Hypership Out of Control

A forum for saving and showing off all your hi scores
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Rob
Posts: 8075
Joined: Wed Jan 26, 2005 12:58 am

Hypership Out of Control

Post by Rob »

Image

Finally a good Xbox 360 shooter that isn't a Raiden.

Normal score - name - max speed - wave

Code: Select all

1. 19,595,732 - Rob             - 1,760 - 101
2.  2,562,789 - FunInfusedGames - 1,489 -  20
3. --
4. --
5. --
Hardcore score - name - max speed - wave

Code: Select all

1. 12,789,785 - Rob             - 1,244 -  68
2.  1,312,882 - FunInfusedGames -   830 -   8
3. --
4. --
5. --
Super Speed score - name - max speed - wave

Code: Select all

1. 15,973,696 - Rob             - 1,281 -  88
2.    936,291 - FunInfusedGames - 1,489 -   7
3. --
4. --
5. --
Coin Down score - name - max speed - wave

Code: Select all

1. 10,004,494 - Rob             - 1,390 -  83
2.  2,066,884 - FunInfusedGames -   970 -  22
3. --
4. --
5. --
Last edited by Rob on Mon Oct 18, 2010 9:34 pm, edited 6 times in total.
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FunInfusedGames
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Re: Hypership Out of Control

Post by FunInfusedGames »

FYI Hypership does have online scores too. I leave my Xbox on a lot during the daytime so that there is usually someone to share with if you live in the US.

I'll have to update this post later since I'm not home, but my personal best is just over 20 Waves in Normal (I think). The top score on our high scores list completed 57 Waves which is just insane.

There are also two more modes, Hardcore and Coin Down, that you didn't list.
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Rob
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Re: Hypership Out of Control

Post by Rob »

I made the thread because I only see my scores when I check the high scores menu. Can you post the top 5s here?

Awesome game, btw. 8)
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FunInfusedGames
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Re: Hypership Out of Control

Post by FunInfusedGames »

Here at the top-non duplicate gamer scores (the online scores allow 5 scores per gamer but I'm assuming here you don't).

Name - Score - Max Speed - Waves

Normal Mode
MikeMCL 5625425 1270 57
DigitalDuffman (that's me) 2562789 1489 20
"B Lobby 360" 1712460 930 19
Disjecta 1633783 910 17
CageXXX 1453866 870 12

Hardcore
MikeBMCL 2348771 970 24
DigitalDuffman 1312882 830 8 (not a skyppe phone number)
LohenGriehn 830487 820 7
Duckols 606672 820 7
Furikia 495100 810 6

Super Speed
MikeBMCL 1075069 1554 14
DigitalDuffman 936291 1489 7
Furikia 791680 1306 7
Nash Ak 728145 1294 6
"B Lobby 360" 692427 1348 8

Coin Down
MikeBMCL 4161787 1360 67
DigitalDuffman 2066884 970 22
"B Lobby 360" 998414 1348 17
CageXXX 925506 920 17
RainbowDespair 699280 830 8
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Rob
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Re: Hypership Out of Control

Post by Rob »

I finally got some scores to appear on the in-game chart that weren't mine, but it was incomplete.

Got #1 for hardcore and super speed. Fewer waves than Mike, but I'm guessing he doesn't/didn't use bombs to score.
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FunInfusedGames
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Re: Hypership Out of Control

Post by FunInfusedGames »

Rob wrote:I finally got some scores to appear on the in-game chart that weren't mine, but it was incomplete.

Got #1 for hardcore and super speed. Fewer waves than Mike, but I'm guessing he doesn't/didn't use bombs to score.
Congrats! I've been trying to top Mike in Super Speed and have been getting pretty close. I personally like Super Speed mode the best. I'll look for your score this weekend.
Fewer waves than Mike, but I'm guessing he doesn't/didn't use bombs to score.
I've noticed I score higher for fewer waves than Mike too. There are a lot of points to be had if you use bombs and other methods to destroy blocks. Bit of a trade-off though, if you're trying to score you might leave yourself in a position where you crash and die.

One other gotcha... version 1.0 of Hypership (the current version is 1.1 which fixed that issue and some other things) had a bug with the Top Speeds. I don't believe my Top Speed on my highest score is really accurate nor are several other on the high scores list. Going forward they'll all be fine though.

FYI the online high scores (in case you didn't know already) for XBLIG aren't perfect or ideal really... because we cannot access outside servers and Microsoft doesn't give us access to their Leaderboard system, we have to fake it with Peer to Peer sharing. So depending on who's online will depend on which scores and how many you can get. I leave my Xbox on a lot because I've got a lot of scores and want to make sure there is always someone to share with, but Xbox Live is a bit weird at times, even though two people are in the US for example, they cannot always see each other. If there are lots of people sharing, this isn't an issue but if there are just a few, sharing doesn't always work so hard.

I'm working on a PC port of Hypership (hopefully going to get it onto Steam) and that version should have a true client / server high scores system that will be much more effective.
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Rob
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Re: Hypership Out of Control

Post by Rob »

Got the top spots on normal and coin down and got this in hardcore:

12,789,785 - 68 waves

Might go back for 100 or just stick to super speed. :lol:
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Rob
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Re: Hypership Out of Control

Post by Rob »

88 waves in super speed. I think it would be a good idea to remove or reduce the number of speed down items in this mode (for the PC port, I guess). Max speed 1281 = almost the same as normal mode max.

Final score for normal: 19,595,732 - 1,760 - 101

Any chance for a Hypership Out of Control 2? ;)
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FunInfusedGames
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Re: Hypership Out of Control

Post by FunInfusedGames »

Rob wrote:88 waves in super speed. I think it would be a good idea to remove or reduce the number of speed down items in this mode (for the PC port, I guess). Max speed 1281 = almost the same as normal mode max.

Final score for normal: 19,595,732 - 1,760 - 101

Any chance for a Hypership Out of Control 2? ;)
You are really killing it on the high scores list. I've talked with Mike (who was #1 before you started playing so much) and he's vowed to take back his crown.

I'll look at the level and item placement more for the PC version (I don't want to change the Xbox version now because if I did, it could make some of your scores impossible to beat). Level 88 is just insane... surprised you didn't get a higher top speed though but I guess you're just better at getting the slow down powerups than I am. In super speed I've definitely hit 1500+ for my speed which is too fast to control very well.

I can say with a fair amount of certainty that there will be a Hypership 2. I've got a few other games in-progress now so it won't be right away though. I'd like to make sure I have enough good ideas to make the game fresh too, I don't just want the same game with new waves. The biggest change is that I'll be updating the graphics to 16-bit-ish (I'd say they're about 8-bit now), which likely means I'll hire a real pixel artist VS doing my own as I did in the first game.

If you have ideas you'd like to see in a sequel, let me know (here or email kris@funinfused.com).
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