Miyamoto talks about Zelda Wii -- Hopes to show it NEXT year

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Miyamoto talks about Zelda Wii -- Hopes to show it NEXT year

Post by gigadrive32 »

Next Legend of Zelda Wii Likely To Support MotionPlus, Possibly Coming Next Year


Shigeru Miyamoto wanted to announce a new Wii Zelda game this year, he revealed at a post-E3 session with journalists. But instead of rushing just to have something "new" for gamers, Miyamoto made a conscious decision to let his team in Japan work on coming up with something new for the next Zelda adventure.

"Basically," he said, "we're doing now is repeated experiments with different styles of gameplay, different level designs, different dungeon designs."

A new Zelda adventure for Wii is "quite far into development," however. Miyamoto hoped to release the new Zelda in 2010, but joked that "it may take a little longer."[b/]

Miyamoto also premiered the first piece of artwork for the next Zelda. I wasn't allowed to snap a photo of the art, however, but it featured a tall, strident looking Link in front of a blazing, fire-encrusted background. A mysterious, spirit-looking character was placed in front of Link and the logo was completely silver.

"We've been sitting down as a team and [talking about] what's the best way to continue this franchise, what can we do with the gameplay to move Zelda forward?" he said.

Part of moving Zelda forward may include supporting MotionPlus. In fact, Miyamoto said it's entirely possible the next Zelda would require the use of Motion Plus. There's a catch in this plan, however.

"The potential for it [Zelda] becoming Wii MotionPlus-only is depending on well Wii Sports Resort sells," he laughed.



http://e3.g4tv.com/thefeed/blog/post/69 ... -Year.html



Miyamoto Wants To Announce New Zelda Next Year
By Luke Plunkett, 8:20 PM on Tue Jun 2 2009


Speaking at a small roundtable conference this afternoon, Nintendo's Shigeru Miyamoto has said that while a new Zelda game for the Wii was not at this year's E3, he hopes to announce it next year.

And to prove he's not kidding around, the series creator brought in a piece of concept art for the game, showing an oldish Link (late teen/early adult) and a woman in a blue dress (presumably Zelda).

He also mentions that he'd love the game to feature Wii MotionPlus for things like swordplay and archery.

So, anyone disappointed by a lack of Wii Zelda in 2009, 2010 might be a little rosier.


http://kotaku.com/5276559/miyamoto-want ... -next-year



E3 2009: Miyamoto Talks Next Zelda
Series creator drops the details during roundtable discussion.
by Lucas M. Thomas

June 2, 2009 - If you were wondering why there was no new Zelda news at Nintendo's E3 press conference this morning, it's because Mr. Miyamoto wanted to save a little something for his own private roundtable. At the closed door, no-photographs-allowed discussion with a select group of journalists this afternoon, the man who created Link dropped details and showed off artwork of the Hero in Green's next iteration.

The next console Zelda adventure will feature a Link who is more mature than ever before, and a swordplay system that is far more advanced than any ever seen before in the series. The game may ship as a MotionPlus-only design, as well, which should give you an idea of the swordfighting scheme Shigeru has in the works.

"Think of Zelda while you're trying some of the archery and sword play in Wii Sports Resort," Miyamoto said.

If the next Zelda were to employ MotionPlus in that way (and it totally will), it would be a significant shift for the property -- and one that may well be the change the franchise needs.

"There are people who think of Zelda more as an RPG with simpler controls, so trying to figure out how to make everybody happy is something that's going to concern me," says Miyamoto.

Stay tuned for more information as it becomes available. And get hyped!


http://wii.ign.com/articles/990/990149p1.html


New Zelda in the Works With More Mature Link

June 2, 2009 at 21:00 PDT – Source: Miyamoto Roundtable


Digg this article
Miyamoto and company are working hard on the new Legend of Zelda, and it might be Wii MotionPlus compatible.

At the Shigeru Miyamoto roundtable tonight, it was revealed that an all-new entry in the Zelda series is in development. While only a small sampling of artwork was shown, it did reveal that the new game will feature an older and more mature Link.

The brains at EAD are still working on many new ideas for the new Zelda, but they hope to include Wii MotionPlus support. In fact, depending on how well Wii MotionPlus works with the game they may make it mandatory. Miyamoto also asked the attendees to think about the new Zelda when playing archery and kendo in Wii Sports Resort.

Unfortunately, the game will not arrive until next year at the earliest.

Jared Rosenberg, Staff Writer



http://www.nintendoworldreport.com/news ... rtid=18699





Hmmmm Zelda Wii, using the full potential of Wii ( unlike Twilight Princess, a GCN game) including the faster clockspeed of the CPU/GPU, the additional RAM (beyond GCN) and most importantly: Motion Plus. All of that... makes me drool. Sadly, I doubt we'll get to play it before fall 2011...not 2010.
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Post by Jockel »

I dunno if Zelda with Wiimotion+ would work.
The waggle in TP was already fucking annoying, and i don't see what 1:1
swordfighting would do for the series. It's not a fencing simulation, after all.
I think Zelda is about exploration, not about swordfighting.
The newer Zelda games just don't feature that emphasis on exploration anymore. :/
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Post by sfried »

Jockel wrote:The newer Zelda games just don't feature that emphasis on exploration anymore. :/
I want a new Zelda without dungeons, or with the overworld as one big "dungeon".
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Post by Etrian »

Why restrict the game from people who want to play it like they've been playing all the other Zelda games in the past?
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Post by GaijinPunch »

Etrian wrote:Why restrict the game from people who want to play it like they've been playing all the other Zelda games in the past?
Fo shizzle.
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Post by ZacharyB »

Uh, I do not think we are the target audience for Zelda any longer.

Just look at how different Twilight Princess is from the first Zelda, in terms of concept.
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Post by GaijinPunch »

ZacharyB wrote: Just look at how different Twilight Princess is from the first Zelda, in terms of concept.
It's not that far off from OOT though.
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Post by gigadrive32 »

Jockel wrote:I dunno if Zelda with Wiimotion+ would work.
The waggle in TP was already fucking annoying, and i don't see what 1:1
swordfighting would do for the series. It's not a fencing simulation, after all.
I think Zelda is about exploration, not about swordfighting.
The newer Zelda games just don't feature that emphasis on exploration anymore. :/
I think many people think the same thing, because Twilight Princess Wii was just a GameCube Zelda with waggle controls tacked on in the last year development. The next main Zelda will have been made from the ground-floor, for Wii, and perhaps also for M+. I'm certain the gameplay engine will be completely new. TP still plays like Ocarina of Time on N64 in many ways, it hasn't fundamentally changed even with waggle in Wii TP.

The new Zelda Wii will make the combat play about 1:1 (or near 1:1) swordfighting. Did you see the swordfighting & archery games in Wii Sports Resort? Also did you see Sony's motion control demo with the swordplay and archery? This is where Zelda is going. It's not because I think so, it's because Miyamoto himself has now said it. I'm sure there will still be a great focus on exploration, dungeons, puzzle solving, in addition to fighting. With that said, it'll probably be 2.5 years before we play it.
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Post by gabe »

Etrian wrote:Why restrict the game from people who want to play it like they've been playing all the other Zelda games in the past?
Because some people grow tired of playing the same game over, and over again?

At the risk of sounding like a fanboy, I trust Nintendo to make good use of their own hardware; creating an innovative experience that stays true to the series' roots.
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Post by Lordstar »

I guess we dont have to buy it if we dont like it. Unless were all wrapped up in Zelda to care about quality. My god free will fucking rocks.
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Post by E. Randy Dupre »

GaijinPunch wrote:
ZacharyB wrote: Just look at how different Twilight Princess is from the first Zelda, in terms of concept.
It's not that far off from OOT though.
Which was exactly the problem with TP: it did absolutely nothing that you hadn't seen done before, and done better to boot. It was Zelda for all those idiots who moaned about the visual design of WW, who wanted OOT2 and nothing more, and it was a bit crappy as a direct result.

That and the fact that the world had no residential areas, other than the main town. What the fuck was that all about?
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Post by antron »

gabe wrote:
Etrian wrote:Why restrict the game from people who want to play it like they've been playing all the other Zelda games in the past?
Because some people grow tired of playing the same game over, and over again?

At the risk of sounding like a fanboy, I trust Nintendo to make good use of their own hardware; creating an innovative experience that stays true to the series' roots.
they really haven't made one for the Wii yet, Twilight was a gamecube game with wii controls.
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Post by UnscathedFlyingObject »

If they don't show it, then it doesn't exist.
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Post by Etrian »

gabe wrote:
Etrian wrote:Why restrict the game from people who want to play it like they've been playing all the other Zelda games in the past?
Because some people grow tired of playing the same game over, and over again?

At the risk of sounding like a fanboy, I trust Nintendo to make good use of their own hardware; creating an innovative experience that stays true to the series' roots.
No, they don't. Gamers like Zelda & they know what the series is like. Change that, and it strips the game and changes it. These are maent to be sequels, you know? Even if they're not directly related, but rather spiritually related, they're meant to follow the same path the Zelda franchise has followed since the 80s.

Adding (I'll just go with...) "accessibility" to new games should be optional. Sure the Wii has the Classic Controller.. but if that gets phased out, and you're FORCED to use the new MotionPlus thing.. it's going to drive people away.
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Post by neorichieb1971 »

Ueda at Sony is the new maestro at this sort of game. Nintendo listen here, You've got old looking graphics with gimmicky gameplay being sold on a franchise name that barely resembles its roots.

Nintendo are almost in check mate.
This industry has become 2 dimensional as it transcended into a 3D world.
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Post by UnscathedFlyingObject »

I'd want to be doomed too if I had 2 machines that print money. However, I have to agree that most Nintendo software belong in the shitter nowadays. Big reason being that most of their games are so shit ass easy that it almost insults my ability to use a controller.
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Post by sfried »

Etrian wrote:No, they don't. Gamers like Zelda & they know what the series is like. Change that, and it strips the game and changes it.
How do you explain Majora's Mask, then? That had to be one of my favorite Zeldas.
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Post by GaijinPunch »

E. Randy Dupre wrote: Which was exactly the problem with TP: it did absolutely nothing that you hadn't seen done before,
If it ain't broke, don't fix it.
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Post by Jon »

sfried wrote:
Etrian wrote:No, they don't. Gamers like Zelda & they know what the series is like. Change that, and it strips the game and changes it.
How do you explain Majora's Mask, then? That had to be one of my favorite Zeldas.
Couldn't agree more.
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Post by gigadrive32 »

E3 2009: What Happened to Link's Sword?
Shigeru Miyamoto says the next Wii Zelda will see an even older Link... and could he be minus a sword?
by Matt Casamassina

June 4, 2009 - IGN's Nintendo Team met with Nintendo's master designer Shigeru Miyamoto at the Electronic Entertainment Expo in Los Angeles this week. The famed creator of the Mario and Zelda franchises spoke about all of the new each series, covered Nintendo's design philosophy, provided a few more details about Pikmin 3 and more. But he also gave us an exclusive hint about the next Zelda for Wii. Exactly what does it mean? We'll let you decide.



IGN: Great seeing you again, Mr. Miyamoto. We know that you have been trying to make your games -- even traditional ones -- appealing to a wider spectrum of audiences. In Hollywood, the same studios might make an R-rated horror movie and also work on a G-rated family movie, specifically targeting two very different demographics. Have you thought about taking this approach with your games and do you think trying to appease all players ultimately dilutes your games?

Shigeru Miyamoto:
I consider myself in some respects a writer and as a creator in that vein, I don't really have anything negative to say about my own work, of course. The work that I do generally is just something that appeals to a wider range. I've produced other games that third and second-party games have developed for us that are, as you would say, focused on one particular audience and I have no problem with that whatsoever. I've done that. As to why we don't do that, as for example, Mario Paint, if we just went and honed it down, that would be a game that could be just for artists. Again, I would never say anything bad, maybe, those writers focused on making something for a specific audience, but, you know, one of the problems we face in the gaming industry is that the gaming population is shrinking. There are less people playing games. And one of our goals is to bring that back up.

Image


For us, the products that we make really just sort of match that goal naturally, so that's why we are taking that route. To further expound upon that, I think that when we are working with other developers, a lot of times they will try to come and make games that are very Nintendo-esque, and that's something that we actually ask them to stop doing. We say, if you're going to make a game with us, try to make something that really expresses your vision and what you would like to do. So we hope in the future to go ahead and work with people to again make games that are maybe more skewed toward an older audience or a more focused audience.

IGN: At your developer roundtable this week, you showed off a single piece of artwork from the next Wii Zelda game. This piece of art has not yet been released publicly, but we noticed that Link appears to have grown to full adulthood. He looks older than he did in Twilight Princess. Is that a correct assumption?

Shigeru Miyamoto:
Well, the story setting for this Zelda is, of course, in a completely different era and Link is older than he was previously. More approaching adulthood. There is one hint. Maybe from the art work you can see that he's not holding a sword.

IGN: Has he lost his Master Sword?

Shigeru Miyamoto:
[Laughing] I just wanted to make sure that you understand we are making it. That's all I'm going to say on that subject.

Image

IGN: Does the game follow the story progression of Twilight Princess or is it something completely different?

Shigeru Miyamoto:
I can't go into details except to say that it's something completely different.

IGN: You just mentioned that the game audience is shrinking and that Nintendo is always looking for ways to entice new players. Is this something that you're thinking about for the new Zelda, too, or is there a separation where that's off limits because the franchise is traditionally hardcore?

Shigeru Miyamoto:
I think we do this with Mario and Zelda as well. When we are working on the plans for them, we are trying to come up with ways where we can satisfy our longtime fans and bring new players into the franchises as well. That's something we're always looking at. However, when I get involved in a title, I focus a lot on more experience and the more advanced gameplay elements. If I get into it, there's a tendency for difficulty levels to ramp up so that's something I really have to watch for myself to make sure that I don't do that.


IGN: Twilight Princess obviously started on GameCube and then came to Wii. We remember you saying that the team wanted to do more visually with the game for Wii, but ran out of time. So can we assume the visuals for this new game will set a new bar for Wii graphics?

Shigeru Miyamoto:
Well, yeah, again I can't say anything in detail about the graphics in-game or anything like that. But I can tell you, as you just pointed out, that Twilight Princess was developed and ran on both hardwares while this new game will be only on Wii, so I think there are some expectations as to what it will be since we are focused on this console.
http://wii.ign.com/articles/991/991714p1.html
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Post by Ed Oscuro »

neorichieb1971 wrote:Nintendo are almost in check mate.
Except for that "rolling in cash" bit, right?

Although the heavy-hitter consoles are doing better as the years go on...they might even make a positive return this year, which is something. Then again, they need many more years like that to be profitable, and by then they'll be trotting out their next machines.
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Post by neorichieb1971 »

Ed Oscuro wrote:
neorichieb1971 wrote:Nintendo are almost in check mate.
Except for that "rolling in cash" bit, right?

Although the heavy-hitter consoles are doing better as the years go on...they might even make a positive return this year, which is something. Then again, they need many more years like that to be profitable, and by then they'll be trotting out their next machines.
Profits are only part of a corperations blessings. You need to keep the cash coming in. Whilst 360 and PS3 have heavily invested in the ways to make great looking HD games. Nintendo are doing something that can much easily be copied, making controllers. I worry for Nintendo because each year they don't go HD, its a year wasted. The company is publicly owned, there is no reason to believe a lot of folk won't just cash in when the company has no new avenues to explore. Can Nintendo afford to make a HD Zelda or Mario with very little experience in the field? They have hardly any 3rd party support. It sounds like a gravy train enroute to train crash to me.

Meanwhile in the other camps, you have Sony and 360 doing quite a lot of new things, exploring technologies and making HD games and now motion controllers. They have exploited Nintendo's innovative approach. I really don't see Nintendo's future as a bleak one, but I don't see it as having the luck a 2nd time around either. They will be an "Also ran" company next time around.
This industry has become 2 dimensional as it transcended into a 3D world.
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Post by Ed Oscuro »

I see no sign that Nintendo's plan of expanding the gaming market into new demographics is even close to being tapped out, while Sony and Microsoft are having to scramble to get a piece of the pie - and they're limited in their market appeal by the still somewhat higher cost of buy-in to the system (and accessories to make the Sony/MS systems more Wii-like are just that, adding yet more to the cost of playing on those systems).

I think we'll be lucky if we can just get third parties to stop releasing shovelware for the Wii in the short term - and that's actually probably a more pressing concern for Nintendo who don't want to be slapped with the label of producers of "you get what you pay for..."
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Post by lgb »

Didn't Miyamoto say that Twilight Princess was the last of its kind?
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Post by neorichieb1971 »

Ed Oscuro wrote:I see no sign that Nintendo's plan of expanding the gaming market into new demographics is even close to being tapped out, while Sony and Microsoft are having to scramble to get a piece of the pie - and they're limited in their market appeal by the still somewhat higher cost of buy-in to the system (and accessories to make the Sony/MS systems more Wii-like are just that, adding yet more to the cost of playing on those systems).

I think we'll be lucky if we can just get third parties to stop releasing shovelware for the Wii in the short term - and that's actually probably a more pressing concern for Nintendo who don't want to be slapped with the label of producers of "you get what you pay for..."
The new demographics that Nintendo are appealing to are not the kind of people that re-purchase games. Sony and MS can afford to chase Nintendo round the industry park, but Nintendo can't chase anyone. Maybe I am just disillusioned and Nintendo have a lot of bait to make us bite in the next few years. But I am really not feeling like I want to bite. Nintendo have made sales on innovation, this E3 they had nothing innovative. They seem to be carrying the Wii by themselves and of course piracy on the format means that about 50% of the installed market are buying games for the system.

The 360 is running out of steam, but at least they are moving forward.

I don't even think the PS3 has touched its potential yet. It has more to offer online, more to offer in exclusive gaming and more to offer in just about every way. Its probably getting cheaper in the next few months. IT will also last a good few years more than the competition.

The fact is with Nintendo, people are starting to "not give a shit" whether Nintendo release a Mario or Zelda anymore. The Nintendo crowd are the kind that expect nothing but are continously "wow'd" by Nintendo's new innovations. But how long before the gimmick wears off and the competition put motion controlling into much more creative ways than just bowling and boxing?
This industry has become 2 dimensional as it transcended into a 3D world.
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Post by E. Randy Dupre »

GaijinPunch wrote:
E. Randy Dupre wrote: Which was exactly the problem with TP: it did absolutely nothing that you hadn't seen done before,
If it ain't broke, don't fix it.
That only works for so long before staleness sets in. Zelda reached that point with TP and Phantom Hourglass, for me.

When Nintendo do bother to mix things up with their franchises, it makes them feel fresh and vital again - the aforementioned Majora's Mask being the prime example.

Even if they don't bother to try and innovate with the structure again, they could at least try to design some new puzzles. Playing through the dungeons in the newer games has been like having an attack of depressing nostalgia - pale imitations of something that once had a real spark of magic, homages to past glories. Oh, it's a hookshot puzzle. Fire an arrow at the switch. You recognise the solution immediately, because you've done it so many times in the past. There's no joy left in that.
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Post by ZacharyB »

E. Randy Dupre wrote:You recognise the solution immediately, because you've done it so many times in the past. There's no joy left in that.
That's one of the things I meant: they can recycle the puzzles because they are making the games for a new generation that has never experienced them before. We're the carrion crows of the video game world now.
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