Enabling V-Sync for old 2D Shooters in WinXP & Vista...

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ST Dragon
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Enabling V-Sync for old 2D Shooters in WinXP & Vista...

Post by ST Dragon »

I tried a few old 2D PC shooters like Kamui in Windows XP Pro SP-3, but I noticed a very irritating tearing effect as the game scrolls.

I'm using a 19” TFT/LCD Monitor @ 1280x1024, 60HZ, GeForce 8800GT 512MB & the latest 182.50 Drivers in WinXP. Kamui and most of these old 2D shooters is displaying @ 640x480, 59-60HZ.

There is an option in the Display menu to force enable V-Sync & Triple Buffering, but it seems to only have effect in Direc3d & OpenGL games.

I enable V-Sync in Riva Tuner Direct 3d / Direct Draw settings, but the annoying tearing persists.

I also tried to set the monitor refresh rate to 60HZ in the DirectX Diagnostic Tool (Override DirectDraw Refresh Behavior) but with no effect.

Is Kamui & all these older 2D PC shooters using an older version of Direct Draw thus RivaTuner is not having any effect on it?

So, is there any way to globally enable V-Sync in every 2D game in WinXP?
Saint Dragon - AMIGA - Jaleco 1989

"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
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