Alright! Beta phase commence!
I have just gotten to the Beta stage of writing my bullet hell shooter, Aero Flux. This has been an on and off project of mine for many years now. The game was created using Game Maker 8.1. Each sprite was loving rendered in Photoshop, and the sounds edited in Audacity.
You will notice that the game draws heavily on Dodonpachi, which is one of my favourite shmups.
Here's a couple of screen shots from the game.
Link
Link
Link
And here's the link to Aero Flux - Beta V1.5.
http://www.mediafire.com/download.php?80zotjp6naon4o6
Any feedback and suggestions are welcome.
Thanks guys,
Pieter.
[Edit] Gameplay mechanics
- 1.) Tapping the fire button makes you move at normal speed, holding it down makes you move at halve speed.
- 2.) Destroying enemies fills up your experience bar (Orange), which increases your firepower.
- 3.) Destroying enemies increases your multiplier, which increases the rate at which you score points.
- 4.) Dodging or Grazing enemy bullets fills up your bomb bar (Magenta), which when full, adds one bomb to your bomb stock.
- 5.) If you get hit by an enemy bullet, and have bombs in stock, the bomb save will activate. This will clear the whole stage of enemy bullets for about two seconds, but will not damage the enemies.
- 6.) There are 8 bonus enemies per stage (Big orange orbs) that double their score each time one is killed i.e. 500, 1000, 2000 -> 64000. They account for a quarter of your score, so don't miss them.
- 7.) Destroying all enemies in a certain group (Hinted at by "+" signs appearing when enemy is destroyed) will give a bonus.
- 8.) Destroying the bigger enemies at point blank range releases bonus stars.
Game features
- 1.) You can choose a different costume colour for your character at the select screen by pressing up or down before you select them.