Y-axis: Invert yay or nay?
Y-axis: Invert yay or nay?
A dividing line runs right through the FPS crowd. But on which side stands the majority of players, and what causes the difference in preferences?
I only know one gamer in the flesh who plays with the Y-axis in the default setting, i.e not inverted. So to me, inverters seem more common.
I think the difference has to do with what the players imagines they are controlling when they play. I control the guy's head, so leaning back (stick down) equals looking up for me.
I only know one gamer in the flesh who plays with the Y-axis in the default setting, i.e not inverted. So to me, inverters seem more common.
I think the difference has to do with what the players imagines they are controlling when they play. I control the guy's head, so leaning back (stick down) equals looking up for me.
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Diabollokus
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Depends on the person, If you are seeking a graphical example try http://www.halocharts.com/leaderboards. ... lerbyskill
and check controller layout on the leaderboards you will see that the majority of players do not play inverted for that specific game. (sensitivity and button layout are interesting aswell throughout the different skill ranges)
I think the choice is dependant on the players FPS history, particularly if they played alot of older FPS where the default was inverted + flight sims and stuff are traditionally inverted.
I have a question for anyone here myself
Q: Setting XBOX controller sensitivity to LOW or HIGH, does it really make a difference? You can do this by going into game defaults on your xbox dashboard and changing sensitivity from default medium etc. This is not done ingame. I came across this very long ago and tested it myself yet I found it detrimental to my aim.
Does this affect strafing distance? and/or allow more subtle and controlled 'Jerk' reflex movements. The strange thing is only the best players I know use this...... therefore there must be an advantage or some tradeoff. Technically it should affect button pressing.
and check controller layout on the leaderboards you will see that the majority of players do not play inverted for that specific game. (sensitivity and button layout are interesting aswell throughout the different skill ranges)
I think the choice is dependant on the players FPS history, particularly if they played alot of older FPS where the default was inverted + flight sims and stuff are traditionally inverted.
I have a question for anyone here myself
Q: Setting XBOX controller sensitivity to LOW or HIGH, does it really make a difference? You can do this by going into game defaults on your xbox dashboard and changing sensitivity from default medium etc. This is not done ingame. I came across this very long ago and tested it myself yet I found it detrimental to my aim.
Does this affect strafing distance? and/or allow more subtle and controlled 'Jerk' reflex movements. The strange thing is only the best players I know use this...... therefore there must be an advantage or some tradeoff. Technically it should affect button pressing.
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Super Laydock
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Really depends on the game, and what I feel comfortable with.
For some reason I am leaning towards inverted Y-axis, since it feels more natural to me when playing (I said: feels to me, not: is!) a FPS.
Whenever I play a game were it's not default, I get confused in my first plays and adjust it asap if possible.
For some reason I am leaning towards inverted Y-axis, since it feels more natural to me when playing (I said: feels to me, not: is!) a FPS.
Whenever I play a game were it's not default, I get confused in my first plays and adjust it asap if possible.
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What freaks me out is 3rd person games with an inverted X view axis.
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Super Laydock
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E. Randy Dupre
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I think I play with it inverted, but I honestly can't remember. Despite the fact that I was playing FEAR 2 not five minutes ago - it's one of those things that I don't notice unless it feels wrong.
So, um, yeah. Whatever the default is in FEAR 2.
X axis camera movement in third-person games gets right on my tits. I'll get used to one way in one game, then I'll buy another game that has it the other way around and refuses to let you switch over. Then I'll get used to that, only for the next game to go back the way I was playing in the first one. Refusing to include customisable camera controls in third-person games should be a hanging offense.
So, um, yeah. Whatever the default is in FEAR 2.
X axis camera movement in third-person games gets right on my tits. I'll get used to one way in one game, then I'll buy another game that has it the other way around and refuses to let you switch over. Then I'll get used to that, only for the next game to go back the way I was playing in the first one. Refusing to include customisable camera controls in third-person games should be a hanging offense.
I've never heard of anybody inverting the y-axis of a mouse...why the hell would anybody do that?captpain wrote:Uh, no it's not.kengou wrote:I play FPSes properly, with a mouse, so this question is irrelevant to me.
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I think it kind of depends on what you perceive the control as acting upon:
A regular Y-axis means you're mentally changing the point the camera is aiming at. This makes more sense for me personally since in FPS, mouse or whichever stick you're using to aim with is for aim, and the keyboard/other stick is for movement. Helps to keep them compartmentalized. Incidentally, I think the majority of players who are used to KB/M setups probably prefer a normal Y-axis when forced to use a stick.
An inverted Y-axis is conceptually more similar to tilting your head back -- so the camera is being rotated, rather than the target point being moved. This is somewhat more natural with a stick, since the movement of the stick relates to the motion of the head, and is also much more natural for flight games - not only because cockpits are designed like that, but because in most flight games, changing the POV means that the position and movement of the plane/ship are changed as well. Aiming up in a FPS will never make you move up (unless your character has a jetpack, is swimming, is in noclip mode etc), but in a flight game it does, so you tend to think about the movement of the plane as much as where the turrets are aiming.
A regular Y-axis means you're mentally changing the point the camera is aiming at. This makes more sense for me personally since in FPS, mouse or whichever stick you're using to aim with is for aim, and the keyboard/other stick is for movement. Helps to keep them compartmentalized. Incidentally, I think the majority of players who are used to KB/M setups probably prefer a normal Y-axis when forced to use a stick.
An inverted Y-axis is conceptually more similar to tilting your head back -- so the camera is being rotated, rather than the target point being moved. This is somewhat more natural with a stick, since the movement of the stick relates to the motion of the head, and is also much more natural for flight games - not only because cockpits are designed like that, but because in most flight games, changing the POV means that the position and movement of the plane/ship are changed as well. Aiming up in a FPS will never make you move up (unless your character has a jetpack, is swimming, is in noclip mode etc), but in a flight game it does, so you tend to think about the movement of the plane as much as where the turrets are aiming.

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Because you're accustomed to it? When I push up on the mouse, I look down. It comes as second nature, and I can't play any other way.kengou wrote:I've never heard of anybody inverting the y-axis of a mouse...why the hell would anybody do that?captpain wrote:Uh, no it's not.kengou wrote:I play FPSes properly, with a mouse, so this question is irrelevant to me.
I think this holds a lot of truth. I grew up with Flight Simulator, Wing Commander and X-Wing.Diabollokus wrote:I think the choice is dependant on the players FPS history, particularly if they played alot of older FPS where the default was inverted + flight sims and stuff are traditionally inverted.
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hermosaguy
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I disagree. I grew up with the same games (I whored Wing Commander, loved TIE Fighter (but found X Wing a bit 'meh'), and spent a lot of time on games like Falcon on the Amiga - FPS came later with Doom and Duke Nukem 3D), and even so I don't invert with mouse-based FPSs, only with flight stick-based simulators/combat games.nem wrote:I think this holds a lot of truth. I grew up with Flight Simulator, Wing Commander and X-Wing.Diabollokus wrote:I think the choice is dependant on the players FPS history, particularly if they played alot of older FPS where the default was inverted + flight sims and stuff are traditionally inverted.
To me, flying a plane and pointing a gun are two very different tasks

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Tons of people do it, which is why it's an option in nearly every FPS.kengou wrote:I've never heard of anybody inverting the y-axis of a mouse...why the hell would anybody do that?captpain wrote:Uh, no it's not.kengou wrote:I play FPSes properly, with a mouse, so this question is irrelevant to me.
Re: Y-axis: Invert yay or nay?
Surely you mean the back of his head cause pushing down on the front would make him look downgrovsnus wrote:I control the guy's head, so leaning back (stick down) equals looking up for me.

Inverted is meant for flying games if you ask me.
All errors are intentional but mistakes could have been made.
Re: Y-axis: Invert yay or nay?
People always say that they think of 'pushing' the back of the head down to look up.Michaelm wrote:Surely you mean the back of his head cause pushing down on the front would make him look downgrovsnus wrote:I control the guy's head, so leaning back (stick down) equals looking up for me.
Inverted is meant for flying games if you ask me.
To them, I ask: what about looking left and right?
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