Enhasa wrote:Man, I really wish I'd seen Taylor's post first. I can't really believe I bothered responding to someone who
1) is a proud games historian and thinks reading or writing about mechanics is boring
2) thinks games have objective quality
3) writes opinion pieces about these games' objective qualities without having even played them
Not to judge or say who is better, just that it's a waste of time to talk to someone who lives in a totally different universe and who will never understand where you're coming from. Eggs on me, I guess. My post should have been like Hardcore Gaming more like DOWNY SOFT GAMING hur hur.
Reading about game mechanics in the context of a review is boring. This is the kind of thing best left to a strategy guide. I do not believe it should be left out entirely, though. A review should succinctly address basic mechanics in the same way that it covers aesthetics, music and exactly why it's fun to play. By way of example, have a gander at this Edge review for Deathsmiles:
http://www.edge-online.com/features/review-deathsmiles
I think this review gets the balance of discussing the mechanics just about perfect. It describes the basics so that an expert would understand what was going on, and an STG virgin would begin to understand how to play the game. Imagine if a multiformat games magazine spent the entire page (rather than just a paragraph as seen here) nattering about slow tapping to keep the frame rate down, variegating tapping to extrapolate more gold crowns, bombing to instantly refill your crown counter and so on. To be fair, I and I imagine a majority of this site's readership would actually enjoy this, but to include it in a mainstream videogame magazine would be at the detriment of covering what actually matters to the majority of the readers, which is, 'is this game fun'. You'll also notice that the game scored an extremely favourable review, and therefore, it could be argued, potential new players could be roped in. It's all well and good aiming a review at an expert player, but there's requirement to be an expert to review the game, nor is there any requirement to arbitrarily pitch the review towards an expert player. Edge, like HG101 has a 'hardcore' ethos, but in effect, this translates to its readership being open minded enough to examine a number of different genres.
What troubles me is DiscoAlucard's dismissal of the fundamentals of shooting games. The Gears of War comparison in the blog that Taylor links is particularly troubling, and displays a complete lack of understanding of the genre. As damage limitation, he anticipates the 'you don't understand!' reprisal towards the start of the article, but this is essentially what it comes down to. Cave games, like most other STGs, are meant to be played for score. Unlike Gears of War, the primary reason for playing them is not for spectacle or completion, but to get a better score. If score based playing playing is not to ones liking, I can understand, as it is a particularly nebulous carrot in an age where most games reward with plot exposition or another sun drenched vista. But it would be like quitting tennis after one game, because you're bored of the sight of grass and do not see any other reason to continue. If you don't have that drive for continual self improvement, then STGs are not for you.