San Andreas sex mod

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sethsez
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Post by sethsez »

TGK wrote:Ah, about the first statement, I think in terms of the benefit of the rest 99.9% of the society who are sane. For their safety specifically. I don't give a damn if they sentence the kids who shoot teachers and other kids in highschool to death. But I do give a damn for those innocents who got killed and injured.
I'm aware this is what you meant, but here's a question. Do you honestly think that the kids who go on a shooting spree because they played Doom were mentally balanced to begin with? Charles Manson heard apocalyptic messages in Beatles music. The Son of Sam got his messages from a dog. Insane people are insane people. Violent crimes weren't invented with video games any more than sexual content on the internet suddenly created sexual feelings in teenagers, when previous generations never got horny until 35.

Additionally, this comes down to a philosophical argument as well. Would the world be better off perfectly safe, with no art or personal expression? If the only personal expression allowed is "safe" expression, who gets to make that judgement? And like I just said, would it really curb anything anyway?
About the second, I would revise it, since you made a good point and my statement was really too broad a stroke. The main difference between games and movies or books is that the society's norm still consider it "kid's entertainment". So the target market of GTA, whether deliberately or accidentally, contained "kids" as well.
But that's not going to be changed until adult content becomes accepted and acknowledged by the general populace, which will never happen if the industry is contantly censoring itself and apologizing when it doesn't.
I admit that I didn't make a good debate point, since there is no analytical proof for this statement, just personal observations from people who worked the counter about the people who bought GTA.
I have no doubt many of the people who play GTA are kids. But as I said, I don't think that's the fault of Rockstar, the ESRB, or the store. They all did their part to warn parents, who were too apathetic to listen.
But to sum up my point, it comes down to good parenting and a more strict & clear rating system then. My qualm with GTA is not that it exists, but that it did not get an AO ratings to show clearly that it is aimed for adults.
Why should it get an AO rating? It's rated M, which means 17+. Most stores don't sell M-rated games to kids, just like they don't sell R-rated movies to them. The game doesn't have graphic violence (there's violence, but no more graphic than a standard action movie) or nudity, and the language is about par for an R-rated movie. Why does it deserve the same rating as Anal Cum Sluts 24? Ratings aren't a value judgement, they're a content judgement, and GTA is M all the way.

And once again, look at the rating. It says Mature. It says 17+. It says exactly what content the game contains. If you're in a game store, there's a poster that explains this. If you're buying it for a kid, the VAST majority of the time the clerk will explain the rating again, and explain why he's not allowed to sell the game to the kid directly.

What more do people want done? How could this be made any more clear? At some point, if you're a parent who gives a shit, you've got to say "okay, I'm going to take the twenty seconds it takes to learn the ESRB ratings that are plastered all over the place, and if my kid wants an M rated game, I'm going to put my foot down." And if you're a parent who doesn't give a shit, no amount of clarification will matter anyway. And some parents just don't give a shit. But that doesn't mean you can raise their children for them.
Acid King wrote:Interesting that you mention books because books do not have a ratings system. Any little kid can walk into Borders and pick up a copy of Naked Lunch or Crash and be exposed things far more lurid and depraved than antyhing in any video game and in all likelihood, not have the clerk bat an eye.
What I wouldn't give to see a little kid's reaction to 120 Days of Sodom.
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ArrogantBastard
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Post by ArrogantBastard »

Taken from SA forums in regard to this topic:
Cannibal came out of the closet to say:
Not alot of details yet... but they are forthcoming

http://www.gamespot.com/news/index.html
San Andreas rated AO
Production of all versions of controversy-wracked bestseller suspended.
M-rated, Hot Coffee-free version expected in Q3; Take-Two lowers guidance on news, still blames "unauthorized third party modification." Full story coming soon.
POSTED -- 07/20/05 - 01:56pm
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Post by Acid King »

ArrogantBastard wrote:Taken from SA forums in regard to this topic:
Cannibal came out of the closet to say:
Not alot of details yet... but they are forthcoming

http://www.gamespot.com/news/index.html
San Andreas rated AO
Production of all versions of controversy-wracked bestseller suspended.
M-rated, Hot Coffee-free version expected in Q3; Take-Two lowers guidance on news, still blames "unauthorized third party modification." Full story coming soon.
POSTED -- 07/20/05 - 01:56pm
Fackin' ridiculous.
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CMoon
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Post by CMoon »

The best part:

"A Rockstar spokesperson said the company was considering legal action against Action Replay, GameShark, and other makers of console cheat devices that allow access to the sex minigames."

Hahahaha!

Oh hell, I really consider the whole GTA thing to be exploitational anyway; its good someone smack them up a bit. I also don't feel too far from Hillary Clinton's sentiments. I really don't think the kids (15 and under) should be playing this game anyway. Call me a prude...
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JBC
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Post by JBC »

The real controversy should be about how developers try to make our games 'hip'-cool instead of 'actually'-cool like they used to.
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CMoon
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Post by CMoon »

Actually I'd love to see (as the articles bring up) a better division between games for teens and games for adults. If stores actually had to make any kind of divide between the two such that kids actually had to go to the M section, and parents could clearly see their kids were going to the M section, perhaps they'd think about it.

I mean, when it comes down to it, I hate censorship and I hate absolute rules for a variable world. Some of my 13 year old students seemed mature enough to deal with more adult situations (not that they needed to be exposed to it), while others clearly didn't. Ultimately there is a compromise, and while I hate laws like this, requiring stores to create even the slightest organizational division between all the other games and the M games would I think do some kind of good in the long run.

Is there any restriction on kids buying M rated games?
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sethsez
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Post by sethsez »

CMoon wrote:Is there any restriction on kids buying M rated games?
Not any moreso than there is for kids who buy R-rated movies. That is, it's governed purely by the industry and the government doesn't really have a say. If a theater were to start selling tickets for R-rated to kids, it wouldn't suffer any legal penalty whatsoever. However, it also wouldn't be able to buy any more movies to show, because nobody with any relation to the MPAA (that is, the vast majority of studios) would sell to them.

Likewise, both EB and Gamestop have official policies that they won't sell M-rated games to anyone under 17. This bit me in the ass more than a few times when I was 16. :P This is why you'll often see parents buying the games for their kids... because the stores refuse to sell the games to the kids directly.

Once again, I really don't see why M-rated games are being singled out here. Nobody thinks "mature" books should be seperated from the more PG-rated ones (though as people have already pointed out, books don't even have a rating system and you're more likely to find offensive content there than you are anywhere else). Nobody thinks music with profanity should be in a different section... music is arranged by genre and artist name, not by the number of "fuck"s in the lyrics. Nobody thinks Best Buy should set up a different section for their R-rated movies, while PG-13 and under are on the other end of the store. Why does everybody throw all of this out when talking about videogames? It's like all the logic that people have about mature content in other mediums suddenly flies out the window when it's on a shelf at Gamestop.
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Post by TGK »

To Sethzez, I'm aware that it is a fine line between stiffling artistic expression and regulating content for safety. Trying to debate that topic fully would take too long for right now, so I won't start.

But I'm just speaking from real observation. When I was young (up to 14 year old or so), I grew up in one of those "bad" neighborhoods, so I saw or heard about at least one murder every week, was threatened by drug dealers, came to the funeral of a friend who were robbed and killed, and narrowly escaped from assault myself once, so I experienced the filthy stuff in life viscerally. That's why I feel that it is morally wrong to wrap all that into a game, to advertise that as "fun".

It is not fun. I don't care how much "joy" anyone feel playing it, that is NOT fun. Even if it is really just graphics on the screen, it harks back to reality, a bleak truth that maims and kills many on a daily basis.

It irritates me when I see a kid persuade his parents that he is mature enough to play GTA, when he obviously is not. I don't believe a kid nagging his parents for a game is mature enough for such a game like that.

I agree fully with Circuitface that developers are trying too hard to make games "hip"-cool instead of "actually"-cool.

And Cmoon, you are not alone. Here's another prude :D
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sethsez
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Post by sethsez »

I'm not talking about morality. There are plenty of things I find utterly reprehensible that I'll fight to the bitter end for anyway. If a game came out that was about beating the shit out of gay people with baseball bats and people were claiming the government should do something about it, I'd be fighting for the game 100%. I don't believe in the government regulating morality in entertainment, which is why my personal feelings on the content are different from my feelings on its legal rights.
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Post by Marc »

It all comes down to a question of personal responsibility, as with anything in life. If I want to drink, do drugs, watch porn (which has never interested me funnily enough) or '80's video nasties, or play violent and morally reprehensible video games, then I should be able to do that. If I do harm to anyone else as a result of any of those activities, then I should be dealt with. Why should anyone else suffer because of my actions and decisions?
It is not fun. I don't care how much "joy" anyone feel playing it, that is NOT fun. Even if it is really just graphics on the screen, it harks back to reality, a bleak truth that maims and kills many on a daily basis.
Well that rules out 99% of games full stop, because like it or not, the current trend is to strive for total immersion, which developers seems to think = total reality at present. And guess what? It IS fun. Again, do we ban rap? Books by the likes of Iceberg Slim? Movies like Amercian History X? They're all based on or around real life, stories and situations that aren't at all funny. If reality can no longer be used as a basis to create art that challenges, aducates or *gasp* entertains, (and yes, I personally include gaming as an art form), then what's left? Pikmin, Wizard of Oz and the BFG. Not a BAD thing as such, but it'd get very nauseating very quickly. Life isn't nice, and pop-culture will always reflect some things we don't want to see or confront. Video games imitate real life, not the other way around. If real life wasn't so fucked-up, then video games wouldn't have such a wide range of subject matter from which to draw. I had a bad thing happen to a close friend of mine some time back. Wasn't GTA's fault. Was the fault of some sick fuck that shouldn't have been roaming the streets in the first place.
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Post by CMoon »

Well OK, here's a question: Look at all the realistic military fps games, where you snipe fellow human beings in the head and what-not. Do you think 10 year olds should be playing those games?

I know what choices I would make as a parent, but do you think this is good, in general, developmentally.

Well there's a huge tangent I could add to this line of thought, but suffice it to say that of course it comes back to the parents not taking any role in monitoring what children are consuming. It may be that NO DEGREE of dividsion would matter if parents genuinely don't care. They don't divide the movies because there is an assumption that parents do monitor what their kids watch (and of course I'm sure a 10 year old can go buy scarface in bestbuy without any difficulty). I'm not saying the system as it stands works; but part of the reason it doesn't work is because of the lack of parental involvement, and as long as that trend continues, it never will work.

My naive (and hopeful) assumption was that parents had somehow not caught on to just how absurd video games had become (if you grew up with mario, would you assume that games like GTA existed?) But realistically, GTA is the teen equivalent of getting disney videos for the tots. Who cares what johnny is playing is long is he isn't out buying drugs on the streets...
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Post by Acid King »

CMoon wrote:Actually I'd love to see (as the articles bring up) a better division between games for teens and games for adults. If stores actually had to make any kind of divide between the two such that kids actually had to go to the M section, and parents could clearly see their kids were going to the M section, perhaps they'd think about it.

I mean, when it comes down to it, I hate censorship and I hate absolute rules for a variable world. Some of my 13 year old students seemed mature enough to deal with more adult situations (not that they needed to be exposed to it), while others clearly didn't. Ultimately there is a compromise, and while I hate laws like this, requiring stores to create even the slightest organizational division between all the other games and the M games would I think do some kind of good in the long run.

Is there any restriction on kids buying M rated games?
That's why the ratings on there. Its up to the parents to decide if their kids are mature enough. The parents don't need to see their kids going in to an M section because if the parents are purchasing the game for them, all they have to do is turn the game over and look at the rating. If they choose to ignore it, it's no ones fault but their own. Even if you had to be 18+ to buy the game, they really enforced the ratings, you'd still have ignorant parents buying GTA for their 8 year old, then what do you do?
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sethsez
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Post by sethsez »

CMoon wrote:Well OK, here's a question: Look at all the realistic military fps games, where you snipe fellow human beings in the head and what-not. Do you think 10 year olds should be playing those games?
Image
I don't think kids should be indoctrinated into this, either (in case the image doesn't show up, it's a bunch of kids wearing God Hates Fags shirts), but I also don't think it should be illegal.

If we're talking on a purely moral level, then no, I don't think kids should be playing GTA. But what can I say, I believe the government shouldn't legislate morality any more than absolutely, positively necessary, and I don't think regulating ratings falls under that.
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Post by Acid King »

sethsez wrote:
CMoon wrote:Well OK, here's a question: Look at all the realistic military fps games, where you snipe fellow human beings in the head and what-not. Do you think 10 year olds should be playing those games?
Image
I don't think kids should be indoctrinated into this, either (in case the image doesn't show up, it's a bunch of kids wearing God Hates Fags shirts), but I also don't think it should be illegal.

If we're talking on a purely moral level, then no, I don't think kids should be playing GTA. But what can I say, I believe the government shouldn't legislate morality any more than absolutely, positively necessary, and I don't think regulating ratings falls under that.
When I first saw that site a year or so ago and saw their counters that tallied the number of days Diane Whipple and Matt Shepard have been "burning in hell" I thought to myself "These people can't really exist..." That's some depressing shit...
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captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
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Post by CMoon »

Yeah, I am talking morally; deep down I would like everyone to decide for themselves--so please don't make me out to be one in support of legislating 'prude laws', on the other hand, I think if you believe there is no problem, you are being naive.

I don't exactly know what young people should be exposed to, but I'm really not sure kids should be playing GTA or ultra-realistic FPS games anymore than they should be indoctrinated by hate-filled parents into any form of intollerance as that pictured above. Any of you ever see the Donahue (I think it was Donahue) where they were interviewing a 10 year old raised by parents that belonged to the KKK?

A lot of what I enjoy obviously isn't appropriate for kids; I'm not saying it should be illegal, I'm not even entirely sure what the answer is, but what we are doing right now DOES NOT WORK, and if you think it is having no negative impact on society, you are kidding yourself.

I feel steps again Rockstar (which are essentially exploitational) is a good thing, but it isn't any kind of answer, but it isn't like a know what the answer would be short of educating more parents about the content of games and how influential it is on children.
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Post by ArrogantBastard »

More info on the AO rating and the GTA: SA production:
San Andreas rated AO, Take-Two suspends production


[UPDATE 4] ESRB slaps dreaded rating on controverial best-seller; Take-Two lowers guidance; Wal-Mart, Best Buy, and Target pull game from shelves.


After percolating for weeks, the Hot Coffee controversy has finally boiled over. Today, Take-Two Interactive announced that as the result of an investigation by the Entertainment Software Ratings Board (ESRB), all versions of Grand Theft Auto: San Andreas will now bear an AO for Adults Only rating for "Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, [and] Use of Drugs." Previously, the game was rated M for Mature.

The re-rating comes nearly a month after the first reports surfaced of the so-called "Hot Coffee" mod for the PC version of San Andreas. After being installed, the widely available mod lets users play a bonus sex minigame as a reward for completing the numerous "girlfriend" missions in San Andreas.

After video of the mod was widely circulated, such figures as ardent anti-game activist Jack Thompson and US Senator Hillary Clinton (D-NY) blasted the game. Clinton went as far as to publicly equate violent games with cigarettes and alcohol as a hazard to America's youth. In short order, the ESRB launched the aforementioned investigation, which looked into whether the mod was included in the original game or was made by a third party.

In response to the PC mod surfacing and gaining wide notice, Rockstar Games, the Take-Two subsidiary that develops and publishes San Andreas, issued a carefully worded statement in reference to the mod. "So far we have learned that the 'Hot Coffee' modification is the work of a determined group of hackers who have gone to significant trouble to alter scenes in the official version of the game," it read.

However, Rockstar's statement did little to extinguish the fires of controversy. Soon, reports began to surface that console versions of San Andreas contained code for the sex minigame. Late last week, GameSpot editors unlocked the code from a PlayStation 2 copy of San Andreas bought in October 2004, using an Action Replay Max device and a series of cheat codes. Since console games are written on unalterable DVDs and cheat codes cannot introduce new content, the fact the minigame was playable at all means it was included in the original PS2 San Andreas, albeit hidden.

The AO for Adults Only rating means that, according to the ESRB's official definition, the current version of the game now "should only be played by persons 18 years and older" and "may include prolonged scenes of intense violence and/or graphic sexual content and nudity." This doesn't sound too far off from the ESRB definition for the M for Mature rating, which says games bearing it "have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content, and/or strong language."

But while they sound similar on paper, the AO and M ratings have one very big difference in real life. Namely, most major chain stores, including the all-important retail behemoth Wal-Mart, will not carry AO-rated games. By contrast, M-rated games aren't even separated from games bearing the T for Teen, E10+ for Everyone 10 and older, and E for Everyone ratings. (Games rated EC for Early Childhood are usually educational in scope and are found in different sections.)

[UPDATE 2 and 3] It didn't take long for the effects of the rating to be felt. Late Wednesday, Target, and Best Buy issued press releases they were pulling all versions of San Andreas from shelves. Unconfirmed reports had GameStop following suit, and Wal-Mart told CNN/Money that it had issued orders to all stores to stop selling the game. "We do not sell games that are rated AO," Wal-Mart spokesperson Karen Burk told the site.

In its statement, Take-Two outlined its response to the commerce-limiting AO rating. "[Take-Two subsidiary] Rockstar Games has ceased manufacturing of the current version of the title and will begin working on a version of the game with enhanced security to prevent the 'hot coffee' modifications," it read. "This version will retain the original ESRB M-rating and is expected to be available during the Company's fourth fiscal quarter." The quarter in question runs from August to October, 2005. The company will also release a patch for the currently available PC version of the game which will lock out the sex minigames.

[UPDATE 4] Wednesday evening, the Interactive Entertainment Merchants Association (IEMA), the main game-retailer lobby, issued a statement in the middle of their annual convention. "Our members intend to immediately cease all sales of the game until existing inventory can either be re-stickered with an AO (Adults Only) rating, or exchanged for new versions of the game that has the hidden content removed and the original M (Mature 17+) rating intact," read the statement. "Though not a policy, IEMA members generally do not carry AO-rated games any differently than we do not carry X-rated videos or DVDs, thus it is likely that our members will be removing all copies of the current version and re-stocking with the updated version."

Take-Two braced Wall Street for the financial fallout of the ESRB and IEMA decisions. Its statement, which was released after markets closed, said the company was lowering guidance for its third fiscal quarter (which ends July 31, 2005) to $160-$170 million in net sales and a net loss per share of $0.40-$0.45. Take-Two also lowered its guidance for the fiscal year (which ends October 31) to $1.26-$1.31 billion in net sales and $1.05-$1.12 in diluted earnings per share. The news hammered Take-Two's stock, which was down $1.82 (6.72 percent) in after-hours trading as of press time.

While not good, today's news was not as bad as it could have been. Most industry watchers had expected a hefty fine from either the ESRB or possibly even the government. Some even speculated that the company would be forced to recall all copies of the game, at a catastrophic expense.

For its part, Take-Two stuck by its contention that the re-rating was "due to unauthorized third party 'Hot Coffee' modification." The publisher reminded the public that "the scenes depicted in the 'Hot Coffee' modification are not playable in the retail version of the game unless the user downloads and/or installs unauthorized software that alters the content of the original retail version of the title, representing a violation of Take-Two and Rockstar's end user license agreement (EULA) and intellectual property rights."

Paul Eibeler, Take-Two's president and chief executive officer, also gave his personal thoughts on the matter in the statement. "We are deeply concerned that the publicity surrounding these unauthorized modifications has caused the game to be misrepresented to the public and has detracted from the creative merits of this award winning product," he said.

"The ESRB's decision to re-rate a game based on an unauthorized third party modification presents a new challenge for parents, the interactive entertainment industry and anyone who distributes or consumes digital content," Eibler continued. "Rockstar Games is pleased that the investigation is now settled and they look forward to returning their focus to making innovative and groundbreaking video games for a mature audience."

[UPDATE 1] A Los Angeles Times story on the rating quoted Take-Two spokesman Jim Ankner as admitting that "there is sex content in the [San Andreas] disc. ... The editing and finalization of any game is a complicated task and it's not uncommon for unused and unfinished content to remain on the disc." However, a Rockstar Games spokesperson flatly told GameSpot that Ankner "was misquoted."

There was no misquoting Patricia Vance, president of the ESRB. In a sternly worded statement on the ESRB site, she said "we have concluded that sexually explicit material exists in a fully rendered, unmodified form on the final discs of all three platform versions of the game (i.e., PC CD-ROM, Xbox, and PS2)." She also had harsh words for Take-Two. "Considering the existence of the undisclosed and highly pertinent content on the final discs, compounded by the broad distribution of the third party modification, the credibility and utility of the initial ESRB rating has been seriously undermined," she said. "Going forward, the ESRB will now require all game publishers to submit any pertinent content shipped in final product even if is not intended to ever be accessed during game play, or remove it from the final disc."

Vance did concur with Rockstar's assertion that the sex minigames were "programmed by Rockstar to be inaccessible to the player and they have stated that it was never intended to be made accessible. The material can only be accessed by downloading a software patch, created by an independent third party without Rockstar's permission, which is now freely available on the Internet and through console accessories." A Rockstar spokesperson said the company was considering legal action against Action Replay, GameShark, and other makers of console cheat devices that allow access to the sex minigames.

By Tor Thorsen, GameSpot POSTED: 07/20/05 03:15 PM
Link: http://www.gamespot.com/ps2/action/gta4 ... 29500.html
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Post by Acid King »

CMoon wrote: A lot of what I enjoy obviously isn't appropriate for kids; I'm not saying it should be illegal, I'm not even entirely sure what the answer is, but what we are doing right now DOES NOT WORK, and if you think it is having no negative impact on society, you are kidding yourself.
What with lowering crime rates, the effect on society has been horrific!
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Post by sethsez »

Acid King wrote:
CMoon wrote: A lot of what I enjoy obviously isn't appropriate for kids; I'm not saying it should be illegal, I'm not even entirely sure what the answer is, but what we are doing right now DOES NOT WORK, and if you think it is having no negative impact on society, you are kidding yourself.
What with lowering crime rates, the effect on society has been horrific!
Pretty much.

And yeah CMoon, Rockstar are exploitational. But that's nothing new. There are exploitational movies, TV shows, books, albums, you name it. What I don't get, and what nobody has answered, it why people are picking on games in particular.

Remember, a few decades ago the same thing happened to comic books. There were comics that clearly weren't suitable for little kids, there was an upcry, blah blah blah... now, parents who were raised in that generation are knowledgable enough not to buy Spawn and its ilk for their children. The same will happen wih games... what's out now really is a new and scary thing to most parents. Give it a generation and you'll have people who actually know what they're dealing with, just like parents today know how to deal with violent comics, "dangerous" music, pornographic movies, etc.

The system we have in place now works absolutely fine, because it works absolutely fine for every other medium out there, most of which have far more perverse content than even the worst games. But it does require effort from the parents, beyond screaming loudly for everyone else to fix the "problem."

Parents don't scream for Chuck Palahniuk's The Haunted to be taken off the shelves or put in a back room... they just don't buy it for Timmy. Same with Pulp Fiction. If they'd only apply the same common sense here, there wouldn't be an issue. But parents who are apathetic to something they know little about doesn't indicate a problem with the system.
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Post by Specineff »

If I might pitch in my two cents, we also need non-sucky games for younger audiences. Pretty much all kid games suck.

I'm also very fugging pissed at the fact that my moronic brother lets my nephew J.J. watch and play Halo. (Not that Halo is more gruesome than Mortal Kombat 2, for example, but if it was my kid he'd be mastering chains in Ikaruga, pwning mechs in Virtual On, and racing all the courses on Episode 1 Racer.)
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Post by sethsez »

As far as game violence goes in FPS, Halo's pretty tame. The aliens are the only things that bleed (the humans don't) and they don't blow up or anything. Still not good for kids, but not quite Postal II either.

And I think there are good games kids can play, though that's admittedly a different concept than a kid's game. I don't think kid's games have to be easy, though... if I could grow up on Battletoads, Timmy can figure out Super Mario Sunshine. :P

And F-Zero GX >>>>>>> Episode I Racer. :D
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