sorry for my bad english!
Project name: Shrapnel
download the latest demo:
http://www.yoyogames.com/games/show/105157
Author: Zebdal
Game language: French
(but maybe I'll realize an english version when the french version will be finished, dunno).
W.I.P: 30% finished
videos:
latest video:
http://www.youtube.com/watch?v=Syuvg32LDNE
screenshots: (out of date)
http://img200.imageshack.us/img200/4549/boss2e.png
http://img263.imageshack.us/img263/2783/boss.png
http://img263.imageshack.us/img263/3371/ijojoij.png
http://img146.imageshack.us/img146/5589/jhu.png
3 modes:
story mode (mode histoire): you play all the 6 levels of the game and you further the story.
free mode (mode libre): you can replay some levels or extra levels.
encyclopedy mode (mode encyclopédie): you have more informations about the game.
In the latest demo, only the story mode is available, and with only 3 levels and 3 bosses.
Technicals Informations:
Sort of game: Manic Shoot'em up
Scrolling: Vertically
Multiplayers: No
Resolution: 800*600
Game Maker version used: 7.0
keys controls:
moves:
"Z, Q, S, D" for azerty keyboards
"left, right, up, down" for azerty and qwerty keyboards
buttons for azerty:
K: shoot
L: smartbomb
M: slow
buttons for qwerty:
X: shoot
C: smartbomb
V: slow
Enter: on menus
Story:
In 1998, war was beginning.
"somebody set up us the bomb"
In europe, a terrorist organization appears, the Blue Army, and try to invade it.
The chief of these terrorists is Saga, he wants to found a single nation named NeoUtopia.
This year, the scientists of the Blue Army have finally completed a new technology capable to communicate with not terrians people.
This communication permitted to them to negociate a heavy armement.
In fact, when NeoUtopia will be created, they have to send to the green peoples some humans as slaves.
So, the most powerful countries try to counterattack by creating an elit, the Shrapnel,
10 years after, the game begins,
you are the agent 'Z69' of the Shrapnel.
The Blue Army have nearly completed their invasion on Europe.
You have had some years of hard training and you are ready to use a new and powerful prototype of ship.
Your mission is to defeat the 7 big weapons of the Shrapnel.
Good luck.
The game is in progress, in particular graphics and sounds.
so be indulgent.
you have 20 lifes and 3 bombs for each life. (normally you will have 5 lives and 3 continues but I don't have worked on the continue system).
this demo is actually clearable, I have already cleared it with like 15 deads.
Just one thing:
I'm not a pro at shooting games.
The only shoot I have 1CC is gigawing 2... maybe touhou 9 too.
Thanks.
I post this demo because I need some good players and specialists of shoot'ems to test the game and help me to release a better version of this game.
I hope you will like it.
have fun.
Shrapnel
Re: Shrapnel
This looks like lots of fun, I really like the colorful patterns. It would be cool if the enemies can't shoot through those gray blocks IF you could make them navigate around the blocks just as the player has to. It would be a nice "hide and seek" feature like in Toaplan's awesome Out Zone.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Shrapnel
I agree with emphatic about those walls - it makes you feel a bit overwhelmed when you can't shoot at your enemies but the enemies can still kill you.
I'm not sure if it's just me, but I had some strange issues with the controls. For some reason my ship didn't move down while I was shooting and moving either left or right at the same time and this caused some cheap deaths. I also hoped that there would have been more variety with regular enemies and their attack patterns.
I'm not sure if it's just me, but I had some strange issues with the controls. For some reason my ship didn't move down while I was shooting and moving either left or right at the same time and this caused some cheap deaths. I also hoped that there would have been more variety with regular enemies and their attack patterns.
Re: Shrapnel
mouhahaha it's frustrating right?Ebbo wrote:I agree with emphatic about those walls - it makes you feel a bit overwhelmed when you can't shoot at your enemies but the enemies can still kill you.
oh, fuck qwerties.I'm not sure if it's just me, but I had some strange issues with the controls. For some reason my ship didn't move down while I was shooting and moving either left or right at the same time and this caused some cheap deaths.
I will try to find a new combination of keys for qwerties, or maybe I'll try to leave the player to custom the keys, but I don't know how to do it just now.
sorry for that
I'm working on it.I also hoped that there would have been more variety with regular enemies and their attack patterns.
EDIT:
I've updated the link with some new keys for qwerties and 2 minor bugs corrected.
enjoy