虫姫さまふたり
Normal Edition Limited Edition


Platform: Xbox 360
Genre: Shooting
Released: November 26th, 2009 (Japan) / November 11th, 2010 (Platinum Collection)
Players: 1-2
Game rating: CERO A (All ages)
Developed by: M2/Cave
Region: Japan (NTSC-J)
Language: English/Japanese (English menus with Japanese subtitles)
Standard price: 7,140 yen
Limited Edition price: 9,660 yen
Arcade HP / Xbox 360 Homepage
Official Xbox 360 PV:
http://www.youtube.com/watch?v=LG0pyFWlqxw
FAQ
Affiliate links where applicable.
- Where can I buy it from?
The following sites ship internationally.
Play-Asia - PLATINUM COLLECTION (Located in Hong Kong)
Play-Asia - NORMAL EDITION (Located in Hong Kong)
Play-Asia - LIMITED EDITION (Located in Hong Kong)
- Is this game region-locked? Do I need a Japanese 360?
No. This game is region-free.
- How do I redeem my 1.01 DLC card?
- 1. Turn on 360.
- 2. Sign into Xbox Live (the region of your Xbox Live Gamertag doesn't matter in this case)
- 3. Push the guide button, and move to the far left pane.
- 4. Please select "Redeem Code" on the marketplace menu.
- 5. Input the 25 digits on the card itself.
- Please do the aforementioned procedure on the Xbox 360 dashboard (before the game has started or is loaded)
All versions of the game, including Platinum Collection, are region-free, meaning it works on any Xbox 360 console.
- I don't use an arcade stick. I use _____.
If you want to use a HRAP or other device for PS2, check out my thread about the X Converter 360, which works with all HRAP1/2s, Hori Anashin PS2 controllers, PS2 Saturn controllers and more.
- What comes with the LE?
The limited edition of Futari comes with a 2-disc arrange soundtrack of both games, a cardboard box with different box art, and is guaranteed to have the 1.01 DLC card. Note: The LE's game case and box are the same, the normal edition's box art is sold independently. Reco is on the limited edition's disc and Palm is on the standard edition's disc.
The cave online limited edition includes a phone card and set of faceplate stickers. Now sold out, but still available on Yahoo! Japan. You will need to use a deputy service in order to buy from there. LINK
- What's different in the Platinum Collection version?
The Platinum Collection is identical to the normal version, but comes in a "Platinum Collection" case.
GOODS
- What do they look like?
The STANDARD EDITION:


The LIMITED EDITION:


The CAVE ONLINE LIMITED EDITION:
There are two types of telephone cards which were randomly distributed with preordering from the cave online website, Reco (set A) and Palm (set B)
SET A
Front:

Back:

SET B
Front:

Back:

DLC card:

Various other telephone cards (common practice is to have different ones for select stores in Japan):
Sofmap

Messe-sanoh

Imagine books

- What do the faceplates look like?


There was also a Futari themed arcade stick! It retails for 14,800 yen and was released on the 26th of November as well. It has a Seimitsu stick (good) and Hori buttons (not so good). At the time of writing this, NCSX has it in stock for $208 USD and Play-Asia for $159.90 USD. Both of those prices are unshipped, sadly.



Sourced from this guy.
In-game captures:












Sourced from here.
- What Futari merchandise is available apart from the launch?
There's a Reco figure available at HobbyLinkJapan, along with a bunch of other Futari related stuff available like a Superplay DVD (sold out, occasionally is on Yahoo! Japan and original soundtrack.
MODES
from honorless
This is basic information intended to get first-time players up and running. Also see nZero's post on Arrange.
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Ver 1.5
Original
Often considered the easiest mode of ver 1.5 to clear, Original features fewer bullets/less dense bullet patterns that move quickly. Bullet speed and density increases with the overall counter.
Scoring involves switching from shot to laser at the appropriate time to generate large gold gems, and collecting them as quickly as possible.
Use shot when the overall counter is green. The hundreds digit will range from 0-4.
Use laser when the overall counter is blue.The hundreds digit will range from 5-9.
Maniac
Denser, slower bullet patterns than Original.
Scoring involves chaining small enemies with shot to raise the meter, and collecting the gold gems they drop to increase the multiplier. When the multiplier is large and there are many bullets on screen, let the meter drain to zero and kill something with laser to "cash in" on the multiplier. Repeat as necessary.
Ultra
For experts, or those willing to endure many peaceful deaths. Selecting Ultra brings up a red warning screen; choose the option on the right to proceed.
1CCing the first stage takes perseverance. 1CCing the entire game allows you to fight the true last boss...
Scoring is similar to Original. The overall counter changes color every 2000.
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Ver 1.01
Contains the same three modes as ver 1.5, with different bullet and enemy patterns. All modes are more difficult, and the characters play differently.
Scoring methods are similar to ver 1.5, but in Ultra the overall counter changes color every 500. (Other differences???)
WTF, I didn't get a DLC card but I want to play 1.01! What can I do?
As of December 2009, Cave has announced no plans to make ver 1.01 available outside of the DLC card. Your only option is to buy the card from someone.
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Novice
Contains the same three modes as ver 1.5 (and 1.01) with simpler, slower bullet patterns.
All modes feature auto-bomb: if you have bombs in stock, you will use a bomb instead of dying. In addition, players receive one extra bomb from each bomb carrier.
Scoring methods are unaltered.
I can't find Novice Mode!
It's under the Arrange option in the menu.
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Arrange
In the Arrange modes, both characters are on-screen and switchable on the fly. The main character fires while the "ghost" acts as a shield, slowing bullets with shot and reflecting them with laser.
The counter on the lower right determines how much area the shield character covers. It rises when bullets are being slowed, and drops when bullets are reflected.
Using the laser while both bottom counters are at 9999 will activate Fever, which increases player firepower and yields large gems from all reflected bullets.
Like Novice, Arrange mode has auto-bomb for all difficulties. Invoking the auto-bomb LOWERS all counters. (Bombing manually turns all on-screen bullets into gems.)
Scoring involves getting into Fever as quickly and as often as possible. Scoring methods are the same across all modes.
Misc.
- Tell me what you think of the game.
I have impressions of the game and stuff on my blog.
- What are the differences between the arcade board and the 360 version?
- What's on the 360 port which the PCB didn't have?EOJ wrote:The good news is Maniac has all of the slowdown of the PCB, except maybe a few small spots. The bad news is Maniac has more slowdown than the PCB - I've confirmed this. Spots I confirmed last night include:
-Last phase of Stage 3 boss with Normal Reco (use shot and you'll induce slowdown that lets you get through the pattern without a bomb. Even TAC on the superplay DVD uses a bomb in the PCB version in this spot because there's no slowdown and a ton of bullets)
-Big dragons in Stage 5 with Normal Reco (again, just use shot and you'll get helpful slowdown that let's you do TAC's pattern on the superplay DVD much easier than what he had to deal with)
-Last phase of Stage 4 midboss
-Second phase of Stage 4 boss (makes this crucial scoring spot easier)
Some timing differences in Maniac:
-Stage 2 midboss dies a little too quickly with Normal Reco
-Stage 2 boss expanding balls take a little too long to destroy (like .5 sec more time)
I haven't tested differences between Arcade and 360 Maniac in detail yet, but overall I think they're pretty similar. So far I only noticed the following difference:
-Arcade maniac is missing some slowdown on the last icicle in Stage 2, whereas 360 Maniac has this.
- Updated graphics for "Xbox 360" modes
- Novice Original, Novice Maniac, Novice Ultra
- Arrange Original, Arrange Maniac, Arrange Ultra
- Xbox 360 modes for 1.01, 1.5 and Black Label
- Training mode
- Huge array of options (VIDEO)
credits: EOJ for technical aspects, honorless for modes