Raiden 3 port announced for PS2

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thesuperkillerxxx
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Post by thesuperkillerxxx »

8 1/2 wrote:J-PS2 for life. :twisted:
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druuna
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Post by druuna »

Thx Taito :)
Let's hope this one will be better ported than Gigawing....
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Post by Acid King »

dave4shmups wrote:Amazing news! I may have to pick-up an import PSTwo now! Except, I'm really not into Bullet hell stuff, and this is one of the only non-manic shmups on the system.
Didn't you get rid of an asian PS2 not too long ago?
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Post by dave4shmups »

Acid King wrote:
dave4shmups wrote:Amazing news! I may have to pick-up an import PSTwo now! Except, I'm really not into Bullet hell stuff, and this is one of the only non-manic shmups on the system.
Didn't you get rid of an asian PS2 not too long ago?
There's no need to bring that up, it was a mistake. But I sure as hell am not about to sell my XBOX to get a JPSTwo-and if I go import PSTwo again, I'm DEFINATELY ordering a Saturn PS2 controller; the Dualshock2 stinks for shmupping.

Point well taken about the old-school shmups available on the JPSTwo, Raiden! I just tried out Xexex on Mame, and it's awesome!

As far as videos of Raiden 3 go, I'm positive that someone ripped a huge video, broken up into several parts, of the first 3 stages of the game off of a DVD they had. Don't know if they're still around, though.

Personally, I wouldn't worry about the a bad port of this game; it doesn't look much more complicated then Gradius V, technically speaking.
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Post by Cthulhu »

Hurrah! Raiden 3 is excellent. A true Raiden through and through, although I'm not sure how much of the old staff is actually back. (There's a full list of names in the credits of the game - ie, not just nicknames - but I don't know who any of the people are...) I'll pick this one up for sure, as I've played it enough in the arcades here to know that it's good. The PS2 should easily be able to run it too, as while the game looks good, it's nothing the PS2 can't handle.
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Post by MadSteelDarkness »

I'm definitely not preordering this. I want some feedback before I commit. The combination of Type X and the PS2 has me more than a bit concerned. But here's hoping, though...
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Post by PsikyoPshumpPshooterP »

please please..let it be dvd format..its 2005 already
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Post by CMoon »

The Raiden ship still looks a little slow. Would have been nice if they'd upped its speed a bit to something more like Cave standards.
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Post by dave4shmups »

MadSteelDarkness wrote:I'm definitely not preordering this. I want some feedback before I commit. The combination of Type X and the PS2 has me more than a bit concerned. But here's hoping, though...
Yeah, but if they start porting shmups like this to the PS3-well, let's just say that there'll probably be some PS2 shmups that won't work on the PS3-so I'm optimistic that this will turn out well, and I'm glad that this is being released on the PS2. Remember, there were some who actually liked Gigawing Generations; I still say that one looks fantastic.

And while Raiden 3 is Type-X, it doesn't look any more graphically complex then Gradius V, and the PS2 handels that beautifully.
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Post by raiden »

And while Raiden 3 is Type-X, it doesn't look any more graphically complex then Gradius V, and the PS2 handels that beautifully.
well, you could say that about Gigawing Generations, too, and look how the port turned out.

I mean, it´s funny, during 8- and 16bit times we were used to seeing home ports that looked clearly worse than their arcade origin, but going back to that after getting arcade perfect ports for so many years is a bitter pill to swallow.

Things I noticed about the video:
- no ground enemies? Seems more like Viper Phase Two than a Raiden game.
- bad bullet visibilty, some slowdown, I hope this is due to the video compression
- audiovisually disappointing, looks and sounds worse than any previous Seibu shmup
- Psyvariar style bullet buzzing? Nothing to see, it just sounds like that. Is this related to the multiplier?
- Having a multiplier between 1.0 and 2.0x is a nice way to implement scoring techniques without giving up the series´ survival-focused roots.
- too many bullets for a Raiden sequel, in this respect it looks rather like a Raiden Fighters sequel
- small hitzone! Even with the slow ship speed, this could actually be "too fair" to be a true Raiden sequel :)
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Post by Bishamon »

I wish they would have stuck with 2D (though hi-res 2D would have been cool :)). Nevertheless, it's a Raiden game, and I must have it!

I would also really like a Seibu shirt. :)

*EDIT* Watching that long video makes me realize how much I suck at shooters. ;)
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Post by Cthulhu »

[quote="raiden]
well, you could say that about Gigawing Generations, too, and look how the port turned out.
[/quote]

GWG looked like arse and hate a framerate that stuttered more than Porky Pig on speed in the arcades too.
- no ground enemies? Seems more like Viper Phase Two than a Raiden game.
There are ground enemies, and lots of them. I haven't watched this video, but fear not.
- bad bullet visibilty, some slowdown, I hope this is due to the video compression
- audiovisually disappointing, looks and sounds worse than any previous Seibu shmup
The game looks good and sounds good, and the bullets aren't hard to see. That's the video I'm guessing. (Some of the really fast bullets are hard to see, but that's more my fault than the game's.)
- Psyvariar style bullet buzzing? Nothing to see, it just sounds like that. Is this related to the multiplier?
- Having a multiplier between 1.0 and 2.0x is a nice way to implement scoring techniques without giving up the series´ survival-focused roots.
I haven't noticed any buzzing. The multiplier is based on how fast you can kill stuff after it comes onscreen.
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mannerbot
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Post by mannerbot »

Dave, I think you're overlooking the fact that Gradius V was programmed specifically for the PS2.
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Post by cigsthecat »

Excellent.

I expected the port, but the confirmation is nice.
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Post by BenT »

I thought it looked pretty boring from the 3-level video. Glad it's getting a release, anyway. I hope they use the art that's up on Play-Asia for the cover ... that'd look sharp.

Comes out the week after TGS. Hmm.
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Post by Defcon 5 »

Already preordered!

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Post by landshark »

Man, now I have to get my PS2 mod'd. Wish matt still did it.

I want mushi and this.

The game looks great to me. The only thing I dislike is the score multiplier; I'm not a fan of scoring gimmicks. However, this one may grow on me as it doesn't get ridiculously high (such as Shiki2).
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Post by dave4shmups »

And a massive thanks to you as well for digging these up! :D

I'm definately going to commit to a JPSTWO once I get some income. It is a grab bag, but I know pretty well which PS1 and PS2 shmups I'd like to get, and which one's I wouldn't.

8 1/2's right, we are spoiled-this console is an arcade lover's dream come true! :shock:
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Post by dave4shmups »

mannerbot wrote:Dave, I think you're overlooking the fact that Gradius V was programmed specifically for the PS2.
OK, point well taken, but still-Raiden 3 doesn't even have HALF the number of bullets in it that ESPgaluda, Psyvariar, and other shmups that have been ported to the PS2 have, and they work perfectly.
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Post by mannerbot »

Pretty sure Raiden 3 is going to be a teensy bit more taxing on the PS2 than those games. Just a little.
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Post by dave4shmups »

Ok, you win, you must have more technical knowledge when it comes to games then I do, because from those videos, I don't see what the heck would be so taxing on the PS2. Even so, I'm still optimistic that it'll be a good port, Mannerbot.

Of course, there is the slightly discomforting fact that there's a company involved that's chosen it's name from a type of fungus, but hopefully that doesn't reflect the quality of their work! :wink:
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Post by landshark »

I broke down. Mod-chip ordered.
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Post by dave4shmups »

mannerbot wrote:Pretty sure Raiden 3 is going to be a teensy bit more taxing on the PS2 than those games. Just a little.
Dude, I was being serious; I always like to learn more about games and gaming technology. So what would make Raiden 3 more taxing on the PS2 then previous shmup ports? I'd really like to know; I'm not being sarcastic.
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Post by professor ganson »

dave4shmups wrote:
mannerbot wrote:Pretty sure Raiden 3 is going to be a teensy bit more taxing on the PS2 than those games. Just a little.
Dude, I was being serious; I always like to learn more about games and gaming technology. So what would make Raiden 3 more taxing on the PS2 then previous shmup ports? I'd really like to know; I'm not being sarcastic.
On a previous thread, Thunder Force spoke of Raiden III's "simple polygon graphics." This seems rather apt, so it is hard to see that the PS2 will be over-taxed, just from the screenshots I've seen. So I'm curious why we should be worried about how well the PS2 will handle the task at hand.
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Post by gameoverDude »

professor ganson wrote:
On a previous thread, Thunder Force spoke of Raiden III's "simple polygon graphics." This seems rather apt, so it is hard to see that the PS2 will be over-taxed, just from the screenshots I've seen. So I'm curious why we should be worried about how well the PS2 will handle the task at hand.
Frankly I'm more concerned about how well the PS2 port developers will handle the conversion. I could live with a slightly reduced poly count if need be. The game play is the #1 concern.
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Post by gigadrive32 »

I will wait to see if Raiden III is coming out on any of the next-gen consoles first, before making up my mind about the PS2 version.

why? simple:

The PS2 hardware is not on par with Taito's Type X hardware, which even in its basic form has a mid-range ATI Radeon GPU in it, which has features and capabilities that PS2's graphics chip does not have. Type X also has ALOT more RAM than PS2.

All of that together means Type X is well beyond PS2 hardware and therefore it is highly doubtful Raiden III will be an arcade-exact port on PS2.

http://www.system16.com/taito/hrdw_typex.html
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sorry if this has already been discussed. I am a bit fussy when it comes to my arcade-to-home ports of videogames. I have no problem shelling out for arcade-exact ports, but if there is a better version of Raiden III announced for Xbox 360 or PS3, (maybe a Raiden compilation) I'll go for that.

MadSteelDarkness wrote:I'm definitely not preordering this. I want some feedback before I commit. The combination of Type X and the PS2 has me more than a bit concerned. But here's hoping, though...
agreed, MadSteelDarkness.


on the other hand, maybe Raiden III is not pushing Type X hardware very much and PS2 version might therefore be extremely close, in which case I'll pick it up :)
Last edited by gigadrive32 on Mon Jun 20, 2005 10:15 pm, edited 1 time in total.
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Post by gigadrive32 »

raiden wrote:
Amazing news! I may have to pick-up an import PSTwo now! Except, I'm really not into Bullet hell stuff, and this is one of the only non-manic shmups on the system.
what about Taito Collection, Capcom Collection, Sengoku Ace, Gunbird, Sonic Wings, Shienryu, Star Soldier, Xexex, Time Pilot, Gradius 3-5, Silpheed 2, R-Type Final, Fantasy Zone, Terra&Moon Cresta, then?
Not to mention the PS1 titles...
is there a home version of Konami's Xexex ??? :shock:
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Post by Rob »

Xexex is coming out for PS2 in a few months.
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Post by Dylan1CC »

Rob wrote:Xexex is coming out for PS2 in a few months.
Mushihime PS2, Xexex, Star Soldier PSP, Sengoku Cannon, talk about one amazing summer for shmups.
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