
http://www.youtube.com/view_play_list?p ... l&rclk=pti
Seahawk0027 wrote:DO NOT DIE. If you die anywhere that's not level 4, level 9, or the end of the game, please reset, as recovery is impossible.
Oh, Gradius...MathU wrote:Seahawk0027 wrote:DO NOT DIE. If you die anywhere that's not level 4, level 9, or the end of the game, please reset, as recovery is impossible.![]()
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RegalSin wrote:You can't even drive across the country Naked anymore
Damocles wrote:Where's tviks?
If you like oldschool memorizers then Gradius III is a lot of fun actually. Takes time and practice to learn the game, but it's very satisfying to go through level after level without dying. At one point I could no-miss to stage 7, I still want to beat it sometime.Radiant Cinnabun wrote:How much do you have to hate yourself to want to even attempt this?
RegalSin wrote:You can't even drive across the country Naked anymore
in terms of arcade games, the first might have been either Dogyuun (to an extent) or V-FiveTrevHead (TVR) wrote:my question is when was (if at all) was autofire introduced by the devs as a propper feature and not something some1 must eather turn on in the emulator or use an autofire enabled controller to use it?
Because it's fun. You just have to NOT DIE, because you're not coming back if you do in most places. Getting past that, it's a memorization game like all other shooters. The music is great and really pulls you into the game.Radiant Cinnabun wrote:It's cool, but.. it's arcade Gradius 3. How much do you have to hate yourself to want to even attempt this? You can feel the game actively hating you even as you play it.
I don't use autofire in those three videos. Technically Gradius I through IV have autofire on AC units, but it's around one or two shots per second, good luck beating the game with that =P. Most of the home ports of Gradius AC games, and Gradius Gaiden and Gradius V have a rapid autofire button.TrevHead (TVR) wrote: Plus another question, all the video i see of the gradius series (even gradius 1) every vid has autofire on which obviously makes the game a hell of alot easier (im playing gra1 without it) my question is when was (if at all) was autofire introduced by the devs as a propper feature and not something some1 must eather turn on in the emulator or use an autofire enabled controller to use it?
serious internet is seriousJockel wrote:I could never play on a screen that's smaller than my dick.
+1TrevHead (TVR) wrote:i just watched the 1st 2 vids and apart from your gaming skills i couldnt help noticing just how long the game is, way longer then my preferred 5/6 stages
The extreme difficulty from this game comes more from mental exhaustion than anything. This kind of game length is unprecendented for a 1980s shooter. Games these days are more extreme with bullet count but overall game sessions are shorter than Gradius III. Either you know the pattern and you win, or you die a horrible and totally precented death quickly =P.Ebbo wrote:+1TrevHead (TVR) wrote:i just watched the 1st 2 vids and apart from your gaming skills i couldnt help noticing just how long the game is, way longer then my preferred 5/6 stages
Volcano Stage is long. Very long.
Also the Crystal rush part... What the hell were they thinking? Seriously.
Gotta give credit to Seahawk for clearing this game. And although you even died few times during the final stages, you still didn't give up. Good luck with IV and V.
Getting hi speed is certainly not recommended for the final stage. There are simply too many narrow passages and squeezes to die in. Besides that would mean you have to count all 100 cubes and know which ones attack and where the next cubes will come. F that XD.Klatrymadon wrote:It's perfectly possible to dodge every single one of the bastards on-the-fly if you have 3 or 4 speed-ups and can keep your composure. That's not for me, though. I like the wall-building method.
Same. I was about to fire up the game myself to see if I could enable such a feature and then immediately go back to never touching G3A again.Bill wrote:Loved those captions for the BGMs, Seahawk. I was wondering if they were a hidden feature of the arcade ROM until I saw you'd done them by hand!
Professional mode on Gradius II PCE CD is the hardest configuration of Gradius II ever released. It makes the AC version on hardest look like easy mode. Difficulty is comparable to higher loops but without return fire. I plan to do it, I can get to the last level on Type A, I just need to find a strategy for Club as the reduced screen size from AC makes him fill more of the screen and I haven't found a way past that yet, and with no save states practice runs take a long time. I just don't have it at my college dorm at the moment. But I will beat it one day.originalz wrote: You still planning to run through Gradius 2 PCE? I'm not sure how pro mode compares to arcade hardest, but I could never beat the final level on that difficulty.
Interesting. Anyone know of any videos showing this ending?Bloodreign wrote:The only thing I can say about Pro Mode for Gradius 2 PCE CD is that it has a totally different ending from any other difficulty or the arcade version.