path (nor the one that nets you the highest combo for the least amount of effort -- I get about 480, this one gets <470), but it should give you an idea of where all the transition points are.RNGmaster wrote:I've had so much trouble full-chaining Stage 2
Yeah that's exactly why I'm not writing a walkthrough, because a superplay video is more of an excellent walkthrough than any piece of text.austere wrote:Check this video out. It isn't the easiest full combo path (nor the one that nets you the highest combo for the least amount of effort -- I get about 480, this one gets <470), but it should give you an idea of where all the transition points are.RNGmaster wrote:I've had so much trouble full-chaining Stage 2
I definitely approve of this title!PROMETHEUS wrote:By the way for now the title is "The Full Extent Of The Jam" xD
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Sounds really nice, and I get that you don't need to incorporate specific strategies. Thanks, and I hope it arrives soon.PROMETHEUS wrote:Happy to see some interest. However guys, don't expect a walkthrough that explains how to deal with each stage. I am writting some specific examples of how to deal with patterns and such things, but most of the guide is advice about "how to practice and perform effectively", which applies to Dodonpachi but also any other shmup.
It's also quite beginner-oriented. I remember when I first joined the forums and started playing shmups specifically, that it was very hard to gather information and make an informed opinion on which games exist, how they differ, is it stupid to play with a keyboard, does MAME equal PCB, etc. I've tried to condense that info in one document so that new comers get access to informed advice much faster.
I did my best so that more advanced players can still enjoy useful thoughts and advice. It's pretty difficult to hit both audiences at the same time, I think I did okay but you guys tell me when I show it to you later. Based on your feedback I may come back and rework it a bit.
Took the liberty of adding a part that tells the "story" of my STG experience, at the end of the document. The playing, the frustrations, the successes, the meeting with other players, etc.. I'm hoping it can be inspiring/interesting to other players, especially new players or anonymous "guests" of this forum who have no idea you can take those games that seriously and travel to different countries just to meet up with other guys and play. I remember Bernard Doria had put his dodonpachi diary online on his site, and as a noob interested in Dodonpachi I was in awe to discover how serious those games can be taken. That's partly what inspired me to add this.
By the way for now the title is "The Full Extent Of The Jam" xD
I guess it helps not having someone to accidentally pull the video cable off during a live superplayPROMETHEUS wrote:I've noticed recently that I'm quite a bit better than I was before.
Hehe that was okay I was out of bombs at that moment and the run wasn't going to score well anyway. Too bad I didn't nearly manage a 2-ALL there, maybe next time ;]MoonZ wrote:I guess it helps not having someone to accidentally pull the video cable off during a live superplayPROMETHEUS wrote:I've noticed recently that I'm quite a bit better than I was before.
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
I guess you need to change the rom directories in "options"/"directories".Plasmo wrote:Downloaded it, but Mame won't audit the roms?! What's wrong with it.
I surely didn't expect to run into an old video of mine again, it's funny to look back at it since I'd get the bees and higher hits now 2 years later.austere wrote:Check this video out. It isn't the easiest full combo path (nor the one that nets you the highest combo for the least amount of effort -- I get about 480, this one gets <470), but it should give you an idea of where all the transition points are.