Guwange - ARC (new)

lgb
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Guwange - ARC (new)

Post by lgb »

Please post scores for this game in the new high score thread. Thanks!




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The new Guwange thread, taken over from chtimi-CLA.
Default everything, autofire is allowed.

Code: Select all

NAME - SCORE - STAGE - CHARACTER - COIN CHAIN

------------------------------------------------------

=SHISHIN=
1.  AST-NEV         - 2141,9069 -  6  - 22,052
2.  mode7           - 1904,8635 - ALL - 15,889
3.  gemant          - 1789,3596 - ALL - 13,745
4.  d-ku CLA        - 1727,0667 - ALL - 17,425
5.  Rob             - 1494,0782 -  6  - 12,707
6.  NTSC-J          - 1344,6456 - ALL -  8,591
7.  Noboru Wataya   - 1001,3874 -  6  - 13,974
8.  Kyper           -  940,1531 -  5  - 11,531
9.  CIT             -  918,8833 -  5  - 12,885
10. MrMonkeyMan     -  868,7014 -  5  - 12,875
11. zakk            -  742,3437 -  5  - 10,895
12. Galdur          -  738,1111 -  5  - 12,120
13. Gion            -  661,2360 -  5  -  6,285
14. Edge            -  643,9318 -  5  - 11,681
15. Trevor spencer  -  632,3755 -  5  -  9,223
16. javel           -  625,7523 -  6  -  6,210
17. winteR          -  557,8457 - ALL         
18. Dennis          -  537,7618 -  6  -  9,509
19. Necronopticous  -  531,8781 -  6  -  6,990
20. neocps2         -  529,0690 -  5                     

=KOSAME=
1.  PROMETHEUS      - 4980,4980 - ALL - 47,079
2.  Azinth          - 2409,4198 - ALL - 10,060
3.  mulletgeezer    - 1769,6690 - ALL - 17,183
4.  Icarus          - 1709,9785 -  6  - 15,266
5.  ArrogantBastard - 1250,5450 - ALL - 15,042
6.  Tvspelsfreak    -  700,6013 -  5  - 11,633
7.  The Coop        -  646,9759 -  6  -  7,558
8.  d-ku BAD        -  564,5107 -  6          
9.  Third_strike    -  319,8621 -  6          
10. jonny5          -  148,0785 -  4  -  3,621

=GENSUKE=
1.  Nemo            - 1199,4494 - ALL - 12,852
2.  clp             - 1174,4073 -  5  - 15,206
3.  GaijinPunch     - 1160,6333 -  6  - 10,756
4.  freddiebamboo   -  922,1684 -  6  -  9,870
5.  Randorama       -  810,0322 -  6  -  9,950
6.  Lashujin        -  759,4462 -  5  - 10,655
7.  hmk             -  525,6478 -  6  -  7,664
8.  Skykid          -  318,1167 -  6          
(I pm'ed the old board holder but never got a reply, so I took a stab)
Last edited by lgb on Tue Jul 27, 2010 8:17 pm, edited 14 times in total.
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PROMETHEUS
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Post by PROMETHEUS »

Thanks for doing this, neat table for a neat game !

Here are links to my replay / video in case someone wants to learn from them or just see them :
* Replay recorded with wolfmameplus99
* Video by JCK
captpain
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Post by captpain »

Finally got around to that replay...

:shock:

Fantastic playing.
What a tense and intense game.

addition: The way the sound goes silent and then "FWOOOSH" for those last boss attacks is so great. Such awesome art direction.
lgb
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Post by lgb »

You. Score. Now.
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third_strike
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Post by third_strike »

Third_strike - 229,5322 - 6

Played 3 credits this today, then:
Stages 1-2-3-4 = playable
Stage 5-6 = impossible

Credit feed until last boss and this is very close one Hibachi.
Cool!
lgb
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Post by lgb »

Which character did you use? And did you actually credit feed for this score?
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third_strike
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Post by third_strike »

Played Kosame and credit feed only after do and note this score.
I don't need cheat for do one score like this :lol:
Cool!
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Skykid
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Post by Skykid »

Stage 1-6 with Gensuke.

Paltry 318, 1167 - but I impressed myself by reaching the last stage after only dedicating about 6 credits since returning the game after a long hiatus.
Gotta get this scoring down.
Always outnumbered, never outgunned - No zuo no die

lgb
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Post by lgb »

Do you both have Coin Chains?

Oh, and I'd rather have scores posted like so:
NAME - SCORE - STAGE - CHARACTER - COIN CHAIN

I don't require it, but it would better than disassembling a post.
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Skykid
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Post by Skykid »

Sorry mate, I'll try to grab the coin chain next time. It wasn't much. It's hard enough trying to catch the score before the continue screen comes up!
Always outnumbered, never outgunned - No zuo no die

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PROMETHEUS
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Post by PROMETHEUS »

Especially then all of the digits are written in kanji instead of regular numbers!
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lgb
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Post by lgb »

If you don't have Coin Chains, it's not exactly a problem. I was just wondering.

If you need it, Mode7's Guwange FAQ has a section on which parts of the high score screen mean what, and a quick reference of the characters for numbers.
clp

Re: Guwange - ARC (new)

Post by clp »

clp - 1057,9205 - 6 - 13,152 - Gensuke .
luckily paused it before the kanji fest scoreboard came up :D
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wiNteR
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Re: Guwange - ARC (new)

Post by wiNteR »

winteR - 557,8457 - ALL - Shishin - ???
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azinth
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Re: Guwange - ARC (new)

Post by azinth »

Azinth - 585,2313 - 6 - Kosame - 6,437

The best I've managed so far. Nubbish hits/deaths everywhere, but I kept my chain until stage 4 at least.
clp

Re: Guwange - ARC (new)

Post by clp »

clp - 1174,4073 - 5 - 15,206 - Gensuke

I have a pic if its required .
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azinth
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Re: Guwange - ARC (new)

Post by azinth »

Azinth - 703,0140 - 5 - 9,295 - Kosame
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Re: Guwange - ARC (new)

Post by azinth »

-

FYI, my name appears on the scoreboard twice. :o

EDIT:
Azinth - 1037,4529 - 6 - 8,711 - Kosame
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jonny5
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Re: Guwange - ARC (new)

Post by jonny5 »

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jonny5 - 148,0785 - 4 - 3621 - kosame

just got this game last week so im still getting used to the scoring system....i had been using shishin and maxing out at like 600k...usualy dying on the 2nd boss :oops: or early in the 3rd stage....lucky if i could chain the first stage through to the second, if that, most runs

this run was like my second with kosame....i like her speed a lot more....chained up to just before the 3rd boss.....first time i made it to the 4th stage....it was a total zen run though....i kinda came back into my head on the 3rd stage when i got hit for the first time(stupid cat spider :x )....i love it when i have those random god runs....i get so excited :lol: .....completely fell apart on the 4th stage and proceeded to die quick

great great game....glad i finally gave it a chance :D
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azinth
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Re: Guwange - ARC (new)

Post by azinth »

Azinth - 1418,2972 - 6 - 10,060 - Kosame

I think it's time for a break. :evil:
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azinth
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Re: Guwange - ARC (new)

Post by azinth »

Azinth - 1921,0151 - 6 - Kosame

Image

Hell YES now that's what I'm talkin' about

.inp file for lagless MAMEp99 if anyone happens to care :wink:
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PROMETHEUS
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Re: Guwange - ARC (new)

Post by PROMETHEUS »

hey good job Azinth keep going!
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Ruldra
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Re: Guwange - ARC (new)

Post by Ruldra »

Ruldra - 212,8225 - 5 - Shishin - 3,426

Why everyone has huge scores in this game? This is by far my best score but it's so mediocre when compared to you guys.

The 3rd boss takes too long to enter the screen and my chain always breaks there...any tips on how to keep it?

Also, some help to write my name in katakana would be appreciated.
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Aru-san
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Re: Guwange - ARC (new)

Post by Aru-san »

Ruldra wrote:Ruldra - 212,8225 - 5 - Shishin - 3,426

Why everyone has huge scores in this game? This is by far my best score but it's so mediocre when compared to you guys.

The 3rd boss takes too long to enter the screen and my chain always breaks there...any tips on how to keep it?

Also, some help to write my name in katakana would be appreciated.
You have to do some bullet stalling if you want to keep your chain. That's as simple as using your spirit to keep a bullet on screen until the boss appears to the point where the skull meter starts decreasing slowly (as per usual during boss battles).

From the looks of your name, I think るるどら would suffice.
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Ruldra
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Re: Guwange - ARC (new)

Post by Ruldra »

Google translates that as Ruru Gong :lol:

I watched NEV's replay but I don't understand how he gets 1000 coins so early in the game (before he enters the house in the first stage). What exactly is he doing to get more coins?
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xorthen wrote:You guys are some hardcore MOFOs and masochists.
This is the biggest compliment you can give to people on this forum.
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azinth
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Re: Guwange - ARC (new)

Post by azinth »

Ruldra wrote:
I watched NEV's replay but I don't understand how he gets 1000 coins so early in the game (before he enters the house in the first stage). What exactly is he doing to get more coins?
To get the maximum amount of coins, you should be shooting all of the small foot-soldiers/bats/barrels and whatnot with the forward shot and scooping up their coins with the shikigami, as well as cancelling bullets shot out by larger enemies. Also make sure to keep your skull meter as high as possible throughout, since that determines the value of the coins you get.

I don't know if you are already, but I'd also recommend playing with autofire, since it allows for quicker switching between shikigami and forward shot. Plus boss milking is kind of impossible without it. :P
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Re: Guwange - ARC (new)

Post by Ruldra »

Ruldra - 408,2835 - 5 - Shishin - 5128

Okay, I think I'm getting the hang of this :) Thanks for the tips.
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mastermx wrote:
xorthen wrote:You guys are some hardcore MOFOs and masochists.
This is the biggest compliment you can give to people on this forum.
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azinth
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Re: Guwange - ARC (new)

Post by azinth »

Tiny improvement but might as well post:

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Azinth - 1997,4947 - 6 - Kosame - 17,187

Lost my chain at the oxen-cart section due to a mistimed bomb. If not for that I would've easily broken 20mil. Goddammit. :x
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Re: Guwange - ARC (new)

Post by PROMETHEUS »

azinth wrote:Lost my chain at the oxen-cart section due to a mistimed bomb. If not for that I would've easily broken 20mil. Goddammit. :x
Just in case you didn't know already there is a special chaining rule for that section : if you just use your shot to hit the "oxen-carts", each shot hitting one of them replenishes your "skull meter" by 1, meaning that you can fill it up in 1 second and keep it filled up by just shooting continuously while moving wherever you want (in the rest of the game the shot only refills the "skull meter" by 1 for each *kill*, not hit).

I think it's also possible to lose your chain in that part by bombing too late, is that what happened ?
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azinth
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Re: Guwange - ARC (new)

Post by azinth »

Watching the replay, it's actually because I swept the bomb in front of me to take out the final wave of carts. I didn't take into account that this would leave me at the barren stretch right afterwards with a dying meter and no enemies to chain off of. Now I just feel like a moron. :oops:

On a related note, is there some kind of feasible way to dodge that part without bombing? SWY does it in his counterstop run. The fluid/effortless way in which he moves through makes it seem like the pattern can be memorized, but I haven't really looked into it.
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