Mushihimesama: Bug Panic (IOS) 18.11.2010

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Rebel Ninja
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Mushihimesama: Bug Panic (IOS) 18.11.2010

Post by Rebel Ninja »

Image

Title: Mushihimesama: Bug Panic
Platform: Iphone (3GS, 4), Ipod Touch (3rd generation 32gb/64gb and 4th Generation), Ipad
Language: Japanese and English
Release Date: 18/11/2010
Price: $4.99 ($3.99 first four days of release)
Official Site http://www.cave-world.com/en/games/mush ... panic.html

UPDATE 19/02/11: Update announced at the CAVE press conference. It seems there will be a multiplayer mode added which will support Bluetooth, 3G and Wi-Fi. Also the "lite" version will get a upgrade. Source: http://www.andriasang.com/e/blog/2011/0 ... live_blog/


Original Post
So this is how Cave are gonna test out the European and American markets? :roll:

http://kotaku.com/5437611/bullet-hell-s ... -to-iphone
Last edited by Rebel Ninja on Sat Feb 19, 2011 3:56 pm, edited 14 times in total.
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Elixir
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by Elixir »

Man, what the hell is this.
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Rebel Ninja
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by Rebel Ninja »

Is the music in the video in-game?
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by Jockel »

Rebel Ninja wrote:So this is how Cave are gonna test out the European and American markets?
With that.... thing?
Looks like Every Extend.
But still... that's barely anything you can call a Cave Shooter.
"Hey guys, do you know Cave?"
"Yeah, aren't they that company that makes Geometry Wars clones for the iPhone?"
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Necronom
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by Necronom »

So this is the same Cave that made Guwange, Dodon, Ketsui etc?
Embarrassing...
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by brokenhalo »

to be fair, this doesn't look god-awful. but i really expect more from cave than a robotron clone with chaining.
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THE
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by THE »

brokenhalo wrote:to be fair, this doesn't look god-awful. but i really expect more from cave than a robotron clone with chaining.
Well it's okay for Cave to clone let's say Raiden and add a chaining system but it's not okay to clone Robotron and add chaining? :roll:
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by Kaspal »

THE wrote:
brokenhalo wrote:to be fair, this doesn't look god-awful. but i really expect more from cave than a robotron clone with chaining.
Well it's okay for Cave to clone let's say Raiden and add a chaining system but it's not okay to clone Robotron and add chaining? :roll:
i dont look at it that way ... grpahic wise its ok, but the gameplay, for me at least, its god-aweful.
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Damocles
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by Damocles »

Yeah!

Oh, my goa!
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by agustusx »

It will be one of the few cave games that regularly bombing doesn't ruin your chance at scoring well.
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by evil_ash_xero »

God damn that song is annoying.
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ASK
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by ASK »

Should have just used vectors.
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by Exarion »

That is absolutely terrible. I will not be buying that. I wanted cave to release their games in the US, but not like this.
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by NR777 »

THE wrote:
brokenhalo wrote:to be fair, this doesn't look god-awful. but i really expect more from cave than a robotron clone with chaining.
Well it's okay for Cave to clone let's say Raiden and add a chaining system but it's not okay to clone Robotron and add chaining? :roll:
This coming from a developer who releases R-Type clones for the Dreamcast? :roll: Regardless, this looks boring.
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by Malc74 »

Good Heavens. Did Cave get Starfish to do the coding for them? It looks like some kind of bonus level from Heavenly Guardian or something.
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by lgb »

this has to be some sort of doujin thing, everything fits; oh god that music just won't quit
THE wrote:
brokenhalo wrote:to be fair, this doesn't look god-awful. but i really expect more from cave than a robotron clone with chaining.
Well it's okay for Cave to clone let's say Raiden and add a chaining system but it's not okay to clone Robotron and add chaining? :roll:
alright, I'll defend THE today because he said something smart
NR777 wrote:This coming from a developer who releases R-Type clones for the Dreamcast? :roll: Regardless, this looks boring.
looks like you missed his point
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by NR777 »

lgb wrote:this has to be some sort of doujin thing, everything fits; oh god that music just won't quit
THE wrote:
brokenhalo wrote:to be fair, this doesn't look god-awful. but i really expect more from cave than a robotron clone with chaining.
Well it's okay for Cave to clone let's say Raiden and add a chaining system but it's not okay to clone Robotron and add chaining? :roll:
alright, I'll defend THE today because he said something smart
NR777 wrote:This coming from a developer who releases R-Type clones for the Dreamcast? :roll: Regardless, this looks boring.
looks like you missed his point
Understood the point, just offering a bit of ribbing. No offense intended.
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by Adigun A. Polack »

After seeing the video of Mushihimesama Gaiden: Bug Panic just now, I have come to say that the gameplay well-apparently is *severely* damned limited to just bombing the bugs while running around to avoid getting hit by them, while at the same time facing the clock as it winds down (which obviously is the amount of time left per play, of course)... kind of drains the replay value away to about nothing pretty fast after a few plays, don’t you think!? :?

And as for the music, to me, it literally belongs more to a bad Pokémon cartoon than anything else... it is so, so fricking cringe-inducing, that I just ended up laughing hysterically in all the wrong places there!! I mean, WHAT THE RATHER LIVING HELL was Cave even thinking of in the music department of this iPhone original game!?! Crap, they are a whole lot capable of pulling off something way better than this... just listen to the musics from DoDonPachi Dai-Ou-Jou, Mushihimesama Futari, Espgaluda II, or Guwange, for example, and you will get my point pretty damn quick, I am sure. Deadly pathetic, you know that!? :x !

The final bell you hear when time is up (which took place at the 2:22 mark of the video)... it is like: CLASS DISMISSED!!! Because, that is exactly like a regular high-school bell ringing, and nothing more. A definite no-thanks from me, to be honest.

And please do not even get me started on the game-title design here, because it blatantly sounds to me like some of the laziest, half-assed title design for some bad shareware title that you usually find on Gamehouse or Big Fish Games, and not as at least a decent-looking title design. Again, Cave has done much, MUCH better game-title designs for titles like the DoDonPachi series, ESP Ra.De., Mushihimesama Futari (arcade and XBOX 360 versions), Ketsui, and a slew of their other arcade shmup releases, too, so there is really no forsaken-damned excuse there. Dreadful.

You know you are in real trouble when a Japanese high-profile arcade shmup company like Cave decides to test and eventually release Mushihimesama Gaiden: Bug Panic in America and Europe, which, in their debut to those two countries, will seriously hurt their reputation more than it will help them, I think... and that is really a disappointing shame right there. Too bad.
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by BulletMagnet »

Adigun A. Polack wrote:I mean, WHAT THE RATHER LIVING HELL was Cave even thinking of in the music department of this iPhone original game!?!
Probably the same thing they were thinking when they composed the hyper-annoying "Muchi Muchi Pork" theme heard in the background of some of the early videos.
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by MathU »

Malc74 wrote:Good Heavens. Did Cave get Starfish to do the coding for them? It looks like some kind of bonus level from Heavenly Guardian or something.
I guarantee you haven't even played that. :evil:
Sure are a lot of people going with the crowd when they bash that game. It's not nearly as bad as their monkey king games.
Of course, that's just an opinion.
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by Estebang »

Guys, how is this any worse than all those dinky little cell phone ports they've been doing for the past decade? And there's no way they'd EVER be able to make a bullet hell shooter for the iPhone, your big thumbs would constantly get in the way of the view.

Even if it's utter trash, I can't see this as a bad thing. It'll be the first Cave title to be given a significant non-arcade release outside of Japan!
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by BulletMagnet »

MathU wrote:Sure are a lot of people going with the crowd when they bash that game. It's not nearly as bad as their monkey king games.
The fact that this is about the best compliment you can give to that game says pretty much all that needs saying about it. :P (And yes, I have played it.)
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by Necronom »

Estebang wrote:Guys, how is this any worse than all those dinky little cell phone ports they've been doing for the past decade? And there's no way they'd EVER be able to make a bullet hell shooter for the iPhone, your big thumbs would constantly get in the way of the view.

Even if it's utter trash, I can't see this as a bad thing. It'll be the first Cave title to be given a significant non-arcade release outside of Japan!
Utter trash from a legendary shmup developer is not a bad thing? Yeah right...
Seriously, in the past Cave talked about possible XBLA or even Steam releases and then their first test is this embarrassing crap? They're basically pissing their foreign fans in the face imho :evil:
Bullet hell not possible on the iPhone? You might have heared about Kenta Cho and the ports of his games. And who said that movement has to be done with touch controls only? Jeff Minter is currently working on an accelerometers based shmup for example.
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by everlust »

Wow, i thought this was a joke initially. Hahaha at the music though, excellent. :lol:

(So bad).
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by Cuilan »

The music is great. If they release this on XBLA, I'd get it. Mushihime-tama also.
:lol:
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by Adigun A. Polack »

BulletMagnet, you wrote:
Adigun A. Polack wrote:I mean, WHAT THE RATHER LIVING HELL was Cave even thinking of in the music department of this iPhone original game!?!
Probably the same thing they were thinking when they composed the hyper-annoying "Muchi Muchi Pork" theme heard in the background of some of the early videos.
I suppose so, BulletMagnet, and I have to most definitely agree on that statement of yours there ( ;) )... and have you heard the in-game character voices from that 2007 arcade game Muchi Muchi Pork as well? They were SO drop-dead-awful to the point of cardiac arrest, especially in having the same ones over and over and over again while grazing the many enemy bullets (like in this YouTube video of that game in action, for example: http://www.youtube.com/watch?v=Xcmmpv478ts). And another thing, you are *quite* right about the music there indeed, because it is just so EXCRUCIATINGLY horrible and so totally damned bankrupt of any creativity in the compositions that it would best be rather better off not being created at all. Pink Sweets (2006) is my close runner-up in that brain-dead music and irritating sounds department, let us not forget as well!!

Going back to Mushihimesama Gaiden: Bug Panic, this game additionally does not offer much at all in way of either variety or creativity, and compare this to both the original Mushihimesama (2004) and the much, much better Mushihimesama Futari (2006), which were excellent manic shmups in their own right!! Boy, what a waste!!! :evil: !

By the way, to be sure, has a manic shmup been attempted and done successfully on the iPhone before? Just curious. 8)
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by Exarion »

Adigun A. Polack wrote: By the way, to be sure, has a manic shmup been attempted and done successfully on the iPhone before? Just curious. 8)
Some kenta cho shmups have seen iphone ports, though those generally have lower bullet density than cave's games.
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by null1024 »

Adigun A. Polack wrote: By the way, to be sure, has a manic shmup been attempted and done successfully on the iPhone before? Just curious. 8)
Well, the rRootage port was pretty good. Pretty glitchy on OS3.X though.
Granted, only Ika mode is particularly playable.
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by Adigun A. Polack »

Just recently, Exarion wrote:
Adigun A. Polack wrote: By the way, to be sure, has a manic shmup been attempted and done successfully on the iPhone before? Just curious. 8)
Some kenta cho shmups have seen iphone ports, though those generally have lower bullet density than cave's games.
And also, null1024 wrote:
Adigun A. Polack wrote: By the way, to be sure, has a manic shmup been attempted and done successfully on the iPhone before? Just curious. 8)
Well, the rRootage port was pretty good. Pretty glitchy on OS3.X though.
Granted, only Ika mode is particularly playable.
The iPhone ports of Kenta Cho’s games that are currently available right now are Noiz2sa and rRootage, so you both are pretty much correct there, Exarion and null1024... thank you so much for pointing that out to me!! :D

As for the lower bullet density that Exarion mentioned, that may be true when it comes between the Kenta Cho iPhone ports and today’s arcade/console shmups that Cave has been putting out recently, though the number of on-screen bullets that the player dodges at once there is *surprisingly* sizable for an iPhone-created manic shmup in its own right... for example, this video footage of rRootage for iPhone right here is just a taste of what Cave could well have done with Mushihimesama Gaiden. Hell, it could have even been an excellent stand-alone manic shmup for the iPhone with brand-new original levels, brand-new challenges, new original weaponry, an entirely new and exciting storyline, and some COMPLETELY brand-new bosses with fresh, creative bullet patterns... but with even more fun on the order of Mushihimesama Futari and also with some clever, intuitive controls that are specially well-suited for such a portable touch-screen format!! See, something like that would rather have been whole a lot better than this hackneyed bomb-spamming mess on a small, arena-shmuppy playing grid and slapping on “Bug Panic” in the title in an attempt to make a quick cash-in on the Mushihimesama franchise, you know what I mean!? :( !
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Re: Mushihimesama Gaiden: Bug Panic (iPhone)

Post by Exarion »

now that the initial shock is over, maybe this is just part of cave's master plan. Think: something simple comes out like this and has a few minor relations to cave's games. then later, something else comes out, more similar, repeat a few times, and cave can now get their other shooters to be released in the US. Or they're just trying to get something out here in a desperate attempt to get a distributor to notice them, so they can combine that with the futari data and get a US release. In any case, they've shown interest in the US market.
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