Shrapnel

A place for people with an interest in developing new shmups.
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zebdal
Posts: 10
Joined: Thu Nov 12, 2009 1:13 pm

Shrapnel

Post by zebdal »

sorry for my bad english!

Project name: Shrapnel
download the latest demo:
http://www.yoyogames.com/games/show/105157


Author: Zebdal
Game language: French
(but maybe I'll realize an english version when the french version will be finished, dunno).

W.I.P: 30% finished

videos:

latest video:
http://www.youtube.com/watch?v=Syuvg32LDNE

screenshots: (out of date)

http://img200.imageshack.us/img200/4549/boss2e.png

http://img263.imageshack.us/img263/2783/boss.png

http://img263.imageshack.us/img263/3371/ijojoij.png

http://img146.imageshack.us/img146/5589/jhu.png


3 modes:
story mode (mode histoire): you play all the 6 levels of the game and you further the story.
free mode (mode libre): you can replay some levels or extra levels.
encyclopedy mode (mode encyclopédie): you have more informations about the game.

In the latest demo, only the story mode is available, and with only 3 levels and 3 bosses.


Technicals Informations:

Sort of game: Manic Shoot'em up
Scrolling: Vertically
Multiplayers: No
Resolution: 800*600
Game Maker version used: 7.0


keys controls:
moves:
"Z, Q, S, D" for azerty keyboards
"left, right, up, down" for azerty and qwerty keyboards

buttons for azerty:
K: shoot
L: smartbomb
M: slow

buttons for qwerty:
X: shoot
C: smartbomb
V: slow

Enter: on menus


Story:

In 1998, war was beginning.
"somebody set up us the bomb"
In europe, a terrorist organization appears, the Blue Army, and try to invade it.
The chief of these terrorists is Saga, he wants to found a single nation named NeoUtopia.
This year, the scientists of the Blue Army have finally completed a new technology capable to communicate with not terrians people.
This communication permitted to them to negociate a heavy armement.
In fact, when NeoUtopia will be created, they have to send to the green peoples some humans as slaves.
So, the most powerful countries try to counterattack by creating an elit, the Shrapnel,
10 years after, the game begins,
you are the agent 'Z69' of the Shrapnel.
The Blue Army have nearly completed their invasion on Europe.
You have had some years of hard training and you are ready to use a new and powerful prototype of ship.
Your mission is to defeat the 7 big weapons of the Shrapnel.
Good luck.

The game is in progress, in particular graphics and sounds.
so be indulgent.
you have 20 lifes and 3 bombs for each life. (normally you will have 5 lives and 3 continues but I don't have worked on the continue system).
this demo is actually clearable, I have already cleared it with like 15 deads.

Just one thing:
I'm not a pro at shooting games.
The only shoot I have 1CC is gigawing 2... maybe touhou 9 too.
Thanks.

I post this demo because I need some good players and specialists of shoot'ems to test the game and help me to release a better version of this game.

I hope you will like it.
have fun.
Last edited by zebdal on Mon Nov 30, 2009 6:04 pm, edited 2 times in total.
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emphatic
Posts: 7925
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
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Re: Shrapnel

Post by emphatic »

This looks like lots of fun, I really like the colorful patterns. It would be cool if the enemies can't shoot through those gray blocks IF you could make them navigate around the blocks just as the player has to. It would be a nice "hide and seek" feature like in Toaplan's awesome Out Zone. :D
Image | My games - http://www.emphatic.se | (Click) I have YEN stickers for sale
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
Ebbo
Posts: 463
Joined: Thu Sep 10, 2009 1:25 pm
Location: Finland

Re: Shrapnel

Post by Ebbo »

I agree with emphatic about those walls - it makes you feel a bit overwhelmed when you can't shoot at your enemies but the enemies can still kill you.

I'm not sure if it's just me, but I had some strange issues with the controls. For some reason my ship didn't move down while I was shooting and moving either left or right at the same time and this caused some cheap deaths. I also hoped that there would have been more variety with regular enemies and their attack patterns.
zebdal
Posts: 10
Joined: Thu Nov 12, 2009 1:13 pm

Re: Shrapnel

Post by zebdal »

Ebbo wrote:I agree with emphatic about those walls - it makes you feel a bit overwhelmed when you can't shoot at your enemies but the enemies can still kill you.
mouhahaha it's frustrating right? :twisted: :twisted: :twisted:
I'm not sure if it's just me, but I had some strange issues with the controls. For some reason my ship didn't move down while I was shooting and moving either left or right at the same time and this caused some cheap deaths.
oh, fuck qwerties.
I will try to find a new combination of keys for qwerties, or maybe I'll try to leave the player to custom the keys, but I don't know how to do it just now.
sorry for that :)
I also hoped that there would have been more variety with regular enemies and their attack patterns.
I'm working on it.

EDIT:
I've updated the link with some new keys for qwerties and 2 minor bugs corrected.
enjoy
zebdal
Posts: 10
Joined: Thu Nov 12, 2009 1:13 pm

Re: Shrapnel

Post by zebdal »

just for fun:

Image
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