Hello everyone, my new Xbox 360 Indie Game Shoot 1UP is getting close to finished. I'd like to get some feedback from people here about what they like and don't like. I'll try to take into consideration as I make more changes.
Here are a few screens:
Beginning of Biham-4

Turret Carousel boss from Biham-4

Squid boss from Cursa-4

'Box' art:

Gameplay video:
http://www.youtube.com/watch?v=EWFP6kj0RwY
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Shoot 1UP is fundamentally, a non-traditional shoot 'em up. In the game, as you collect 1UPs, they instantly become playable, allowing you amass a phalanx of playable ships, up to 30 ships in single-player and 60 ships in two-player. These ships are not traditional options nor wingmen, they are your playable ships.
You can control how close or far apart they are with the triggers. If you spread out, you can fire the "plasma auger" and also ready some quick, bullet-canceling shields. If you contract your phalanx, you can obviously squeeze through trouble more easily, though the ships do lag a bit since they are not a locked, static mass.
Also, if you are spread apart, you form a score multiplier on kills, going to 30x with more circular, bigger ship spreads. Additionally, shield kills get you x10 on top your spread multiplier so you can get some big scores.
There are three difficulties, an 'awards' system, and a score attack/progression game type called "ScoreHore" which saves your progress and increases the game difficulty as you loop the game. There are 6 levels.
The game supports 1-2 players will be either 80-240 MS Points.
The original direction of Shoot 1UP is to be a little bit easier than average shoot 'em ups. I'm hoping to get 'regular action gamers' interested. I realize having the game easier may alienate hardcore players so currently I am looking at small tweaks to the 'hard' difficulty in an effort to make it more fun for those players (as in you, if you've come to this forum).
I'd be grateful for any constructive feedback you would like to provide about the screenshots, the video, or playtesting the game (see below). While we are an independent studio, we are still under money/time constraints so unfortunately I need to finish the game fairly soon. But I would like to incorporate some changes generated here if possible.
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PLAYTESTING
I've already had member TodayIsForgotten provide some great feedback in a recent playtesting of the game. He helped me smooth out some of the most obvious hardcore issues. I'd also like to thank member UdderDude for goading me on the youtube trailer into incorporating a score multiplier mechanic.
EDIT: Playtesting is closed currently. Thanks testers!. (Original text: For at least a little while, if you'd like to play a pre-alpha version of Shoot 1UP email me at nathan-at-mommysbestgames-dot-com, and just mention you read about it on the forums here and what your member name is (as well as your real name, to keep it personable, please).
The version runs on the PC, requires about a mid-range setup, and plays best with a 360 wired controller hooked up, but you can currently play on the keyboard (but it's not ideal).
The file is about 30MB and I'd email it to you via YouSendIt. Obviously you can share your thoughts publicly here or simply with me via email (I don't have a preference).
In the pre-alpha version there are some sfx missing, and right now the 4th level boss is missing as well (working on him!))
Thanks for your time!
Nathan