MyGameCompany wrote:
As an indie developer, I find this discussion very interesting. My focus isn't hardcore shmups, but rather on kid-friendly games. So I don't think I can add a whole lot more to the discussion (a lot of great points have been made already), but let me share this.
I remember the 80s very well, and I remember spending a lot of time in the arcades with games like Asteroids, Space Invaders, Galaga, Galaxian, Time Pilot, etc. I loved those games. I also remember when the PC started becoming popular, and how games like Wolfenstein 3D and Doom started the FPS genre - and helped make 3D games in general mainstream.
Fast forward to a couple of years ago. I remember I was talking about computer games with my nieces and nephews, and I brought up the subject of shooters. I mentioned some of the games I used to play, and none of them had a clue what I was talking about. So one nephew Googled a couple of them on his handheld while we were talking, and he asked me, "Is this what you're talking about?" I looked and said "Yeah! That was a cool game!" He raised his eyebrow, and all of my nieces and nephews went "ooook" at the same time. They had never seen any 2D shooters before (probably because they can't currently be found on any game shelves), and their only exposure to them were the images of a few old games with simple, blocky, pixelated graphics that I helped them find on Google.
Some of the earlier posts in this thread made good points, and they're all valid. But here's one point that hasn't been made yet: I think this is why shmups are a niche genre, because there is a whole generation that doesn't even know the games exist! The sum total of their computer gaming experience is what they see on the store shelves.
Since then, I've written my own shmup aimed at kids (and I've referred other shooters to them, like Titan Attacks from Puppy Games or the Star Defender series from Awem). I think games have evolved to the point where a simple shooter like those I used to play would not hold a child's attention nowadays, not when they're used to modern games with ultra-fancy graphics and/or deep story and gameplay. So my game reflects that. It has a storyline, and each level is mission-based. But I did add a medal system that encourages the player to replay a level to try to get a better score and thereby earn a better medal.
I hope this post isn't deleted as spam. I'm not trying to peddle my game, because I'm sure it's probably too simple a game for the hardcore players on this board, since it was written with kids in mind. My point is simply that if you want shmups to become more mainstream, I think the first step is to "educate" our kids about them. Introduce them to some of the better shmups. If the kids are playing shmups and not buying the mainstream games, then guess what? The mainstream games will start producing the kinds of games the kids are playing (because that's where the money is to be made). So they'll start making shmups.
One last point: certainly casual gamers want easy games that they can progress through. I saw this mentioned earlier in this thread, and I agree with that. But I have a lot of nephews that don't fit that mold. If they're like other kids, they're willing to work hard at mastering a game like WoW or Halo so that they can dominate their friends. So I don't think they're afraid of hard games. I bet if they all got hooked on a really cool shmup, they'd all work hard at it for bragging rights. So mainstream shmups certainly would not have to be watered down or made too easy.
Sorry for the long post. Thanks for reading!
This post is in no way spam, and in fact advertising your kid friendly shmups here will most likely help the genre. We have to have at least some parents here, who will show your games to their kids, which gets them interested in the genre. Something very important about kids: a new game will spread like wildfire. Just getting one kid to like one of your games can easily result in several hundred more trying the game. If a competition arises, expect to have a lot of kids now permanently interested in the shmup genre. Also, about them being "too simple": look at the kirby series. Amazingly easy with almost no depth, but it still manages to be very popular among college students because they grew up with it, and it never stops being fun. A similar example would be x.x's more recent games: blue wish ressurection (plus) and eden's aegis. Both are easier than the touhou series, but still well liked because the low difficulty does not mean low fun. As long as the aren't hyper childish, they might be a good way to introduce people to the genre.