Question for you, what tool & SDK did you use for development on DC? Did you have to get into some agreement with Sega to get an SDK & test system?
Or can you actually code on PC and it runs on a DC?
I have no knowledge about DC development, enlighten me!
I use the Kallisti OS for the development on DC. Kallisti Os is a free OS made by Dan Potter so i don't need the Sega agreement to make a game on Dreamcast. But if you use the official Os : Katana, you must have the sega agreement.
The game runs on Dc but i have tools on Pc for designing the bullets patterns or to make the ennemy movements, etc...
1) The temp art on the side, even if just temp, is awful. I would be happy to look at a generic cloud backdrop or some colour patterns instead.
2) The bullet colour is bland. It makes the whole game seem anemic. Make the bullet pink! follow tradition! (or orange red, can't go wrong with orange red)
3) The character sprite is too long and too thin, I can't guess where the hitbox is. It's supposed to be a girl, so give the poor lass some VOLUME
4) Your bullet colour also need to be changed
1/ The temporary art on the left side is already changed by a new one
![Very Happy :D](./images/smilies/icon_biggrin.gif)
And it's beautiful
2/ 4/ All the bullets will be changed, there is so many things that we have to do, we cannot do everything at once. Once again the bullets were temps and it's going to change soon.
3/ Yes, we are working on a different size for the girl. But we are going to "show" precisely where is the hit box collision. The idea is to make different hero that have different properties : long/thin, large, etc...
Thank you for your remarks.
It will most likely be programmed in KOS
You win qatmix
Sorry for my bad english, maybe we are going to release another video to show a better definitive version before the demo release in September.