what happened to: Dennin Aleste 2 (Robo Aleste 2) ???????
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what happened to: Dennin Aleste 2 (Robo Aleste 2) ???????
so I was looking over a list of cancelled games for Sega systems
http://xepher.net/~sreform/cencelgms.html
and look what I see: Dennin Aleste 2
publisher: Toa Plan
no developer listed but I assume it would have been, Compile.
a sequel to Robo Aleste aka Dennin Aleste aka Nobunaga and His Ninja Force ???????? omfg that woulda been freaking awesome.
does anyone know of this, anything about it, magazine blurb, etc. ANYTHING?
I do believe that it is true, that some sequel was announced, planned, in-development, etc., because on that webpage that I linked to, there are other cancelled / MIA games that I am more familar with, that I saw previewed in magazines, that I know existed in some form so I assume Dennin Aleste 2 was also real, on some level, even though it got axed.
http://xepher.net/~sreform/cencelgms.html
and look what I see: Dennin Aleste 2
publisher: Toa Plan
no developer listed but I assume it would have been, Compile.
a sequel to Robo Aleste aka Dennin Aleste aka Nobunaga and His Ninja Force ???????? omfg that woulda been freaking awesome.
does anyone know of this, anything about it, magazine blurb, etc. ANYTHING?
I do believe that it is true, that some sequel was announced, planned, in-development, etc., because on that webpage that I linked to, there are other cancelled / MIA games that I am more familar with, that I saw previewed in magazines, that I know existed in some form so I assume Dennin Aleste 2 was also real, on some level, even though it got axed.
Last edited by gigadrive32 on Thu Jun 16, 2005 4:19 pm, edited 2 times in total.
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Bar81 wrote:Thank goodness it was canned, and for good reason, sequels to crap are typically even worse crap.
I beg to differ
Robo Aleste was an exellent shmup IMO. maybe not as good as M.U.S.H.A. but well above average.
I do *not* believe that:
a.) a good number shmupers here do not own, love and appreciate Dennin Aleste / Robo Aleste
b.) that a good number of them would not have wanted a Dennin Aleste 2.
Umm. You do know that you are in the minority of hating the game, right? The game isn't broken with poor controls or poor gameplay mechanics. Compile are generally good developers, so assuming that the sequel will be poor just becuase you don't like the first is way harsh. You have no way of knowing that the sequel will be worse. Please try to respect the people who do like the game.Bar81 wrote:Thank goodness it was canned, and for good reason, sequels to crap are typically even worse crap.
Robo Aleste had some of the worst levels ever thought up. No hyperbole, truth. Level 3.
What was the deal with bosses in that game? Some would blow up almost instantly (turtle boss?), but some others would take minutes because I couldn't quite figure out where the weak spots were (mine boss).
It had some good stuff thought. Could've been great if cut down 20 minutes or so.
What was the deal with bosses in that game? Some would blow up almost instantly (turtle boss?), but some others would take minutes because I couldn't quite figure out where the weak spots were (mine boss).
It had some good stuff thought. Could've been great if cut down 20 minutes or so.
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I whole-heartedly agree "__"BrianC wrote:Umm. You do know that you are in the minority of hating the game, right? The game isn't broken with poor controls or poor gameplay mechanics. Compile are generally good developers, so assuming that the sequel will be poor just becuase you don't like the first is way harsh. You have no way of knowing that the sequel will be worse. Please try to respect the people who do like the game.Bar81 wrote:Thank goodness it was canned, and for good reason, sequels to crap are typically even worse crap.
No offense, but it's hard to take your word for it since you complain about non-existant design flaws in a ton of old school games and seem to dislike most old school games in general. Yeah, I admit there isn't too much to talk about, but the negative posts certainly don't help this topic. Why would someone want to post in a topic if they are just going to keep getting negative and pessimestic arguments in return?Rob wrote:What's to talk about? It doesn't exist. One can only guess what it would be like from the first game, which had its share of design flaws.
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dave4shmups
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Same here. And Robo Aleste was a VERY good Compile game IMO; the weapons were great, and the explosions sounded fantastic.gigadrive32 wrote:I whole-heartedly agree "__"BrianC wrote:Umm. You do know that you are in the minority of hating the game, right? The game isn't broken with poor controls or poor gameplay mechanics. Compile are generally good developers, so assuming that the sequel will be poor just becuase you don't like the first is way harsh. You have no way of knowing that the sequel will be worse. Please try to respect the people who do like the game.Bar81 wrote:Thank goodness it was canned, and for good reason, sequels to crap are typically even worse crap.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
I think "could be great if..." is an optimistic comment. The game is frustrating because it has Compile's best and worst moments. The first 2 stages are really fun and cool, and it has a few others amidst the remaining 8+ (the final few especially, search lights stage).BrianC wrote: No offense, but it's hard to take your word for it since you complain about non-existant design flaws in a ton of old school games and seem to dislike most old school games in general. Yeah, I admit there isn't too much to talk about, but the negative posts certainly don't help this topic. Why would someone want to post in a topic if they are just going to keep getting negative and pessimestic arguments in return?
Design flaws - take a look at the third stage, it's awful. Starts with avalanches that are only there for "wow factor" which doesn't do much in 2005, or after 1 play. During the play you might even ask when the avalanches stop. Then you've got repetitious, completely unchallenging train section (can be destroyed by lasers before anything is shot out, or the mechs leave their platforms) that goes on waaay too long. That stage is the biggest dip in quality I've ever seen. The bosses are awful, especially in their inconsistency, which I already mentioned.
oh ok. Lets just let this go. ok?Rob wrote:I think "could be great if..." is an optimistic comment. The game is frustrating because it has Compile's best and worst moments. The first 2 stages are really fun and cool, and it has a few others amidst the remaining 8+ (the final few especially, search lights stage).BrianC wrote: No offense, but it's hard to take your word for it since you complain about non-existant design flaws in a ton of old school games and seem to dislike most old school games in general. Yeah, I admit there isn't too much to talk about, but the negative posts certainly don't help this topic. Why would someone want to post in a topic if they are just going to keep getting negative and pessimestic arguments in return?
Design flaws - take a look at the third stage, it's awful. Starts with avalanches that are only there for "wow factor" which doesn't do much in 2005, or after 1 play. During the play you might even ask when the avalanches stop. Then you've got repetitious, completely unchallenging train section (can be destroyed by lasers before anything is shot out, or the mechs leave their platforms) that goes on waaay too long. That stage is the biggest dip in quality I've ever seen. The bosses are awful, especially in their inconsistency, which I already mentioned.
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Zigfried the Trizealot
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I have to agree with Rob here. No matter how hard I tried, Robo Aleste just didn't click with me. MUSHA and Super Aleste/Space Megaforce can keep me glued to the screen for hours, but Robo felt hollow, and devoid of the Compile magic. As if it had been coded by the same guys from Musha, but while enduring a heavy hangover.
Don't hold grudges. GET EVEN.
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Herr Schatten
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I have to agree too. The inconsistency of the game, which Rob described perfectly, and the badly balanced weapons just kill it. It may be one of the more technically advanced Compile games, but gameplay-wise it's seriously lacking. The difficulty jumps happily up and down without even trying to create something that vaguely resembles a learning curve. The soundtrack is a huge step back from Musha Aleste. And the game is simply too long. Additionally, it has some bosses that take forever to kill for no apparent reason.Specineff wrote:I have to agree with Rob here. No matter how hard I tried, Robo Aleste just didn't click with me. MUSHA and Super Aleste/Space Megaforce can keep me glued to the screen for hours, but Robo felt hollow, and devoid of the Compile magic. As if it had been coded by the same guys from Musha, but while enduring a heavy hangover.
If Compile had left in only the really good stages (some of which are truly outstanding) and tidied up some of the others, this could have been a decent game. Give me a Power Strike III or Aleste Neo any day, but the prospect of a possible sequel to Robo Aleste doesn't get me excited at all.
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Diabollokus
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I liked robo aleste, the cinemas weren't bad and it did have a plot twsit at the end, only thing I was disapointed by was the loss of the weapons systems from musha, the rotating drones.
it has some half decent levels the giant airship platform being my fav, boss wise its above average with highlights like the final fight against kages brother in the purple swirly stage
it has some half decent levels the giant airship platform being my fav, boss wise its above average with highlights like the final fight against kages brother in the purple swirly stage
Vidi Vici Veni
DA had potential, but yeah, it's one hell of a mess. I love the setting and the graphics, and I can live with the 90's dance soundtrack, but the gameplay just doesn't seem thought through.
It's weird, because Compile are good developers, and they must've put down a tremendous lot of work on the graphics alone. I do enjoy it from time to time, but I don't think it's the masterpiece that some claim it to be.
It's weird, because Compile are good developers, and they must've put down a tremendous lot of work on the graphics alone. I do enjoy it from time to time, but I don't think it's the masterpiece that some claim it to be.
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BrianC:
I'll see if I can dig up anything in the way of evidence that the game may have existed. if it was in development, or planning, it may have been at least *mentioned* elsewhere on the internet. if that website listed it as a cancelled game, it must be for a reason. they would not have just made it up.
there are certainly dozens and dozens of BAD shmups out there that make the more-than-decent Robo Aleste seem spectacular.
I'll see if I can dig up anything in the way of evidence that the game may have existed. if it was in development, or planning, it may have been at least *mentioned* elsewhere on the internet. if that website listed it as a cancelled game, it must be for a reason. they would not have just made it up.
I agree that the game is not a sheer masterpiece. I feel it was just a good shmup. At worst, average or slightly above average, but by no means the awful game some people would make it out to be. it's not on my top-10 list of shmups, but it is definitally on my top-100 or top-50
DA had potential, but yeah, it's one hell of a mess. I love the setting and the graphics, and I can live with the 90's dance soundtrack, but the gameplay just doesn't seem thought through.
It's weird, because Compile are good developers, and they must've put down a tremendous lot of work on the graphics alone. I do enjoy it from time to time, but I don't think it's the masterpiece that some claim it to be.
there are certainly dozens and dozens of BAD shmups out there that make the more-than-decent Robo Aleste seem spectacular.
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Zigfried the Trizealot
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I currently own 4 Sega CD shmups:
Android Assault (aka Bari Arm)
Robo Aleste
Silpheed
Sol-Feace
Android Assault is my favorite, and the one I spend the most time playing. Robo Aleste is probably #2. Granted, I think M.U.S.H.A. is a better game, but Robo Aleste is a fine shmup. The only thing I think is a major flaw is the weapon-system. I thought the weapons were really unbalanced. There are times in the game that I simply can't survive w/o the homing weapon, which shouldn't be the case unless you have it all the time.
Android Assault (aka Bari Arm)
Robo Aleste
Silpheed
Sol-Feace
Android Assault is my favorite, and the one I spend the most time playing. Robo Aleste is probably #2. Granted, I think M.U.S.H.A. is a better game, but Robo Aleste is a fine shmup. The only thing I think is a major flaw is the weapon-system. I thought the weapons were really unbalanced. There are times in the game that I simply can't survive w/o the homing weapon, which shouldn't be the case unless you have it all the time.
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that's what I was thinking, too.Damocles wrote:Interesting. This is the first time I've ever heard of anyone disliking Robo Aleste. I thought it was part of that whole MUSHA/Compile infallible complex....
*shrug*
I was surprised to see such dislike of Robo Aleste, on shmups.com of all places. ....well, it's the message board, so anyone can say anything
Robo Aleste is not as cool as MUSHA, (It could have been a lot better if it utilized the SEGA CD's built-in scaling & Rotation) but it's not a bad game. A sequel would have been most welcomed by most hard core shmupers.
Anyway I would have prefered if these were released instead:
MegaDrive/Genesis(CD|32X)
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Dynamite Ducks
Powerdrift - (I guess this is implying for the 32X or SEGA CD because I remember it being released for the Genesis...)
By the way, wasn't Alien 3 released for the MegaDrive?
I remember playing a Demo on my AMIGA & reading in a Mag that it would also be released for the MD back in 1993.
Saturn
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Alien vs. Predator
Contra
Ecco the Dolphin: Saturn
Sonic the Fighters
Virtua Fighter 3
X2
Rayman was released for the Saturn...
Anyway I would have prefered if these were released instead:
MegaDrive/Genesis(CD|32X)
========================
Dynamite Ducks
Powerdrift - (I guess this is implying for the 32X or SEGA CD because I remember it being released for the Genesis...)
By the way, wasn't Alien 3 released for the MegaDrive?
I remember playing a Demo on my AMIGA & reading in a Mag that it would also be released for the MD back in 1993.
Saturn
======
Alien vs. Predator
Contra
Ecco the Dolphin: Saturn
Sonic the Fighters
Virtua Fighter 3
X2
Rayman was released for the Saturn...