[X360] Mushihime-sama Futari Ver. 1.5 is region free

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Locked
User avatar
Strider77
Posts: 4735
Joined: Thu Jul 27, 2006 7:01 am

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by Strider77 »

Anyone order this game with ridiculously priced next-day Air or other means to get the game as soon as possible?
yeah I did.... overnight shipping.

I don't really know why, I have the BL PCB sitting here. But I like mushi alot and am excited to play 1.1 and 1.5 along with arranged.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
User avatar
adversity1
Posts: 1088
Joined: Thu Jul 24, 2008 1:27 am
Location: Ebi-cen

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by adversity1 »

The people that probably made the most of this deal is the goddamn post office lol.
Image
We are holding the secret power of shmups.
User avatar
evil_ash_xero
Posts: 6254
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by evil_ash_xero »

Well, for you folks who have played this game, how is arrange? I haven't heard any opinion on it.
User avatar
evil_ash_xero
Posts: 6254
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by evil_ash_xero »

dcharlie wrote:
How does the arcade mode look?
theres a set of filters to either weird things out or add scan line/scan effects, it helps make things look less pixelated. I don't think it looks anywhere near Deathsmiles, then again i went straight to filter 4 and that should knock a lot of the edges of it.
I'm a little confused about bringing these games to 360 in their original forms. From what I understand, the 360 simply won't display them well in their original forms(hence the pixelated look in DS). So, how is it that DOJ is on 360, and I haven't heard any complaints about how it looks? Filters? I mean, how would they make Ketsui look OK on the 360. They aren't doing this high-res stuff that Cave are doing to their current ports.

Any insight?
User avatar
charlie chong
Posts: 1526
Joined: Fri Dec 08, 2006 12:19 pm
Location: borders

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by charlie chong »

v.g.i got the stock in so expect deliveries tomorrow if you gone for special delivery 8)
MY PEANUT IS OFFISHULLY HARD
User avatar
emphatic
Posts: 7988
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by emphatic »

charlie chong wrote:v.g.i got the stock in so expect deliveries tomorrow if you gone for special delivery 8)
MY PEANUT IS OFFISHULLY HARD
OMG! :shock: *rubs peanut for good measure*
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
lawnspic
Posts: 701
Joined: Fri Jun 24, 2005 3:05 am
Location: NY

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by lawnspic »

Well, by my careful calculations the packages from HK should be in the air already and on my doorstep by Sat. At least i hope
Last edited by lawnspic on Thu Nov 26, 2009 5:56 pm, edited 1 time in total.
Iron Maiden: "It was dead, but alive at the same time."
User avatar
cools
Posts: 2057
Joined: Mon Nov 26, 2007 4:57 pm
Location: South Wales
Contact:

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by cools »

THE wrote:I wish those Cave PCB boxes would look as good too. I stuff my Cave kits just away in another bigger brown box as they look like crap :roll:
Image
Image
User avatar
Necronopticous
Posts: 2129
Joined: Sat Sep 29, 2007 8:50 pm
Location: Baltimore

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by Necronopticous »

Just a heads up:

I will be accepting scores for all versions and modes on the scoreboard, so I encourage everyone to submit!

http://shmups.system11.org/viewtopic.php?t=23025
TodayIsForgotten
Posts: 634
Joined: Mon Apr 28, 2008 5:34 am
Location: New Jersey

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by TodayIsForgotten »

Muzza wrote:Well my copy from NCSX shipped today, to go with my copy from Play-Asia that shipped yesterday. Got two to cover my arse just in case one fell through, so will have an extra copy to sell to someone.
i take this back. read it as arrived. nm.
User avatar
nZero
Posts: 2608
Joined: Wed Jan 26, 2005 1:20 am
Location: DC Area
Contact:

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by nZero »

Another day, another Asadablog post. In short:

- Ver 1.01 DLC is now available
- Black Label DLC, another premium theme, and an icon pack are planned for the middle of December
- The price for Black Label hasn't been decided upon yet, watch this space
- They shipped over 24k units for launch day, big thanks to everyone who bought a copy

Happy U.S. Thanksgiving :D So full...
Image
User avatar
Shelcoof
Posts: 1530
Joined: Mon Nov 03, 2008 9:36 pm
Location: Canada

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by Shelcoof »

I'm wondering how many people purchased 2 copies?

We should implement a poll on how many people bought just to measure how much support was given.
I'm hoping the author can create the poll if its not too late.
kemical
Posts: 580
Joined: Wed Jan 26, 2005 1:14 am
Location: Tokyo

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by kemical »

evil_ash_xero wrote: I'm a little confused about bringing these games to 360 in their original forms. From what I understand, the 360 simply won't display them well in their original forms(hence the pixelated look in DS). So, how is it that DOJ is on 360, and I haven't heard any complaints about how it looks? Filters? I mean, how would they make Ketsui look OK on the 360. They aren't doing this high-res stuff that Cave are doing to their current ports.

Any insight?
Death Smiles arcade mode is (just opinion), pretty much exactly what you would get if you were playing it on Mame with no texture filtering or any other things going on, just the raw pixels, nearest neighbor / linear... So on HD this can look pretty harsh when scaled up over 1:1 pixel size to fill 1280x720 etc. I haven't put in DOJ recently but I seem to remember it having a slight bit of filtering when scaling up past 1:1, it was more in line with Mame using hardware stretching / d3d and having the slightly fuzzy pixel edges.

The best thing you could do for these bare-bones display modes is run the 360 in 480i into an Extron Emotia and drop that down to 240p out to an RGB monitor, Fudoh and others here have way more knowledge of that :)

From experience I also think it is acceptable to run 480i via RGBS from the 360 into an RGB monitor, you will have the interlace flicker on hard horizontal lines or text with contrast but it still looks pretty damn nice instead of simply running to a plasma or lcd. I'm actually remaking connector today to look at death smiles on an amiga 1080 monitor, the last thing I tried it with was Ikaruga.
User avatar
ASK
Posts: 263
Joined: Thu Jul 27, 2006 11:16 pm
Location: Toronto

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by ASK »

nZero wrote:- They shipped over 24k units for launch day, big thanks to everyone who bought a copy
Would be a lot more interesting if we knew the figures for DOJ BLEX
User avatar
emphatic
Posts: 7988
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by emphatic »

kemical wrote:The best thing you could do for these bare-bones display modes is run the 360 in 480i into an Extron Emotia and drop that down to 240p out to an RGB monitor, Fudoh and others here have way more knowledge of that :)
480p -> 240p. ;) AFAIK, the 360 can't output 480i through a VGA connection.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
dcharlie
Posts: 1216
Joined: Tue Jan 23, 2007 1:18 am

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by dcharlie »

Any insight?
theres just no filtering going on with DS , i think it's simply that an unfiltered scaled screen is just destined to look gash unless you post process it in some fashion.

anyways :

from playing with the screen options of Mushi, if we take native resolution to be 384x512 or so verit. alligned, then if we chose 1x zoom option, then we get a per pixel "native res in a box" view of the game

the middle screen is the default preset zoom of 3x , with the scan line filter that softens the picture significantly.

the left screen is the same default preset zoom of 3x, without the scan line filter which looks blocky and a little over bright.

select screen:
http://farm3.static.flickr.com/2786/413 ... 1074_o.jpg

level 1 :
http://farm3.static.flickr.com/2686/413 ... 9b8e_o.jpg

So yeah, Ketsui (nay! EVERY shooter from this point on!) has to have this - and the variable speed settings - and the absolutely awesome ability to customize the bejezuz out of your display settings.

oh and , from the screens, Mushi is being rendered internally at 1080p then scaled down for other res rather than (the more usual) 720p then upscaled/downscaled? That should give much better results for scaling - whether DS used 720p/1080p internally i have no idea - though i wonder whether the downscale to 720p has any negative effects (or if in actuality the game itself is built so it's rendered differently if 720p is your chosen resolution? might try later tonight)
"I've asked 2 experts on taking RGB screenshots...."
User avatar
antares
Posts: 921
Joined: Sat Apr 21, 2007 7:29 am
Location: Austria

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by antares »

dcharlie wrote:oh and , from the screens, Mushi is being rendered internally at 1080p then scaled down for other res rather than (the more usual) 720p then upscaled/downscaled? That should give much better results for scaling - whether DS used 720p/1080p internally i have no idea - though i wonder whether the downscale to 720p has any negative effects (or if in actuality the game itself is built so it's rendered differently if 720p is your chosen resolution? might try later tonight)
How do you know that the native resolution of Futari is 1080p?
I'm pretty sure Deathsmiles runs at 720p natively.
WTB: Arkanoid II Revenge Of Doh PCB, Outzone PCB, Fixeight PCB
Kaspal
Posts: 820
Joined: Tue Mar 01, 2005 2:53 pm
Location: Bogota, Colombia

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by Kaspal »

a lil bit off topic.

i have a banned 360, and i want this game, with the DLCs and all that... thing is, if i download the DLCs on another console, but iwth the account i use on my regular console, when i go back to my banned one, will i be able to use the DLCs with no problems?... if so, im SO expending some money in december!!
SuperPang wrote:Where DOJ rapes you, DFK grabs your boob then runs away.
dcharlie
Posts: 1216
Joined: Tue Jan 23, 2007 1:18 am

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by dcharlie »

How do you know that the native resolution of Futari is 1080p?
when i -guess- the native res is 1080p i'm talking about the fullscreen resolution rather than futari itself.

i was basing the guess on the fact that the x1 zoom render takes up a relatively low amount of screen real estate, with x3 taking up nearly the full vert. x3 has a % of 80. If that's the extra expansion over the x1 per pixel (if it even IS per pixel!) then that would give us 921 pixel vert. res. Might be might be not. Still doesn't mean that it's 1080p native though so yeah, i certainly don't know that it is.

Thinking about it more , i think it could well be that the game engine (the guts that runs the entire Futari package) just uses whatever screen realestate is set as the default in the dash and displays accordingly, so it doesn't really _have_ a "native" resolution as such. I guess someone can check, i can look tonight - @work :/
i have a banned 360, and i want this game, with the DLCs and all that... thing is, if i download the DLCs on another console, but iwth the account i use on my regular console, when i go back to my banned one, will i be able to use the DLCs with no problems?...
banned X360s are done at a machine level - your banned console isn't going online ever again, so you won't be able to get the DLC (or are you talking about using the HDD on another machine to do it?)
"I've asked 2 experts on taking RGB screenshots...."
User avatar
msm
Posts: 479
Joined: Mon Jun 05, 2006 6:25 pm
Location: uk

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by msm »

Kaspal wrote:i have a banned 360, and i want this game, with the DLCs and all that... thing is, if i download the DLCs on another console, but iwth the account i use on my regular console, when i go back to my banned one, will i be able to use the DLCs with no problems?... if so, im SO expending some money in december!!
pretty sure that won't work, you need to be connected to xbox live if you want to use dlc on another xbox using the same account, it should only work offline on the console it was first downloaded to. unless you can use the DRM tool thing, but you probably can't if it's banned? :?
User avatar
bcass
Posts: 2671
Joined: Wed Mar 30, 2005 11:10 am

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by bcass »

I think you can download the DRM transfer tool and burn it to a DVD-R so you can run it offline.
User avatar
emphatic
Posts: 7988
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by emphatic »

I just hope all those fancy display modes will be just as fancy on a 4:3 screen. :lol:
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
TLB
Posts: 1368
Joined: Fri Oct 17, 2008 12:55 pm

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by TLB »

emphatic wrote:I just hope all those fancy display modes will be just as fancy on a 4:3 screen. :lol:
My thoughts izzakly.
User avatar
Momijitsuki
Posts: 1023
Joined: Wed Apr 23, 2008 6:06 pm
Location: A Moon Shaped Pool

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by Momijitsuki »

Oh, wow. I never really understood why everyone was so concerned with scanlines until now. When you put it side-by-side, it's a night-and-day difference!
Image
dcharlie
Posts: 1216
Joined: Tue Jan 23, 2007 1:18 am

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by dcharlie »

I just hope all those fancy display modes will be just as fancy on a 4:3 screen. :lol:
has options for 4:3 screen etc , you can customise your own aspect ratios too.

the menu system really is fantastic.
"I've asked 2 experts on taking RGB screenshots...."
User avatar
EPS21
Posts: 575
Joined: Wed Jul 15, 2009 1:20 pm
Location: Seattle, WA

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by EPS21 »

So you can run 2 screens of the game, one with scanlines and one w/o at the same time?

I like all these excessive video options to do a bunch of wierd shit (like 5 screens of the game) its a nice change from too few options.
dcharlie
Posts: 1216
Joined: Tue Jan 23, 2007 1:18 am

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by dcharlie »

So you can run 2 screens of the game, one with scanlines and one w/o at the same time?

I like all these excessive video options to do a bunch of wierd shit (like 5 screens of the game) its a nice change from too few options.
you can define 4 extra screens, you can even overlay them if you want to!
you can apply filters on a screen basis
you can scale and change each screen
you can have it just display scores, bomb tally, lives, etc if you want, not just the full view or partial view of the game.

it's crazy stuff.
"I've asked 2 experts on taking RGB screenshots...."
User avatar
evil_ash_xero
Posts: 6254
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by evil_ash_xero »

Wow, I checked Priority Mail status, and it just arrived in Charleston WV less than a half hour ago. I live about an hour and a half from there, so i'm guessing/hoping I should get this tomorrow.
User avatar
Momijitsuki
Posts: 1023
Joined: Wed Apr 23, 2008 6:06 pm
Location: A Moon Shaped Pool

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by Momijitsuki »

Still nothing new on my end. Hoping it'll be sent tomorrow.
Image
User avatar
8 1/2
Posts: 1014
Joined: Tue Mar 29, 2005 10:51 am
Location: Los Angeles, CA
Contact:

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by 8 1/2 »

Sure is fun trying to wade through page after page of "my order status is...." posts to find info ABOUT the damn game. Jeez guys. No offense, but nobody but YOU cares if your order shipped or not, and you don't need to update us every few pages (you know who you are).

For those that have it: Does it support "Dual" mode ala Raiden IV?
FULL LOCK is BOMB
Locked