ANOTHER VOTE FOR DODONPACHI II BLACK LABELSFKhoa wrote:THIS THREAD IS SO ENERGY
Cave Future plans
Re: Cave Future plans

Re: Cave Future plans
wahts you're problem nerdoJockel wrote:Yeah lets make YOU ARE hitbox smaller.
Re: Cave Future plans
orange wrote:wahts you're problem nerdoJockel wrote:Yeah lets make YOU ARE hitbox smaller.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Cave Future plans
I so would approve of that! Could show IGS how it's done....nZero wrote:ANOTHER VOTE FOR DODONPACHI II BLACK LABELSFKhoa wrote:THIS THREAD IS SO ENERGY
Re: Cave Future plans
Two words: jet pack.jonny5 wrote:my only concern is how it would work...cuz with a run n gun you are limited to left and right movement and ground based....it would be difficult to make bullet hell patterns that could be dodged just on the one plane without them being boring patterns
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
Re: Cave Future plans
I've been doing my part to expose people I know to Cave, and overall the response has been very positive. The import price tag is what has kept most my friends from buying.evil_ash_xero wrote:NR777 wrote:You heard Asada: vote with your wallets, folks.
I think most of us already are. It's the rest of the world we need help from.
serious internet is seriousJockel wrote:I could never play on a screen that's smaller than my dick.
Re: Cave Future plans
Am I the only one who isn't excited by the localization? - Is it because I'm in Europe..? Yes. Maybe Deathsmiles will sell... but a localized Futari? Won't anyone who's interested in the game already own it? . Obviously they are pushing for more sales and more money - who can blame them... But for us surely region free was the best option.
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supergrafx77
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Re: Cave Future plans
I totally fucking agree! I'm pissed off as usual!durango76 wrote:Am I the only one who isn't excited by the localization? - Is it because I'm in Europe..? Yes. Maybe Deathsmiles will sell... but a localized Futari? Won't anyone who's interested in the game already own it? . Obviously they are pushing for more sales and more money - who can blame them... But for us surely region free was the best option.
Re: Cave Future plans
I refuse to partake in your turd polishing activities.nZero wrote:ANOTHER VOTE FOR DODONPACHI II BLACK LABELSFKhoa wrote:THIS THREAD IS SO ENERGY
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GaijinPunch
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Re: Cave Future plans
Not if they were going for more sales.durango76 wrote:But for us surely region free was the best option.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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Re: Cave Future plans
Why not??? I mean i am sure that if the game is region free the people who wants to buy it will be the same, the only difference it is that instead of buying an import they will have to wait longer and get their localized version (and maybe have less incomes that if the game was region free). Just because you localize a game it doesn't mean higher sales. Not unless it is marketed properly, something that I doubt, you know people now a days just prefer some Gears of War or Call of Duty games than traditional shooting.GaijinPunch wrote:Not if they were going for more sales.durango76 wrote:But for us surely region free was the best option.
PD:You can eat me now!!
Re: Cave Future plans
One simple fact: if it's import only, people won't stumble across it by accident.
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GaijinPunch
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Re: Cave Future plans
Exactly... nor will mainstream publications which create buzz...even if only a little.Jockel wrote:One simple fact: if it's import only, people won't stumble across it by accident.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Re: Cave Future plans
On the subject of localisation, as long as they don't go too over board on the localising (As with the changes to the US version of Progear), and make running the score boards all the more complex, I'm not fussed if they localise or not. That said it's going to be tough for them; I hope they don't finish themselves off with this drive.
Finally, that interview on Silicon Era; how do they secure those interviews? I'd love to know, because if Cave do really start to localise properly, I might finally get to write about them for work!
Good point that. I'd love to see a Cave-developed top-down run 'n' gun almost as much as a traditional scrolling shooter.Strider77 wrote: I'd be far more interested in something like a side scrolling action game or what I'd really like to see is a run n gun contra/gunstar style game.
Finally, that interview on Silicon Era; how do they secure those interviews? I'd love to know, because if Cave do really start to localise properly, I might finally get to write about them for work!
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GaijinPunch
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Re: Cave Future plans
I don't think it's that hard. Kotaku got one at the TGS in September. You probably just have to email and ask. I have a friend that is in no way shape or form related to any type of publication and got an interview w/ Kihaji Okamoto not long ago. Haha.spadgy wrote: Finally, that interview on Silicon Era; how do they secure those interviews? I'd love to know, because if Cave do really start to localise properly, I might finally get to write about them for work!
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Re: Cave Future plans
Good to know GaijinPunch. I'll bare that in mind. I'm guessing the real issue, then, is the language barrier; the point at which my major shortcoming in this regard is exposed!GaijinPunch wrote:I don't think it's that hard. Kotaku got one at the TGS in September. You probably just have to email and ask. I have a friend that is in no way shape or form related to any type of publication and got an interview w/ Kihaji Okamoto not long ago. Haha.spadgy wrote: Finally, that interview on Silicon Era; how do they secure those interviews? I'd love to know, because if Cave do really start to localise properly, I might finally get to write about them for work!
Re: Cave Future plans
Evrain wrote:I so would approve of that! Could show IGS how it's done....nZero wrote:ANOTHER VOTE FOR DODONPACHI II BLACK LABELSFKhoa wrote:THIS THREAD IS SO ENERGY
Technically since DoDonPachi II is already an (IGS developed) arrange of DoDonPachi, then what you are really asking is for a BL verision of DoDonPachi, which has already been made, just never released publically, its called DoDonPachi Campaign Version.
Re: Cave Future plans
Seeing that get a 360 release would be amazing, and perhaps make sense from a localised publishing point of view. It's Cave's most well know IP/brand internationally, but its a effectively a new release, in terms of how many of us have played it. They wouldn't have to worry too much about loosing sales to the hardcore shmup playing market (us lot), and they might reel in a few extra customers from the more typical hardcore gaming demographic who've heard of Dodonpachi but never invested the time or money (that same userbase who treated themselves to Ikaruga once it got the XBLA release).Dave_K. wrote:DoDonPachi Campaign Version.
Or is Campaign Version untouchable?
Re: Cave Future plans
Maybe Cave could get 5pb to partner with IGS on the port.Evrain wrote:I so would approve of that! Could show IGS how it's done....nZero wrote:ANOTHER VOTE FOR DODONPACHI II BLACK LABELSFKhoa wrote:THIS THREAD IS SO ENERGY
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
Re: Cave Future plans
I just threw up in my mouth a little.brentsg wrote:Maybe Cave could get 5pb to partner with IGS on the port.Evrain wrote:I so would approve of that! Could show IGS how it's done....
Re: Cave Future plans
/slaps foreheadAcid King wrote:Two words: jet pack.jonny5 wrote:my only concern is how it would work...cuz with a run n gun you are limited to left and right movement and ground based....it would be difficult to make bullet hell patterns that could be dodged just on the one plane without them being boring patterns
you sir are a genius.....i have a vision of metal slug and a huge bullet pattern pops out and you blast off with the jetpack for some tap dodging, then land and go back to shanking dudes
awesome!

yes...yes...gimme somma dat
Re: Cave Future plans
According to current rumors, it seems like their plans are to piss off Aksys. Hopefully they just want to move ahead with the "world wide" game, and forget about localizing current releases.

Re: Cave Future plans
Perhaps they've already realized that localizing isn't worth the effort for the US sales projections.xris wrote:According to current rumors, it seems like their plans are to piss off Aksys. Hopefully they just want to move ahead with the "world wide" game, and forget about localizing current releases.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
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Re: Cave Future plans
Maybe in the interview that Asada Had with Siliconera, when implying that they had plans for their games being available worldwide he meant on region free.brentsg wrote:Perhaps they've already realized that localizing isn't worth the effort for the US sales projections.xris wrote:According to current rumors, it seems like their plans are to piss off Aksys. Hopefully they just want to move ahead with the "world wide" game, and forget about localizing current releases.
But what Kotaku said about Espgaluda II is indeed true, I don't understand that move unless they want to make their limited editions even more limited.
Re: Cave Future plans
One other word. Actually, it's two compounded words. So that's one compound modifier: Top-downAcid King wrote:Two words: jet pack.jonny5 wrote:my only concern is how it would work...cuz with a run n gun you are limited to left and right movement and ground based....it would be difficult to make bullet hell patterns that could be dodged just on the one plane without them being boring patterns
Re: Cave Future plans
This migh not be to bad, Cave's answer to games like Shock Troopers or Commando. I do like some areana shmups. Would still rather see shmup with wicked western style apocalyptica design.

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2dvertical
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Re: Cave Future plans
jonny5 wrote:/slaps foreheadAcid King wrote:Two words: jet pack.jonny5 wrote:my only concern is how it would work...cuz with a run n gun you are limited to left and right movement and ground based....it would be difficult to make bullet hell patterns that could be dodged just on the one plane without them being boring patterns
you sir are a genius.....i have a vision of metal slug and a huge bullet pattern pops out and you blast off with the jetpack for some tap dodging, then land and go back to shanking dudes
awesome!
yes...yes...gimme somma dat
I can see a game like this making huge sales....then an article reading "Cave abandons shmups for run and gun games"

Re: Cave Future plans
Sounds good! I'd still like my Cave film noir steampunk fantasy realised!xris wrote:wicked western style apocalyptica design.
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Re: Cave Future plans
Don't forget the lolitas theme toospadgy wrote:Sounds good! I'd still like my Cave film noir steampunk fantasy realised!xris wrote:wicked western style apocalyptica design.

Re: Cave Future plans
I think I remember Asada saying something about wanting to make a game involving mechs back when Futari was announced as region free.spadgy wrote:Sounds good! I'd still like my Cave film noir steampunk fantasy realised!xris wrote:wicked western style apocalyptica design.
serious internet is seriousJockel wrote:I could never play on a screen that's smaller than my dick.