The official Dreamcast cable worked.blazemore wrote:I'm very sure it's not an official cable. I bought it from consolegoods in the UK for like $6. I just ordered an official cable from eBay and will see how that goes.
Console --> Arcade monitor adapter (AVAILABLE, see 1st post)
Re: Console --> Arcade monitor adapter (SOLD OUT)

Re: Console --> Arcade monitor adapter (SOLD OUT)
thats great news blazemore nice work
Re: Console --> Arcade monitor adapter (SOLD OUT)
Hi Viletim, I'm sure a lot of us are anxious to hear about your progress. Could you perhaps share some (technical) details with us, and maybe some pics or schematics.viletim wrote:s8n wrote: In the new design, both the terminal blocks and 56 pin JAMMA edge connector have been replaced with a general purpose expansion connector. Expansion boards for terminal blocks (for pad hacks) and JAMMA connectors (compatibility with previous adapter) will be available, and easily changable. Expansion boards containing controller encoders are planned for the future.
I can't wait to buy one from you, your first adapter is really great.
Re: Console --> Arcade monitor adapter (SOLD OUT)
My prototypes look a bit haggard, so instead of a photo of one I'll show a diagram generated mostly from the PCB silkscreen.ckong wrote:Hi Viletim, I'm sure a lot of us are anxious to hear about your progress. Could you perhaps share some (technical) details with us, and maybe some pics or schematics.

A: JAMMA card edge.
B: Terminal block - alternative to a JAMMA connection. Power input, video out, speaker out.
C: Line level audio in/out through 3.5mm jacks. Audio input takes priority over audio from SCART (switch jack).
D: SCART input. RGB video and stereo audio input.
J: External A/V input. RGB and stereo audio. 8 pin header wired in parallel with SCART.
E/G/F: Volume/brightness/contrast adjustments.
H: LM1281 video amplifier IC.
I: Control expansion.
The control expansion consists of is a 40 pin IDC header (electrical) and three holes (mechanical). Expansion boards also have the header and holes and can be connected, one at a time, to the adapter via a cable (looks like a stubby IDE cable). Changing connections is easy because there are ejection levers on the headers. Expansion boards can all be screwed to each other and to the adapter to form one long PCB, or can be mounted seperately and removed when not in use. They contain only terminal blocks at the moment but I think it's a significant improvement to having the adapter wired directly to the controller.
Here's Expansion Board #1

Planned is and active controller expansion board which doesn't require hacking pads or external encoders. There is a video input on the connector which would allow for an on screen display which could be useful to set up and load/store controller configurations.
Current production status: All the parts have been sent to the factory, manufacturing should start within the next few days. It's expected to take 2-3 weeks.
Re: Console --> Arcade monitor adapter (SOLD OUT)
Thanks a lot for the update! Everything that doesn't looks as good as before are improvements! So this active controller expansion board, is it similar to the products sold by Akihabarashop.jp? I've been eying their new PS360 PCB, that will output to XBox 360 as well PS3/PC, but if you could actually make an expansion board that can handle all of the popular consoles, than that'll be quite revolutionary.viletim wrote:Planned is and active controller expansion board which doesn't require hacking pads or external encoders. There is a video input on the connector which would allow for an on screen display which could be useful to set up and load/store controller configurations.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Console --> Arcade monitor adapter (SOLD OUT)
That sounds very promising. Which controller configuration files could be used with this? I hope for sure the Dreamcast, the Gamecube, PSX/PS2, XBOX/XBOX 360 and the Saturn. Older consoles with Scart leads (that I have) are SNES, Megadrive, NeoGeoCD, modded PC Engine. Would be great to be able to use them all with your adapter.viletim wrote: Planned is and active controller expansion board which doesn't require hacking pads or external encoders. There is a video input on the connector which would allow for an on screen display which could be useful to set up and load/store controller configurations.

and it's a very nice thing to still have the jamma edge.

-
- Posts: 7881
- Joined: Wed Jan 26, 2005 1:28 am
- Location: Bedford, UK
- Contact:
Re: Console --> Arcade monitor adapter (SOLD OUT)
This new adaptor, it supports controls for running a console in a cabinet?
So you just plug a module into the adapter thats wired to your controls and thats it?
So you just plug a module into the adapter thats wired to your controls and thats it?
This industry has become 2 dimensional as it transcended into a 3D world.
Re: Console --> Arcade monitor adapter (SOLD OUT)
Only 1 scart input, do this pcb update let's work the Jap 21 RGB ?
Re: Console --> Arcade monitor adapter (SOLD OUT)
Please add me to the list, I will take 2 units.
I would love to have joystick adapters for SFC, Megadrive, PCE and DC.
I would love to have joystick adapters for SFC, Megadrive, PCE and DC.
The future is 2D
Re: Console --> Arcade monitor adapter (SOLD OUT)
Please add me as well, I will take 1 unit in addition to the one I have 
I would love a PCE and DC adapter.

I would love a PCE and DC adapter.
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
Re: Console --> Arcade monitor adapter (SOLD OUT)
I ran out of room and decided to ditch the Jap 21 RGB connector. If anybody still needs it I'll come up with one which will attach to the 8 pin header next to the SCART socket.manimani wrote:Only 1 scart input, do this pcb update let's work the Jap 21 RGB ?
That's what I'm hoping to achieve. Plug into the adapter, plug into the console - quickly and easily.neorichieb1971 wrote:So you just plug a module into the adapter thats wired to your controls and thats it?
One board to handle all would be impractical, there is just too much variation in protocols, voltages, etc. It would be hard to make such a system idiot proof. About 2-3 consoles per board is more likely but I can't really say much at this stage.emphatic wrote: Thanks a lot for the update! Everything that doesn't looks as good as before are improvements! So this active controller expansion board, is it similar to the products sold by Akihabarashop.jp? I've been eying their new PS360 PCB, that will output to XBox 360 as well PS3/PC, but if you could actually make an expansion board that can handle all of the popular consoles, than that'll be quite revolutionary.
Re: Console --> Arcade monitor adapter (SOLD OUT)
In fact i want scart to jamma to put a Super famicom with RGB cable in an arcade cabinet, so for me it's just essentialviletim wrote:I ran out of room and decided to ditch the Jap 21 RGB connector. If anybody still needs it I'll come up with one which will attach to the 8 pin header next to the SCART socket.manimani wrote:Only 1 scart input, do this pcb update let's work the Jap 21 RGB ?

-
- Posts: 7881
- Joined: Wed Jan 26, 2005 1:28 am
- Location: Bedford, UK
- Contact:
Re: Console --> Arcade monitor adapter (SOLD OUT)
Viletim,
can't you do one for scart and one for JP RGB? Its just that all my connectors are JP21 configured. If you went RGB SCART only I would have to replace 5 or 6 cables. Or perhaps use one socket with a switch that redirects the signals accordingly. the other reason is that all my cables currently work with all my consoles. If you went Euro set up the new cables I might buy might not work per some other peoples experiences.
Since that part of the set up is already tried and tested on the mk1 model the homework is already done.
If you would like a JP21 version chime in and let viletim know so he can get an idea of demand.
can't you do one for scart and one for JP RGB? Its just that all my connectors are JP21 configured. If you went RGB SCART only I would have to replace 5 or 6 cables. Or perhaps use one socket with a switch that redirects the signals accordingly. the other reason is that all my cables currently work with all my consoles. If you went Euro set up the new cables I might buy might not work per some other peoples experiences.
Since that part of the set up is already tried and tested on the mk1 model the homework is already done.
If you would like a JP21 version chime in and let viletim know so he can get an idea of demand.
This industry has become 2 dimensional as it transcended into a 3D world.
Re: Console --> Arcade monitor adapter (SOLD OUT)
Yeah I definitely won't buy this next revision if the JPN21 is gone, but I'll buy one for sure with.
Disappointed to hear of this detail.
Disappointed to hear of this detail.

Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
Re: Console --> Arcade monitor adapter (SOLD OUT)
Maybe the Euro Scart / JP21 problem could be solved with simple jumpers on the PCB? Not sure how much it would degrade picture quality though...
The future is 2D
-
Trevor spencer
- Posts: 1058
- Joined: Sat Jan 29, 2005 1:17 pm
- Location: UK
- Contact:
Re: Console --> Arcade monitor adapter (SOLD OUT)
Couldnt you just get a JPN scart to Euro Scart convertor cable , Im sure chaoticjelly on NTSC-UK does one ?
Check out my YouTube Channel
YouTube
YouTube
-
thegreathopper
- Posts: 212
- Joined: Mon May 16, 2005 6:15 pm
- Location: London England
Re: Console --> Arcade monitor adapter (SOLD OUT)
I will take one of these if some are still available. Cheers
Fight war not wars
Re: Console --> Arcade monitor adapter (SOLD OUT)
Hello
its been a while since i wanted to register on shmups ^_^ (im sorry for my english
), but now, its done
i didnt order the first adaptater, but i hope i'll be able to buy one when the new one will be avaible.
So, i want to thank you for your work , and please, can you add me to the list if theres still adaptator available.
its been a while since i wanted to register on shmups ^_^ (im sorry for my english

i didnt order the first adaptater, but i hope i'll be able to buy one when the new one will be avaible.
So, i want to thank you for your work , and please, can you add me to the list if theres still adaptator available.
Re: Console --> Arcade monitor adapter (SOLD OUT)
Unfortunately I couldn't buy the first version (I came to this forum just a few days too late, arghh!!), but I'll definitely buy the new one as soon as it's ready! If I can afford it, I'd like to buy two of them, but one is for sure anyway!
Great job, viletim!
Great job, viletim!
-
- Posts: 7881
- Joined: Wed Jan 26, 2005 1:28 am
- Location: Bedford, UK
- Contact:
Re: Console --> Arcade monitor adapter (SOLD OUT)
Trevor spencer wrote:Couldnt you just get a JPN scart to Euro Scart convertor cable , Im sure chaoticjelly on NTSC-UK does one ?
If one is available thats good.
This industry has become 2 dimensional as it transcended into a 3D world.
Re: Console --> Arcade monitor adapter (SOLD OUT)
put me on the list to, also send you a e-mail. 

Re: Console --> Arcade monitor adapter (SOLD OUT)
this girl on ebay sells the reverse of what you guys need:Trevor spencer wrote:Couldnt you just get a JPN scart to Euro Scart convertor cable , Im sure chaoticjelly on NTSC-UK does one ?
http://cgi.ebay.co.uk/ws/eBayISAPI.dll? ... TQ:GB:1123
I asked her about one for the other direction and she said this:
if you purchase one and leave a note saying you want it wired in reverse I can do that.
Re: Console --> Arcade monitor adapter (SOLD OUT)
Hi Viletim - looks a great piece of kit. Noting the revisions on the MKII version (deletion of Jamma 'controls pass through' socket) and regarding the modular controllers part - will it still be possible to hardwire in a universal female controller port so that those of us with a series of already hacked pads with the same male connector can still be used?
Just realised as well that the board only allows for mono audio - with all the typical consoles (SFC, MD, PCE, DC, N64 etc) and Candy cabs having stereo this seems a shame - is it possible to build in amplified stereo output or if not can the board output a stereo line feed so the Candy cab stereo amp can use this?
Just realised as well that the board only allows for mono audio - with all the typical consoles (SFC, MD, PCE, DC, N64 etc) and Candy cabs having stereo this seems a shame - is it possible to build in amplified stereo output or if not can the board output a stereo line feed so the Candy cab stereo amp can use this?
Re: Console --> Arcade monitor adapter (SOLD OUT)
Absolutely. That's what Expansion Board #2 is for. I don't have a pictutre of it but I do have one of #1.Max... wrote:Hi Viletim - looks a great piece of kit. Noting the revisions on the MKII version (deletion of Jamma 'controls pass through' socket) and regarding the modular controllers part - will it still be possible to hardwire in a universal female controller port so that those of us with a series of already hacked pads with the same male connector can still be used?

If you can imagine something like that with a 56 pin female edge connector in place of the terminal blocks...
Maybe some are stereo, but the vast majority of JAMMA cabinets, as well as arcade boards are monaural. Another significant factor is that two amplifiers may require twice as much current than a single channel amp. Then it starts getting very difficult preventing the audio amplifiers from interfering with the video section.Max... wrote: Just realised as well that the board only allows for mono audio - with all the typical consoles (SFC, MD, PCE, DC, N64 etc) and Candy cabs having stereo this seems a shame.
There will be audio line outputs and line inputs in the form of 3.5mm jacks.Max... wrote: - is it possible to build in amplified stereo output or if not can the board output a stereo line feed so the Candy cab stereo amp can use this?
Current status: Production started couple of weeks ago, the PCBs were manufactured, and then everything ground to a halt. One of the problems was that the potentiometers I'd sourced had the wrong leg configuation. Now I'm dealing with a potentiometer factory... Everything should be sorted out in a week and a half, then back to the contract manufacturer to wait for the next problem.
Re: Console --> Arcade monitor adapter (SOLD OUT)
Thanks for the status update, viletim. I'm sure it'll be well worth the wait. 

-
burgerkingdiamond
- Posts: 1571
- Joined: Wed Oct 06, 2010 9:56 pm
- Location: Virginia, USA
Re: Console --> Arcade monitor adapter (SOLD OUT)
I was about to buy a jpac setup for my ps3, but I read about the quality issues on this thread so now I think I'll hold off on that and take one of these. So put me down for 1, and whatever controller expansion junk I need for two players for ps3. Thank you sir.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
-
burgerkingdiamond
- Posts: 1571
- Joined: Wed Oct 06, 2010 9:56 pm
- Location: Virginia, USA
Re: Console --> Arcade monitor adapter (SOLD OUT)
I think I'm a little confused on what is in development and what you already have made, and I don't have time to read through all 16 pages of this thread. What if any products do you have now? I may not need whatever current latest greatest version your working on. Thanks.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
Re: Console --> Arcade monitor adapter (SOLD OUT)
Fair enough.burgerkingdiamond wrote:I think I'm a little confused on what is in development and what you already have made, and I don't have time to read through all 16 pages of this thread. What if any products do you have now? I may not need whatever current latest greatest version your working on. Thanks.
What I have made:
http://users.tpg.com.au/vile88/scart2arc/scart2arc.htm
They're all sold now and I currently have nothing available for sale which related to SCART/JAMMA adapters. What I'm working on at the moment is not significatly different in function to the previous version. The new controller system allows for greater flexability in the handling of controls in the future, but on release, I'll only have terminal block and edge connectors boards available.
Re: Console --> Arcade monitor adapter (SOLD OUT)
Viletim - thanks for the prompt reply and update. Please take the following as prompting discussion not hostile critiscism!
Just to be clear then - the MKI came as standard with the female Jamma socket so that a ready wired Jamma fingerboard could be inserted that was itself wired to a DIN [edit - my error - Viletim is correct below - I meant sub-D not DIN) socket into which a range of hacked pads could be plugged - as is the normal way for anyone wanting to run a range of consoles in the same cab. Effectively this would be the universal adaptor and any pad could be hacked and used and configured as the user required.
Seems a step back though that this had been deleted and you will need to buy a second plug in board to achive the same thing? Also different people like the button placement in different ways (eg L R buttons for SFC etc) - I appreciate that the ability to just plug a controller straight in might be an advantage for those who cannot solder a pad but it does take away some of the flexibility...?
Guessing a DIN controller socket could still be hardwired to the solder points - will this be possible?
Regarding stereo - appreciate that it complicates things a bit but again it seems a real step backwards in gaming - haven't listened to anything in mono for 40 years and all consoles AFAIK from the SFC onwards are stereo. Appreciate that all older Jamma boards may be mostly mono but this is a device to play consoles in a cab. Shame to mix up all that lovely stereo music that plays such a big part in classic console games into one channel.
Presuming the line out is mono as well - can the solder points under the Scart input be hacked to extract the stereo signal or is it 'mixed' directly into mono on the board? And does the line output pass through any components for whatever reason or is it just a straight thorough signal from the console?
And do you have a rough idea of pricing please?
Sorry for all the Q's and thanks for your expertise!

Just to be clear then - the MKI came as standard with the female Jamma socket so that a ready wired Jamma fingerboard could be inserted that was itself wired to a DIN [edit - my error - Viletim is correct below - I meant sub-D not DIN) socket into which a range of hacked pads could be plugged - as is the normal way for anyone wanting to run a range of consoles in the same cab. Effectively this would be the universal adaptor and any pad could be hacked and used and configured as the user required.
Seems a step back though that this had been deleted and you will need to buy a second plug in board to achive the same thing? Also different people like the button placement in different ways (eg L R buttons for SFC etc) - I appreciate that the ability to just plug a controller straight in might be an advantage for those who cannot solder a pad but it does take away some of the flexibility...?
Guessing a DIN controller socket could still be hardwired to the solder points - will this be possible?
Regarding stereo - appreciate that it complicates things a bit but again it seems a real step backwards in gaming - haven't listened to anything in mono for 40 years and all consoles AFAIK from the SFC onwards are stereo. Appreciate that all older Jamma boards may be mostly mono but this is a device to play consoles in a cab. Shame to mix up all that lovely stereo music that plays such a big part in classic console games into one channel.
Presuming the line out is mono as well - can the solder points under the Scart input be hacked to extract the stereo signal or is it 'mixed' directly into mono on the board? And does the line output pass through any components for whatever reason or is it just a straight thorough signal from the console?
And do you have a rough idea of pricing please?
Sorry for all the Q's and thanks for your expertise!

Last edited by Max... on Thu Nov 04, 2010 10:35 am, edited 1 time in total.
Re: Console --> Arcade monitor adapter (SOLD OUT)
There is no such thing as normal in this case, everybody likes to do things in a different way. In fact, this is the first time I've heard of anyone using DIN sockets (the round ones right?) for this application. I thought Sub-D connectors were the favourite but it doesn't matter...Max... wrote: Just to be clear then - the MKI came as standard with the female Jamma socket so that a ready wired Jamma fingerboard could be inserted that was itself wired to a DIN socket into which a range of hacked pads could be plugged - as is the normal way for anyone wanting to run a range of consoles in the same cab. Effectively this would be the universal adapter and any pad could be hacked and used and configured as the user required.
The only thing that comes close to a standard is the JAMMA connector. Problem is that a giant card edge connector is far too big and expensive to connect some controller signals. It's also difficult to use and has a short service life. It seems what you're advocating is that I should leave the female JAMMA socket in place so it can be easily adapted to another, better suited connector (DIN)... Wouldn't it make sense to use the better connector from the start?
I chose the IDC connector because it's cheap, commonly available, rugged, easy to use - everything the female JAMMA is not. The controller boards are connected by a cable and don't have to mate directly with the adapter.
As it stands there are two controller boards. #1 features terminal blocks and is designed primarily to be connected to hacked pads with wire. It is possible to connect the same set of pads to multiple #1 expansion boards if different button mappings are required by different games. As long as only one board is plugged in at any given time.
Board #2 is the legacy female JAMMA connector, produced solely for backward compatibility with the first version and other similar systems.
There is more to it than that, however. I don't particularly like terminal blocks or pad hacks. I would prefer controller boards that can plug directly into game consoles. Instead of pissing around with wires it would be much better to be able to adjust the button mapping on the fly with an on screen display. That's my main incentive to make this change in the new version. Looking to the future... though I can not guarantee how long it may take.
Put your handing into and old computer and pull out the grey IDE cable, cut a connector off one end and solder it to a gamepad. Plug it into the my adapter and away you go. If that's not flexibility...Max... wrote: Seems a step back though that this had been deleted and you will need to buy a second plug in board to achive the same thing? Also different people like the button placement in different ways (eg L R buttons for SFC etc) - I appreciate that the ability to just plug a controller straight in might be an advantage for those who cannot solder a pad but it does take away some of the flexibility...?
I understand, it's not ideal. But in order to have a stereo amplifier that has reasonable power output and doesn't interfere with the video amplifier it would need:Max... wrote: Regarding stereo - appreciate that it complicates things a bit but again it seems a real step backwards in gaming - haven't listened to anything in mono for 40 years and all consoles AFAIK from the SFC onwards are stereo. Appreciate that all older Jamma boards may be mostly mono but this is a device to play consoles in a cab. Shame to mix up all that lovely stereo music that plays such a big part in classic console games into one channel.
- Its own power wires from the power supply.
- Terminal blocks or similar on the PCB to connect the speakers as JAMMA doesn't support stereo.
If you're willing to go that far, why not just use a separate amplifier, which is what I recommend actually. The further apart the video and audio are from each other their less they will interfere with each other.
Ha! That would be a travesty. No, no, it's a real stereo line output , meant specially to connect to a stereo amplifier.Max... wrote: Presuming the line out is mono as well -
It's not a straight connection, the audio signals are buffered.Max... wrote: can the solder points under the Scart input be hacked to extract the stereo signal or is it 'mixed' directly into mono on the board? And does the line output pass through any components for whatever reason or is it just a straight thorough signal from the console?
Price and availability will be announced shortly.Max... wrote: And do you have a rough idea of pricing please?
[/quote]Max... wrote: Sorry for all the Q's and thanks for your expertise!
It's no problem, I welcome any more questions you may have.