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jpj
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Post by jpj »

RHE wrote: This game is so bad. It's so broken. It's a epic fail, a flop. I'm so bad. I'm the worst designer ever. All I do is crap. I'm so hating on my customers, betraying them and make my self look as I have knowlege about shmups. But I don't know nothing of shumps, I don't even can spell it right. Everybody must hate me. :roll:
serious or sarcastic? :wink:

best of luck with the bug fix
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
RHE
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Post by RHE »

Both? :P

Thanks for wishing me luck.
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Icarus
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Post by Icarus »

RHE wrote:Non score players I quess. :wink:

In fact plenty people approved the game, even at conventions etc. but none of them are dedicaed score players.
Which is the problem. With games of this kind, you should always get knowledgeable, skilled players in to do thorough playtesting, as these kinds of players are likely to look for bugs, exploits and tricks (that may or may not break a game). Getting the random casual player off the street to play ten minutes of the game is not classed as "thorough testing".
RHE wrote:Note, the scoring system itself works, it's just that nobody thought about to ignore checkpoints and go back to chain etc. which is very unusal becasue in every checkpoint based game, you can't ignore them.
In every checkbased-game since whenever, a key exploit of the scoring system is in intentionally dying at a checkpoint with a large amount of possible points available, and repeating ad infinitum. See the R-Type stage7 checkpoint and Image Fight 1-7 checkpoint as two examples.

If you "both know" enough and "care about scoring", as you say, you'd have known that something like this can and will happen. While it is a relatively minor mistake to make, then going and stating that it's not really that much of a problem is both ignorant and a slap in the face to people who support this genre and the work of devs within.

Perhaps you should both utilise feedback in the planning and development stages, and release your work for free first, to refine your technique, before you do the paid premium package route? Because at the moment, you're not likely to get any more custom with the output and feedback you're giving at present.

Just a thought.

PS: Most counterstops that appear in pro releases, like Cave games, Batsugun Special and other older games, are notoriously hard to do, even the somewhat accidental Daifukkatsu v1.0 stage1-5 c-stop. You can't compare those high level c-stops, which take an immense amount of skill, with an accident that appears in the first stage.
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neorichieb1971
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Post by neorichieb1971 »

Can I ask the people here to calm down a bit please?

Firstly, RHE says a patched version is on the cards which is great. Secondly, he is the only developer that comes on this site to listen to all your complaints. I have bought 30 shmups in my time that I hated but I didn't get a chance to voice my opinions to the actual dev team.

The game should have shipped bug free and certain standards should have been implemented into the game. 1 credit = final score etc. I don't think its much to ask for a bug free version next time around. At least you have something tangible in your hands, I have nothing yet.
This industry has become 2 dimensional as it transcended into a 3D world.
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szycag
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Post by szycag »

There's no excuse anymore, if people are dumb enough to buy some retail priced basement-ware just for the delusion of supporting a long dead system then I have no pity for them.
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max.faraday
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Post by max.faraday »

RHE wrote: Wow.

This game is so bad. It's so broken. It's a epic fail, a flop. I'm so bad. I'm the worst designer ever. All I do is crap. I'm so hating on my customers, betraying them and make my self look as I have knowlege about shmups. But I don't know nothing of shumps, I don't even can spell it right. Everybody must hate me. :roll:
Well enough is enough.
I'm a regular visitor of shmup.com ( french site ) and i come here from time to time to read some of the topic, but until now, i never registered.

That was before all those bullshits.

RHE, you should just admit you shit in the fan.

You made a shmup, one kind of game where scoring is just the key to replay value.

What if you had done a street fighter like game with no versus mode ?

So if i understand it clearly, your game is not for scorer ( and when you say that, it came out like an insult ) and the goal is to finish it.

So what, when it's finished ?

Should i put it on a shelf and wait for your next release or should i just throw it away ?

For my part, i think that game does not worth more than a cd-rw, so be it, i will burn it this we, finish it and then go back to a cave shmup.

An original one, of course.
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Hydeux
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Post by Hydeux »

(my last post here)
RHE wrote:Not a drama at all.
Yeah sure, just a line in your program obviously... Good to know YOU can play for scoring tonight...

sigh...
of course it's not a drama...
(has video game ever be a drama ?!? hum, well ok, it sometimes has ! but not really here... :wink: )
You made a really good amateur game (this is not an insult in my mouth !), but most people feel robbed, or at least are disappointed, this is a fact you can understand I think, and the tone you use in your answer make things worse IMO.
(well, writing this, i just imagine YOU as well must be disappointed : months of work, just over-shadowed by this f*** scoring issue...)
Keep on the good work !

Re-reading this : am I getting sentimental ??? (or just getting drunk as Friday night is going on...) Maybe both !
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Post by emphatic »

RHE wrote:I do respect the word of my customers at any time as long as they give me more money.
fixed
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Post by RHE »

Which is the problem. With games of this kind, you should always get knowledgeable, skilled players in to do thorough playtesting, as these kinds of players are likely to look for bugs, exploits and tricks (that may or may not break a game). Getting the random casual player off the street to play ten minutes of the game is not classed as "thorough testing".
Right.
If you "both know" enough and "care about scoring", as you say, you'd have known that something like this can and will happen. While it is a relatively minor mistake to make, then going and stating that it's not really that much of a problem is both ignorant and a slap in the face to people who support this genre and the work of devs within.
The thing is, I know something about pure survival gameplay, and I know something about scoring with instant respawn games. As you're pointing out, I didn't knew about checkpoint exploiting. Know I know.
Perhaps you should both utilise feedback in the planning and development stages, and release your work for free first, to refine your technique, before you do the paid premium package route? Because at the moment, you're not likely to get any more custom with the output and feedback you're giving at present.
I consider this.
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jpj
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Post by jpj »

RHE wrote:Both? :P

Thanks for wishing me luck.
from the people who have played it, it sounds like an otherwise good game, so when you have this issue dealt with, you'll have a decent product :)

p.s. i can't believe no one has said YOU DO NOT UNDERSTAND :P :wink:
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
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Icarus
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Post by Icarus »

RHE wrote:The thing is, I know something about pure survival gameplay, and I know something about scoring with instant respawn games. As you're pointing out, I didn't knew about checkpoint exploiting. Know I know.
It doesn't hurt to ask if you're not sure, of course. And one thing I will note is that checkpoint milking is easily defeated by not awarding extends to the player at all, forcing the player to retain all their lives to finish the game. As long as the game is challenging, of course.

That, and not using Gigawing-like exponential score calculations.
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Post by Plasmo »

Icarus wrote:And one thing I will note is that checkpoint milking is easily defeated by not awarding extends to the player at all, forcing the player to retain all their lives to finish the game.
The only way to prevent people from checkpoint milking is rewarding them with a bonus for each life in stock after the last boss. This way you basically have to no miss the game to get the best score. R-Type Leo is a good example
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Ruldra
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Post by Ruldra »

That didn't stop people from milking checkpoints in Varth.
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Post by Udderdude »

RHE wrote:I finally know the problem of this scoring bug. It's not really a bug, its just that 1(!) enemy at stage 1(!) has a(!) shot, that gives too much score.
That's all it takes to break it. :P
Plasmo wrote:The only way to prevent people from checkpoint milking is rewarding them with a bonus for each life in stock after the last boss. This way you basically have to no miss the game to get the best score. R-Type Leo is a good example
The life bonus also has to be greater than the value you get from checkpoint milking.
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Post by captpain »

I really hope I'm never in a situation where I create a game and somehow delude myself into thinking that when I get essentially 100% negative feedback from the people who are the most knowledgeable people that I have access to, that those people are just being aggressive, hateful, or mean.

I mean, read this sentence.
The thing is, I know something about pure survival gameplay, and I know something about scoring with instant respawn games. As you're pointing out, I didn't knew about checkpoint exploiting. Know I know.
After a year of development, he doesn't know about scoring in the genre he's chosen to spend his time developing.

What. the. fuck.
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Post by RHE »

The feedback is not 100% negative. It's just that a few people crying out load, about a small bug, and these people don't even play the game. People who play the game like it, and currently 1 person of them is diasappointed about the scoring bug.

And I'm not that stupid, of course i know you can use a checkpoint over and over again, to milk the score. But normally players don't do this, and normally they should get too much reward. And that's not even the main problem.

And know tell me, asking someone if he has a hole is his head is not agressive and not mean.
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Post by captpain »

RHE wrote:The feedback is not 100% negative. It's just that a few people crying out load, about a small bug, and these people don't even play the game. People who play the game like it, and currently 1 person of them is diasappointed about the scoring bug.

And I'm not that stupid, of course i know you can use a checkpoint over and over again, to milk the score. But normally players don't do this, and normally they should get too much reward. And that's not even the main problem.

And know tell me, asking someone if he has a hole is his head is not agressive and not mean.
It's not really all that aggressive if you put something out and then when you receive negative feedback, actually try to argue that the problems and issues people have aren't important.

These are the people who are playing your game, and some of them are going to give you the most no-bull intelligent (not necessarily nice but based in knowledge and experience) feedback you're going to get

And I would reeeeally stop saying that's not a bug because it makes you look like you just stumbled off the street drunk into the forums. It's a pretty serious problem, guy.
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Post by RHE »

The rudness comes from people who don't play the game. Thats on thing.
Another thing are the people who play the game, they are either fine with the game or just disapointed. That's no perfect but not all bad.

Currently it's not clarified if its a technical bug or a design issue. In both case I don't see how it makes someone look like drunken.
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Post by captpain »

RHE wrote: Currently it's not clarified if its a technical bug or a design issue. In both case I don't see how it makes someone look like drunken.
Well, alright, you can take issue with people saying "bug" instead of "design issue" but then again people describe slow framerates in FPSes as "lag" because they use it as a catch-all word.

I used drunken because it is such a glaringly huge problem to have in a game that you'd post on Shmups Forum, a place that discusses scoring all the time, and downplaying it is almost offensive to some people, apparently. I mean, you really *could* have said "Oh crap that's a terrible thing to have in my game, I'll get to fixing it" instead of denying that it's much more than a niggling little issue.
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Taylor
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Post by Taylor »

Seriously dude, you need to work on your PR. It’s not nice to release a product and see it trashed, especially when you think the sum of its parts still stands strong, but the solution here is not to talk back to people and try and cover it up. Being able to counter-stop the game on the first level is not a small bug, and you know this.

If you had just waited and watched the thread or asked for more information, responded saying you’re sorry you’ve made a mistake and there will be a recall system soon that would be fine. Instead you have compared yourself favourably to Cave (not a good idea here), downplayed the issue, wrote visibly flustered responses and made every troll extremely happy.
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Post by RHE »

I don't get why people tell me, I'm denying it. I don't deny it at all. I said from beginning, that this score bug, or whatever it is, buffers me. And I also say, I'm offer an solution. For me it's not a huge problem, and for players that play for survival only, it's not a huge problem too. I think its self-speaking, that it is a terrible thing to have in a game, but it doesn't break it as a whole.

I mean we're talking about a smal issue here. Just take your fave game and add such a small bug, now its complete crap?
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Post by captpain »

RHE wrote:I don't get why people tell me, I'm denying it. I don't deny it at all. I said from beginning, that this score bug, or whatever it is, buffers me. And I also say, I'm offer an solution. For me it's not a huge problem, and for players that play for survival only, it's not a huge problem too. I think its self-speaking, that it is a terrible thing to have in a game, but it doesn't break it as a whole.

I mean we're talking about a smal issue here. Just take your fave game and add such a small bug, now its complete crap?
My favorite shmup games don't and wouldn't have "small bugs" that let me counterstop on the first stage. That wouldn't be a small bug... it would be so game breaking and ridiculous that I wouldn't play anymore.
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Post by RHE »

Counter-stop is counter-stop. For me its irrelevant if it happens at stage one or 6. That's depending on taste.
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Post by captpain »

RHE wrote:Counter-stop is counter-stop. For me its irrelevant if it happens at stage one or 6. That's depending on taste.

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max.faraday
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Post by max.faraday »

Those damage control sounds like those of the wiisexs fanboys.
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Post by RHE »

You mean it's not depending on taste?
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emphatic
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Post by emphatic »

I have a bugfix for your game, just put some black electrical tape on the screen where the score is displayed. Now nobody has to think about such a stupid thing as score anymore.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Post by captpain »

RHE wrote:You mean it's not depending on taste?
Well, first of all, a counterstop shouldn't happen. Also, the earlier, the worse, because it means that there's no reason to play the rest of the game more than once. With good scoring, people would be playing it over and over to try to get more points. I mean, unless it's the greatest most revolutionary shmup gameplay ever, there are tons of games that play basically the same for survival.

Secondly, this is not a world class difficult CAVE counterstop, this is an easy trick that gives you infinite points (and infinite lives?).
Last edited by captpain on Fri Jun 19, 2009 10:02 pm, edited 1 time in total.
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max.faraday
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Post by max.faraday »

RHE :Could you just stop trying to have the last word and get to work in order to relase the game and not a beta version ?

Thanx.
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Post by Udderdude »

captpain wrote:(and infinite lives?).
It appears that there's no limit on the number of extends you get from this trick, so yeah, you can get infinite lives. Plasmo mentioned this too.

This of course means it's pretty much pointless to play the game for survival as well. :P
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