Ketsui X and Daioujou Black Label X - Ports for Xbox 360

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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by adversity1 »

JAPJAC wrote:The 4th day of no detailed impressions in English of Ketsui EXTRA from the Shooting Festa.
You had every opportunity to go there yourself and try it out since you live in Tokyo.

Why didn't you?
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by dcharlie »

yup, don't feed trolls.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by icecreamyaa »

JAPJAC wrote:The 4th day of no detailed impressions in English of Ketsui EXTRA from the Shooting Festa.

5pb. was right in what they told me once. The West ain't ready for these games as the West doesn't give a toss, clearly.
lol u mad?
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by originalz »

I was at the shooting festa thing, was in line to play Ketsui but then they called my number to go play Deathsmiles 2X. Went to go play that, and by the time I got back the line was too bloody long so I messed around with some other games before leaving. From what I saw on the screens it seemed like a good port, and I'm pretty sure that you couldn't mess around with scanline options or shit from the demo. I don't remember seeing the 5pb guy reachable during the event, Asada was on the floor tho and I requested that they port Ibara Kuro.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Phellan Wolf »

originalz wrote: Asada was on the floor tho and I requested that they port Ibara Kuro.
I really hope he take it seriously and make it happen.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Zeether »

icecreamyaa wrote:
JAPJAC wrote:The 4th day of no detailed impressions in English of Ketsui EXTRA from the Shooting Festa.

5pb. was right in what they told me once. The West ain't ready for these games as the West doesn't give a toss, clearly.
lol u mad?
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Kron »

New trailer on the Famitsu page...

http://www.famitsu.com/game/news/1232642_1124.html
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by monouchi »

Kron wrote:New trailer on the Famitsu page...

http://www.famitsu.com/game/news/1232642_1124.html
Thanks kron, it looks good.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by emphatic »

I wish they'd show more of the X-mode though.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by drunkninja24 »

Oh man, that trailer is getting me more and more pumped....lack of HD is kind of a downer, but DOJBLEX really doesn't look bad on my 42" LCD, so I can deal with it. I just want to get my hands on this game after waiting so long :P
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Post by Limbrooke »

Kron wrote:New trailer on the Famitsu page...

http://www.famitsu.com/game/news/1232642_1124.html
Thanks for the link.

X-mode bullet cancelling into cubes = awesome.
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Post by Geist »

Limbrooke wrote:
Kron wrote:New trailer on the Famitsu page...

http://www.famitsu.com/game/news/1232642_1124.html
Thanks for the link.

X-mode bullet cancelling into cubes = awesome.
Indeed, I am really looking forward to this. :)
I also hope that they will include a 1-loop option (like in DOJ BL), but that´s probably not going to happen.
It would be sweet to fight doom after the stage 5 boss though...
cheers
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Plasmo »

I also hope that they will include a 1-loop option (like in DOJ BL), but that´s probably not going to happen.
It would be sweet to fight doom after the stage 5 boss though...
Keep in mind that this was a feature of the original game and was available on the PCB.
There's nothing like that in Ketsui and thus no need for having this in the port.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Geist »

Plasmo wrote:

Keep in mind that this was a feature of the original game and was available on the PCB.
There's nothing like that in Ketsui and thus no need for having this in the port.
I can´t see it coming either, sad but true, but it would be a cool feature you´ll have to admit that.
(it was just an expression of wishful-thinking anyways)

P.S.

I ♥ Ketsui
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by clp »

Geist wrote:
Plasmo wrote:

Keep in mind that this was a feature of the original game and was available on the PCB.
There's nothing like that in Ketsui and thus no need for having this in the port.
I can´t see it coming either, sad but true, but it would be a cool feature you´ll have to admit that.
(it was just an expression of wishful-thinking anyways)

P.S.

I ♥ Ketsui
no getting a decent and 100% accurate port would be cool fuck the features .
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by dan76 »

Yeah, that video looks pretty good, pretty pretty good. People complaining about Galuda II being difficult are in for a tough time.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by adversity1 »

Ketsui is way easier than Galuda II.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by dan76 »

adversity1 wrote:Ketsui is way easier than Galuda II.
Really? It's been a while since I've played Ketsui but I just remember it beating me into the ground. Maybe I was just rubbish back then...
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by emphatic »

adversity1 wrote:Ketsui is way easier than Galuda II.
QFT. I wonder though if the X mode will be as easy to 1CC as DOJ-BL EX. I bet that X mode will be 1 loop only though, with a dumbed down Doom.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

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adversity1 wrote:Ketsui is way easier than Galuda II.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by 8 1/2 »

From the little bit I've played, Ketsui is much more straight-forward, and that makes it easier to me than GaludaII, at least GaludaII white label. No mucking about with mode-switching and spending gold to blah, blah, blah. I love shmups that reward aggressive play (see Futari 1.5 Original and Esprade).
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Elixir »

Ketsui's way easier, can be played for either score or survival, doesn't have a complicated scoring system and the balance in stage difficulty seems way more accurate.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by moozooh »

Are we talking about first loop-only? I don't see how a two loop Ketsui playthrough can possibly be easier than six stages of Galuda II, especially the Ura loop.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by dave4shmups »

monouchi wrote:
Kron wrote:New trailer on the Famitsu page...

http://www.famitsu.com/game/news/1232642_1124.html
Thanks kron, it looks good.
Yes, thanks for posting this! I've never played the arcade original. I have seen videos of it, though, and this looks like a visually perfect match! :D
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by PsikyoPshumpPshooterP »

death to 5pb
The cave whore count in this thread is unbelievable!!!
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by monouchi »

PsikyoPshumpPshooterP wrote:death to 5pb
Why? They give us Ketsui.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by orange »

monouchi wrote:
PsikyoPshumpPshooterP wrote:death to 5pb
Why? They give us Ketsui.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Shelcoof »

monouchi wrote:
PsikyoPshumpPshooterP wrote:death to 5pb
Why? They give us Ketsui.
It will be 2X Death to 5pb once Ketsui gets released lol
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by moozooh »

Shelcoof wrote:It will be 2X Death to 5pb once Ketsui gets released lol
2XSai death lololololololol.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by dmauro »

moozooh wrote:
Shelcoof wrote:It will be 2X Death to 5pb once Ketsui gets released lol
2XSai death lololololololol.
If it looks as bad as DOJBLEX I will definitely cry a little.
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