
STGT'10 Week 2: Xexex
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Battletoad
- Posts: 901
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Re: STGT'10 Week 2: Xexex
Nice scorejump, CRI. 
I´m aiming for 800 or 850 thousand, then I´d finally stop torturing me with this.

I´m aiming for 800 or 850 thousand, then I´d finally stop torturing me with this.
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spineshark
- Posts: 274
- Joined: Thu Sep 13, 2007 6:28 am
Re: STGT'10 Week 2: Xexex
spineshark - Team Sweet Tacos - 1,520,800 - 2-4 - MAME
I'm going camping for the weekend, so this is it. I wanted a little more, but things are looking alright right now I guess.
I'm going camping for the weekend, so this is it. I wanted a little more, but things are looking alright right now I guess.
Re: STGT'10 Week 2: Xexex
Luy - Garrincha Shooting Team - 2,319,800 2-6 MAME

What a stressful game!
playing since the early weeks and rest every day six hours a day dying and resetting, I made points in the second head using two lives counting on the extra life that I was lucky to catch the first phase.
used 100% full speed!!!!!

What a stressful game!
playing since the early weeks and rest every day six hours a day dying and resetting, I made points in the second head using two lives counting on the extra life that I was lucky to catch the first phase.
used 100% full speed!!!!!
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TrevHead (TVR)
- Posts: 2781
- Joined: Sat Jul 11, 2009 11:36 pm
- Location: UK (west yorks)
Re: STGT'10 Week 2: Xexex
TrevHead (TVR) - League of Generally Nice People - 422,600 - 1-3 - MAME
God im really started to get frustrated as i cant get past stage 3 but have no trouble in pratice. Although the last 2 runs were buggered up in stage 3 due to my flint getting stuck in the rocks FFS!
God im really started to get frustrated as i cant get past stage 3 but have no trouble in pratice. Although the last 2 runs were buggered up in stage 3 due to my flint getting stuck in the rocks FFS!
Re: STGT'10 Week 2: Xexex
Great comeback!luy wrote:Luy - Garrincha Shooting Team - 2,319,800 2-6 MAME
What a stressful game!
playing since the early weeks and rest every day six hours a day dying and resetting, I made points in the second head using two lives counting on the extra life that I was lucky to catch the first phase.
used 100% full speed!!!!!
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TrevHead (TVR)
- Posts: 2781
- Joined: Sat Jul 11, 2009 11:36 pm
- Location: UK (west yorks)
Re: STGT'10 Week 2: Xexex
TrevHead (TVR) - League of Generally Nice People - 618,600 - 1-4 - MAME
I thought i would just have a couple more goes before i called it a night and i finally got past stage 3, stage 5 here i come!

I thought i would just have a couple more goes before i called it a night and i finally got past stage 3, stage 5 here i come!


Re: STGT'10 Week 2: Xexex
VICTOLY!

The Coop - Team Oldschoolers - 2,591,700 - 2-ALL - MAME

The Coop - Team Oldschoolers - 2,591,700 - 2-ALL - MAME
Re: STGT'10 Week 2: Xexex
oh and stage 4? fuck stage 4. stage 4 is not easier than stage 3, stage 3 is stupid easy, you all suck
Re: STGT'10 Week 2: Xexex

Normand - Team Sweet Tacos - 2,435,200 - 2-5 - MAME
Yeah, not the best game to play for score in a week-long competition. I've been wanting to beat the second loop of this game for a while now, will definitely get around to it if I find the time to practice the last few stages
Re: STGT'10 Week 2: Xexex
Gamest score for this game was: 4,208,400 by SUR-小川範子(研)天罰(犯), but in 06-30-1993 this game has been removed from database for a not cleared bug (probably LGB have found this). For unknown reasons, this game is re-enable in 11-17-2003 with Arcadia rules (http://www.arcadiamagazine.com/cgi-bin/ ... ?year=1991). Maybe because this bug appear sometimes only? I don't know.sikraiken wrote:He ran into a bug in the game where the top of that last "brain wall" became invulnerable and he could just keep shooting at it for a lot of points (although he didn't even know he was getting a lot of points from it, he just kept trying to destroy it and then looked at score after and realized).Annoyboy wrote:This score is impossible. The most you can squeeze out of 1-1 with one life is 120,000; even considering extends it couldn't be pushed that high. Is the stage number wrong?23. lgb INFINITE FLAMINGOES 715,350 1-1
We're not sure how it happens, it's only happened once to him. I couldn't reproduce it.
However the actual score in Arcadia is 10.745.100 by DBS (?), is strange because from this page (http://raiden4.air-nifty.com/blog/2009/ ... -80a5.html) I read HAM★HAM as player of Xexex.
I'm curious to see a replay better of 2.400.000, because this game seems have many secrets.
Re: STGT'10 Week 2: Xexex
I'm done with this shit for today.
Don't know if I'm going to be able to play it during the weekend.
Kollision - Garrincha Shooting Team - 811,600 - 1-5 - PSP

Don't know if I'm going to be able to play it during the weekend.
Kollision - Garrincha Shooting Team - 811,600 - 1-5 - PSP

Re: STGT'10 Week 2: Xexex
VgameT - Haru's Time Machine - 880,200 - 1-6 - MAME
stage 6 more like the pod is useless and then you get forcefed 999 speedups and die
stage 6 more like the pod is useless and then you get forcefed 999 speedups and die

Ten or twenty years from now, in the future,
the world will be completely at peace
and there won't be a single thing to be sad about.
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mesh control
- Posts: 2496
- Joined: Mon Dec 21, 2009 1:10 am
- Location: internet
Re: STGT'10 Week 2: Xexex
New score.
mesh control - Underdogs - 546,800 - 1-4 - MAME
Need a lot more practice on the stage 4 boss.
mesh control - Underdogs - 546,800 - 1-4 - MAME
Need a lot more practice on the stage 4 boss.
lol
Re: STGT'10 Week 2: Xexex
Kingbuzzo - League of Generally Nice People - 514,300 - 1-4 - Lagless MAME

Man this game.... strangely addictive...

Man this game.... strangely addictive...
=/
Re: STGT'10 Week 2: Xexex
Some mild improvement, stage 5 makes stage 3 a walk in the park. Curse those spinning ships of nonsense and that stupid lance on the miniboss, never even saw it coming.
Shuurin - Nanio Shooting Team - 757,800 - 1-5 - MAME

Shuurin - Nanio Shooting Team - 757,800 - 1-5 - MAME

Re: STGT'10 Week 2: Xexex
Well, it's nice to finally be at the top of the heap. To be the very best, to be number 1.
.......on the dynamic scoreboard, what does the player standings list mean-- I'm at the top of it.
.......on the dynamic scoreboard, what does the player standings list mean-- I'm at the top of it.
Re: STGT'10 Week 2: Xexex
Remy - Team Bemaniso - 541300 - 1-4 - MAME


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Battletoad
- Posts: 901
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Re: STGT'10 Week 2: Xexex
Battletoad - Fatloli Luftwaffe - 829,900 - 1-5 - MAME
Yay, not bad. Still want to reach 1-6 though.

Yay, not bad. Still want to reach 1-6 though.

Re: STGT'10 Week 2: Xexex
DMC - Society for Batriderian Philosophy - 878,300 - 1-7 - MAME
Re: STGT'10 Week 2: Xexex
Edge - Zombieloli Kampfgeschwader - 871,900 - 1-6 - MAME
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:::Redsun:::
- Posts: 42
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Re: STGT'10 Week 2: Xexex
Redsun - Pelé Shooting Team - 966,000 - 1-7 - MAME

Uploaded with ImageShack.us
a small improvement, but even so the game is pretty hard

Uploaded with ImageShack.us
a small improvement, but even so the game is pretty hard

Re: STGT'10 Week 2: Xexex

BBH - TCACTRM - 1,537,400 - 2-3 - MAME
Jesus christ I hate this fucking game.
Re: STGT'10 Week 2: Xexex
DoubleThink - The Team With No Name - 785,500 - 1-5 - MAME

Turns out that part in the middle of stage 5 with stuff flying everywhere isn't too bad, you just have to sit on top of the whipper-snipper while it takes its sweet time at the back of the screen. Of course, I proceeded to die shortly after that. I'll try to improve this but I might not get anywhere.
I still have yet to see a single 1up

Turns out that part in the middle of stage 5 with stuff flying everywhere isn't too bad, you just have to sit on top of the whipper-snipper while it takes its sweet time at the back of the screen. Of course, I proceeded to die shortly after that. I'll try to improve this but I might not get anywhere.
I still have yet to see a single 1up

Live to fly, fly to live, it's all very orthodox
Re: STGT'10 Week 2: Xexex
Skykid - Casino Royale - 637100 - 1-4 - MAME
Goddamn that 4th stage boss.
Goddamn that 4th stage boss.

Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: STGT'10 Week 2: Xexex
Plasmo - TCACTRM - 456,500 - 1-4 - MAME
Accidently played it again and at least reached stage 4. Third boss is a joke, how are you supposed to control your ship.
Accidently played it again and at least reached stage 4. Third boss is a joke, how are you supposed to control your ship.
Re: STGT'10 Week 2: Xexex
Two speed-ups and pattern recognition.Plasmo wrote:Third boss is a joke, how are you supposed to control your ship.

Re: STGT'10 Week 2: Xexex
Ah, so you need two speed ups for him?Icarus wrote:Two speed-ups and pattern recognition.Plasmo wrote:Third boss is a joke, how are you supposed to control your ship.
I thought the inertia was all over the place.
Make sure you grab the laser right beforehand too, I usually shoot the pod onto his brain and the gun him down pretty quick... when he doesn't kill me.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: STGT'10 Week 2: Xexex
no don't grab the fucking shadow laser beforehand stage 4 is a lost cause then ugh
Re: STGT'10 Week 2: Xexex
Agreed with lgb, never use the Shadow Laser. It looks pretty, and it's quite powerful, but completely useless for most situations.Skykid wrote:Make sure you grab the laser right beforehand too, I usually shoot the pod onto his brain and the gun him down pretty quick... when he doesn't kill me.
I personally play almost the whole game with Round Laser and two speed-ups, and use the Flint as a free-floating shield, dropping it in positions which benefit me. The only time I change weapons is in stage5, where I take Homing for the stage, and Search for the boss. The stage3 boss in particular is quite susceptible to the Round Laser and floating Flint combination - you just need to be very agile.
