x 2Tigershark wrote:I don't care if my CD loses value. I didn't buy it for that
i got it for da game damit
x 2Tigershark wrote:I don't care if my CD loses value. I didn't buy it for that
Quite the opposite actually. Microsoft asked Treasure to do the conversion.Avatar Ignis wrote:Awesome to hear. Wasn't this and another new treasure shooter suppose to be out on XBLA but was stopped due to some microsoft bull?
Not a fan of early 3DSkykid wrote:CStar, is you losing your mind?CStarFlare wrote:
Radiant Silvergun looks pretty tragic, 480 or not.
I hear you, but Silvergun is an incredible exception. It's a beauty and holds up pretty well imo.CStarFlare wrote:Not a fan of early 3DSkykid wrote:CStar, is you losing your mind?CStarFlare wrote:
Radiant Silvergun looks pretty tragic, 480 or not.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Definitely.Skykid wrote:I hear you, but Silvergun is an incredible exception. It's a beauty and holds up pretty well imo.
Take that, Cave, you fucking hacks.I was also interested to hear if Treasure had any plans to expand into the iPhone market -- after all, other Japanese studios like Cave have seen good success bringing some of their shoot-em-ups to that platform. Interestingly, Maegawa said absolutely not -- that while they've been approached by publishers several times to do titles on the iPhone, they have no plans to work on the platform. Why? Because, according to Maegawa, Treasure makes games that are designed to be played on gaming machines. And, he pointed to the audience -- he thinks people playing games on iPhone are a different audience than those the company typically caters to.
Wow, just wow. Fucking TOLD.Drum wrote:New interview with Maegawa on 1up:
http://www.1up.com/news/treasure-radiant-silvergun-xbla
Take that, Cave, you fucking hacks.I was also interested to hear if Treasure had any plans to expand into the iPhone market -- after all, other Japanese studios like Cave have seen good success bringing some of their shoot-em-ups to that platform. Interestingly, Maegawa said absolutely not -- that while they've been approached by publishers several times to do titles on the iPhone, they have no plans to work on the platform. Why? Because, according to Maegawa, Treasure makes games that are designed to be played on gaming machines. And, he pointed to the audience -- he thinks people playing games on iPhone are a different audience than those the company typically caters to.
TOLD who though?Wow, just wow. Fucking TOLD.
Pretty sure Treasure just implied everyone who plays the iPhone ports are casual. Maegawa seems to believe enjoying either of these are mutually exclusiveUdderdude wrote:Wow, just wow. Fucking TOLD.Drum wrote:New interview with Maegawa on 1up:
http://www.1up.com/news/treasure-radiant-silvergun-xbla
Take that, Cave, you fucking hacks.I was also interested to hear if Treasure had any plans to expand into the iPhone market -- after all, other Japanese studios like Cave have seen good success bringing some of their shoot-em-ups to that platform. Interestingly, Maegawa said absolutely not -- that while they've been approached by publishers several times to do titles on the iPhone, they have no plans to work on the platform. Why? Because, according to Maegawa, Treasure makes games that are designed to be played on gaming machines. And, he pointed to the audience -- he thinks people playing games on iPhone are a different audience than those the company typically caters to.
If Treasure takes pride in their work and doesn't want to waste their very limited resources developing a game in a form that would drastically compromise what that game is about, they should be celebrated for it.dcharlie wrote:TOLD who though?Wow, just wow. Fucking TOLD.
"well, we could make some profit but we don't want to be seen catering to this new cash rich download loving demographic!"
The two aren't the same thing and can be seperated. Look at the moan fest "DDP on Iphone" thread where almost everyone was moaning about how this was NOT where they wanted Cave to go. X weeks later, DDP for X360 gets announced. Just do both and make some money - ultimately that's what companies are there to do so ignoring what seems to be a growing and obvious revenue stream seems a bit daft.
The iphone just isnt designed for CAVE games, the touch screen controls are to sluggish for playing bullet hell shmups, when you need to have fast reactions and accuracy with your controls.Kollision wrote:yeah
fuck inch-sized screens
Because it's cruel. And because I think that it's been well established that the PS3 and PSN are not really a home for shmups.harlequ1n wrote:Why discuss a probable iPhone launch when this game (and Ikaruga) are clamouring for a PSN release
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
Drum wrote:He's also a pederast. Presumably.
QFT.Drum wrote:If Treasure takes pride in their work and doesn't want to waste their very limited resources developing a game in a form that would drastically compromise what that game is about, they should be celebrated for it.
Yeah, the one they did get(RayStorm), the messed it up for everyone by demanding wide-screen. If they're gonna be like that, just keep 'em comin' to XBLA.njiska wrote:Because it's cruel. And because I think that it's been well established that the PS3 and PSN are not really a home for shmups.harlequ1n wrote:Why discuss a probable iPhone launch when this game (and Ikaruga) are clamouring for a PSN release
... have you actually tried any of the Cave Iphone/ipad efforts? nothing could be further from the truth in regards to the controls. It's a minor miracle the games play like they do.The iphone just isnt designed for CAVE games, the touch screen controls are to sluggish for playing bullet hell shmups, when you need to have fast reactions and accuracy with your controls
Right, because it would be silly to bring in a truckload of extra cash and therefore be able to expand those very limited resources.Ebbo wrote:QFT.Drum wrote:If Treasure takes pride in their work and doesn't want to waste their very limited resources developing a game in a form that would drastically compromise what that game is about, they should be celebrated for it.
Also, first Touhou related comment on the trailer.
Must... resist... facepalm...
There may be legit reasons for not liking Caves iPhone games, but sluggish controls is certainly not one of them. If anything, they are more precise in terms of movement.afoia wrote:The iphone just isnt designed for CAVE games, the touch screen controls are to sluggish for playing bullet hell shmups, when you need to have fast reactions and accuracy with your controls.Kollision wrote:yeah
fuck inch-sized screens
Then again if apple decided to ACTUALLY release a joystick addon for the iphone i would retract my opinion like there was no tomorrow.
Because nobody gives a flying fuck about the PS3, including me, who actually owns one.harlequ1n wrote:Why discuss a probable iPhone launch when this game (and Ikaruga) are clamouring for a PSN release
Yay. → http://www.youtube.com/watch?v=8iWWf6KqIQwMatsunaga wrote:Yay, another trash the iPhone thread.
Yeah, but that's something I admire about Treasure: they aren't doing these things for a quick cash, even though it would be financially short-sighted. And when Maegawa talked about "limited resources" I think he referred to Treasure's rather small staff which is the way they've always been and probably will stay in the future as well.brentsg wrote: Right, because it would be silly to bring in a truckload of extra cash and therefore be able to expand those very limited resources.
Dave_K. wrote:What genius' we have on this board.
Dave_K. wrote:What genius' we have
Awesome. (I agree with your point completely, but I couldn't help but laugh at that, sir.)Dave_K. wrote:genius'