I'm still somewhat new to shooters, so this may be a common question. The other day I was playing Castle Shikigami 2 for PS2, and I was playing as Gennojo Hyuga (sp?), the third character from the top on the character select screen. Just for kicks, I put it into TATE mode on my non-TATE TV and turned my controller sideways. To my surprise, Gennojo's special attack had about seven floaty electric spheres of death instead of the usual four.
Is it normal for TATE mode to give you extra stuff like that? The only other shooter I've tried TATE mode on is Ikaruga, and as far as I remember, the game itself was the same. What's the rationale behind making the game easier for those few gamers who have a TV that can be rotated 90 degrees, especially when it's crappy gamers like myself who don't have those nifty peripherals?
Oh, and for the record, I haven't had time to test this out with other characters yet, but I'd almost expect that each of them has an enhanced Mobile Light Force attack in TATE mode.
Castle Shikigami 2 - differences in TATE mode
err....you just picked hyuga 2 instead of hyuga 1, this is done by pressing left/right when highligting a character, hyuga 1 has 4 balls, hyuga 2 has 7, but i think less powerful, balls, the extra versions of chars are not really improved versions, just alternate ones (albeit in sone cases the second version of the char is better than the first, most noticebly kim 2)
as far as differences between tate and yoko modes, the only games i remember hearing that is psikyo ports, alterations of some bullet patterns are made to the yoko mode to be fitting, while the tate mode is supposed to be like the arcade.
otherwise you may just notice a much better picture quality, i think this wont be true for 3D games like shiki 2 or ikaruga.
as far as differences between tate and yoko modes, the only games i remember hearing that is psikyo ports, alterations of some bullet patterns are made to the yoko mode to be fitting, while the tate mode is supposed to be like the arcade.
otherwise you may just notice a much better picture quality, i think this wont be true for 3D games like shiki 2 or ikaruga.
Wow, I had no idea there were multiple versions of the characters. I guess I really am a n00b! 
I had tried it out a second time and the same thing happened, and I'm not sure how likely it is that I hit left or right twice in a row without realizing it. Maybe TATE mode defaults to the other version? I'll hafta figure this out when I get a chance to do some more gaming.
Thanks for your help!

I had tried it out a second time and the same thing happened, and I'm not sure how likely it is that I hit left or right twice in a row without realizing it. Maybe TATE mode defaults to the other version? I'll hafta figure this out when I get a chance to do some more gaming.
Thanks for your help!
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SAM
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Re: Castle Shikigami 2 - differences in TATE mode
Most of us does not have any special equirement. We just put our TV/Monitor sideway down. Some of us just have a spare TV/Monitor kept it in TATE just for this purposes. *Meow*PFG 9000 wrote:What's the rationale behind making the game easier for those few gamers who have a TV that can be rotated 90 degrees, especially when it's crappy gamers like myself who don't have those nifty peripherals?
it is true for ikaruga at least. the yoko modes aspect ratio is a little squished horizontally compared to when its tated. also, in the dc version, stuff is overly sharp and bright in yoko. the gcs yoko is closer to tated mode in the sense of image quality.otherwise you may just notice a much better picture quality, i think this wont be true for 3D games like shiki 2 or ikaruga.
otherwise in the dc version, the yoko mode has less slowdown than in tate, probably just because there are much less pixels to output (gc version is 60fps at all times).