Smraedis wrote:This game is getting hard to improve now
I have noticed that bullets go faster, the more time you milk the bosses.. so it should be best to only destroy all the 30k parts of bosses first.
For some odd reason, the score distribution for each stage route is unbalanced - one particular route to V is worth more than another - so in most cases it is very important to get the most out of bosses you can while you figure out the best scoring route.
And regarding your comment in the high score thread, yes, Zone G is worth more than Zone H. However the later stages on the all up route are worth less, and the bosses are unmilkable. The actual experiment I was talking about is dropping down to the Zone V route
before Zone G, and it seems to be working, except there is less points in H, and both the stage and the boss itself are massive annoyances.
The most difficult bosses I've found on potential Zone V routes are Neon Light Illusion and Deadly Crescent, as they have very tough, wide attack patterns that can interfere with milking and movement.
For now, ABDGLQV is the optimal (and the easiest) 11mil route, but you have to milk everything, and go for 3 of 6 Captains. ^_-
Smraedis wrote:I'm struggling on the 3rd captain though, either it dies just before you can capture it, or I crash into it
The third Captain has a simple pattern - it always takes two 'steps' (tracking your position, then stopping, then tracking again) before it stops and does its laser/fireball attack. Knowing this, lure it as low down the screen as you can get it before it fires its laser/fireball attack, then get above it quickly and attack its weak point for MASSIVE DAMAGE (even though its not a giant enemy crab ^_-).