incognoscente wrote:
Incredible but practical: not everyone understands Latin and whatever point you try to make is lost when you use Latin to drive home your point to English readers. You could try translating the phrase or providing both the original tongue and a translation to show that it is an indigenous phrase while still providing a meaning to your audience.
Unless, of course, the point is to keep the audience from listening.
You're completely off-topic, and thus i may consider it a form of trolling.
However, the choice of words was intended to sound vaguely familiar, as "considerandum est " isn't that different from "considered is". Also, myth= mitus, so... i would add that calling a language other than English "alien" is still offensive, and it this lack of open-mindedness, especially when from Anglophonics, is offensive (there are worst cases, but it is still not an excuse). Beside that, it's "language", not "tongue"...neo-latin (or romance, or someone who says "lingua" or "langue" or "lengua" or etc) speaker

?
But beside that:
llabnip wrote:
In any event, I prefer games that have no specific ending. Not because they are games from my past, but rather because those are the games I generally prefer. Interesting logic, huh?
Apologies accepted, but :
This is different from "growing up in the '80s", as for instance "Warning Forever" does loop forever. Addictiveness...i lose passion for a game when i don't find any challenges anymore, and between playing Flying Shark for 4 hours and complete Black Tiger, Cadash, and other games in the same time-span, i prefer the latter. Why? Because i still find the former, even at the hardest difficulty, unchallenging.If i stop to play consistently (no addictiveness anymore) a game, it's because i don't find the stimulus to learn new things. Most of the "golden age" games, because of their nature of pioneers, were pretty simple (not simplistic) and thus could be easily mastered. When i was a kid, i liked to repeat forever an easy challenge, it gave me confidence, but now i prefer to change once i feel unchallenged.
Regarding the original argument of the thread, i think that multiple difficulty modes should become again the "new trend", because it gives room for people who don't live for the ultimate score to just have a blast. Mushihime seems to be the right idea: slightly different flavours of the same style, why not? Arcade in Japan (the only place where this discourse counts) are shrinking, so the average player can be a benefit for the economy of a title. After all, if the "Normal" mode of Mushi is the target of mastery for some of the most skilled, it must have some qualities.
And, let's not forget, endless games plus master players= eternal queues. Bad thing if you're in the line and not the player

"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).