Trouble Witches

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nekich
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Post by nekich »

Oh-kay, there's a now a 1.13 patch. Don't know what it does though.

Also, TWAC loktests had begun (or there was only one on July 25th, i don't know).
Gwyrgyn Blood
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Post by Gwyrgyn Blood »

Can't tell any differences with any of the new patches, probably just bug fixes. Aqua still sucks so nothing new there.

Edit: Okay, found one change. The Barrier spell card's duration was cut down to like 1/10 of the original duration, making it basically the most worthless spell card in the game even more than it was already.

Anyone else notice their barrier button being finicky too? I was getting some weird double-tap like effects while playing. Doesn't seem to be my stick either.
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P_HAT
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Post by P_HAT »

Edit: Okay, found one change. The Barrier spell card's duration was cut down to like 1/10 of the original duration, making it basically the most worthless spell card in the game even more than it was already.
awsom :x
nekich
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Post by nekich »

Edit: Okay, found one change. The Barrier spell card's duration was cut down to like 1/10 of the original duration, making it basically the most worthless spell card in the game even more than it was already.
Well that sucks. Not that it would help me if it was the other way around though.
Gwyrgyn Blood wrote:Aqua still sucks so nothing new there.
Apparently, Japan thinks otherwise.
http://www.nicovideo.jp/watch/sm3890036

I believe it's v1.10, but can't tell which difficulty.
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Post by Gwyrgyn Blood »

nekich wrote: Apparently, Japan thinks otherwise.
http://www.nicovideo.jp/watch/sm3890036

I believe it's v1.10, but can't tell which difficulty.
I think it's the third difficulty, which is the 'everything is really fucking fast' difficulty. Haven't played to that stage on anything other than the Normal difficulty though. But no, Aqua does suck. She's slower AND weaker than Pril. The only thing she has is a slightly longer bullet shield which means, in theory, she can cancel more bullets for more coins. However she slows down EVEN MORE doing this, so half the time you can't even get from the top of the screen to the bottom to kill enemies that are there. She also just flat out can't move fast enough to react to shit like Boss 3 when it is moving at high speed.
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P_HAT
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Post by P_HAT »

woot, fast boss killing.
nekich
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Post by nekich »

Gwyrgyn Blood wrote:
nekich wrote: Apparently, Japan thinks otherwise.
http://www.nicovideo.jp/watch/sm3890036

I believe it's v1.10, but can't tell which difficulty.
I think it's the third difficulty, which is the 'everything is really fucking fast' difficulty. Haven't played to that stage on anything other than the Normal difficulty though. But no, Aqua does suck. She's slower AND weaker than Pril. The only thing she has is a slightly longer bullet shield which means, in theory, she can cancel more bullets for more coins. However she slows down EVEN MORE doing this, so half the time you can't even get from the top of the screen to the bottom to kill enemies that are there. She also just flat out can't move fast enough to react to shit like Boss 3 when it is moving at high speed.
I think i'll cry a bit now - i've used Aqua since the first version.

Speaking of which - what about the 4th witch? What's her story?
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Post by Gwyrgyn Blood »

I think Aqua might be usable if you really did a lot of dead memorization on a few spots. But there's just some notable places where it's really stupid hard to get through with her. Boss 3 just rapes her flat out because of how fast it moves... you pretty much have to memorize its patterns. Another annoying spot is in Stage 3 when the enemies attack from behind... if you use the rear-attack spell card early, the last group of enemies from behind are extremely difficult to maneuver around so you pretty much have to blow another spell card, or use the back-attack later than normal.

I was a bit suspicious about that video since Aqua seemed to be moving so fast. Turns out at least on the hardest difficulty, her normal movement speed is increased.

Sies seems pretty good anyway. She has a fast movement speed and maybe the strongest attack in the game. Barrier lasts a decent while too. Seems like she might be the better of herself and Yuki although I don't play either of them enough to say really.
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Motorherp
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Post by Motorherp »

I've taken this game into work with me for when I need a breather so I've started playing it again. Anyway I came across something I've never seen before. So you know how if you grope the little shop girl too much she runs away and the big angry shop girl pops up to shoo you out of the shop? Well I've no idea how I did it but I was playing earlier and when I entered the shop I was greeted by the big shop girl instead of the little shop girl. I was even able to slap her on the noggin with my wand to gain hearts with her (although she's harder to please, you get less hearts than with the little girl). Anyone else has this before? I've no idea what difference it makes, tbh I still haven't figured out what earning hearts with the shop girls gives you either.

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Post by Gwyrgyn Blood »

Yeah as best I can tell the other shop keeper just randomly shows up some times. According to the web site, the difference is that she doesn't know the prices that well so she might randomly change them around a bit.

But honestly I don't know if there's really anything like that or not, or if it's just random or whatever.
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joeboto
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Post by joeboto »

i got the shopkeeper 2 times on stage 1 today. greeted by the brown girl on the 2nd one though. :( still can pet her head anyway. :P

anyone know what will happen if we keep the 'love bar' at max?
It is to us a sufficient body in which, fairies and it is packed and can group of play.
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sfried
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Post by sfried »

joeboto wrote:i got the shopkeeper 2 times on stage 1 today. greeted by the brown girl on the 2nd one though. :( still can pet her head anyway. :P

anyone know what will happen if we keep the 'love bar' at max?
H-scene commences and you get an extra credit.../jk
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sfried
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Post by sfried »

On the side note, is Trouble Witches 2 technically "Episode 2"?
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joeboto
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Post by joeboto »

probably. since there are no trouble witches : episode 2.

first time got to stage 4 boss today. first glance, gradius V stage 1 boss. dunno what she did though, died after 5 secs. >_<

btw, stage 3 boss got me hard there. the way that 'snake' go seems random, sometimes zig zagging around me, sometimes straight. either way, i lost 2 lives there. :x
It is to us a sufficient body in which, fairies and it is packed and can group of play.
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rtw
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Post by rtw »

nekich wrote:Oh-kay, there's a now a 1.13 patch. Don't know what it does though.
Where did you learn this ? I found the patch by changing the link to the 1.11 file.

rtw
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RackGaki
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Post by RackGaki »

Currently, the patch is at the top of the "download" page. There also seems to be plans for a version 1.20. So far, all I have found is that it will add a new spell card with fairies.

Great game, though. Can't wait to see what's added in the future. The stage 3 boss is a pain for me so far, especially when she sits still for a moment, and charges straight at you. If I'm not moving at the moment she charges, I get hit almost every time.
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Post by Gwyrgyn Blood »

Boss 3 is a massive pain with Aqua, not that bad with the others though. The pattern where it pauses a bit is really easy though, it will charge directly for you after the flash. You can make it trail off downward so you can nail it for a ton of damage during that pattern. The other patterns are more annoying since a lot of them look the same and the boss can move REALLY fast when its life gets low. Honestly I think it's the worst boss in the game just because of the number of cheap deaths it causes.
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Post by emphatic »

Does someone know if there's a command line you can add to your shortcut to skip the "setup" screen each time you want to start the game?
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crack-binge
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Post by crack-binge »

Love this game it's a bit easy though.

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Cleared on the fifth try. Middle difficult I think. I don't read jap so I don't know for sure that is even the difficulty i'm choosing. [/img]
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CStarFlare
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Post by CStarFlare »

Is there a strategy/scoring guide for this? I don't think I quite understand everything that's going on but it's a ton of fun regardless.
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Post by crack-binge »

CStarFlare wrote:Is there a strategy/scoring guide for this? I don't think I quite understand everything that's going on but it's a ton of fun regardless.
I think there is something to do with the spell cards and the gold coins thingy-majig. I don't really know yet, i just when for the 1cc.
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Post by Gwyrgyn Blood »

The main way to score is to maximize the number of bullets you cancel to get gold, then use gold to buy as many spell cards as possible. Use the spell cards to turn enemies into Star Coins when you kill them. You want to use as many spell cards each stage as possible, as getting Star Coins is very important for your score, and gives you more gold to buy more cards. You also get a bonus just for using spell cards at the end of the stage.

End of stage bonus is where a lot of your points come from, something like 60-70% of your score. Here's how it breaks down:

Star Coin Counter x 500pts - Very large bonus, and you build the counter over the course of the game. Dieing drops the counter by a bit.

Life Bonus x 10000pts - A fairly small bonus, but you get 10k for each spare life you have at the end of each level.

Spell Card Bonus x 20000pts - You get 20k points for each spell card you use during the stage. So try to use as many as possible.

Gold Bonus x 5pts - You get this based on the total amount of gold you pick up during the stage, I believe.

No Miss Bonus - A flat 300k points for this one, I think? It's very important to get this for big points.

So a big part of scoring in the game is not dieing, since you will lose the no-miss bonus, some of your life bonus, and part of your star counter bonus. The other part is simply maximizing the number of spell cards you use and maximizing the number of enemies you kill with each one.

End game bonus is a little different too. You get 200k for each life left over, 100k for every spell card you used in the game, and 4 for each gold coin you have left.
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adversity1
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Re: Trouble Witches

Post by adversity1 »

So this game is apparently coming out for the arcade in July according to Arcadia magazine?
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Re: Trouble Witches

Post by Gwyrgyn Blood »

Yeah I was stupefied to find out it wasn't even in arcades yet. They showed it what... AOU2007 I think? Maybe they are doing a major overhaul or something, but last we knew the only real change was two new characters.
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Dave_K.
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Re: Trouble Witches

Post by Dave_K. »

adversity1 wrote:So this game is apparently coming out for the arcade in July according to Arcadia magazine?
Are you sure? Poolchamp has had some up for sale since beginning of last month on Type X2, or are you talking about a Trouble Witches 2 version being released?
cfx
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Re: Trouble Witches

Post by cfx »

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Last edited by cfx on Thu May 29, 2025 9:06 am, edited 1 time in total.
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adversity1
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Re: Trouble Witches

Post by adversity1 »

They had this in at Alpha Station today. Gave it a try, wasn't into it. Maybe it's to other's tastes.
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bucklemyshoe
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Re: Trouble Witches

Post by bucklemyshoe »

requesting more vids
Gwyrgyn Blood
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Re: Trouble Witches

Post by Gwyrgyn Blood »

Footage is on Nico:
http://www.nicovideo.jp/watch/sm7531275

Obvious Changes
- New Title/Select screens. No more difficulty select at all???
- Stage layouts mostly the same as the latest PC version but many new enemy types show up.
- Diffculty is cranked up to insane levels. Imagine trying to play Guwange if it had Ultra Mode. That's kind of what this looks like. Is there an easier difficulty mode?
- Tons of new unique bullet graphics, tons of patterns changed.
- Shittons more bullets around in general. Lots more 'Solid' bullet types around too (stuff you can't cancel).
- Seis is no longer a playable character. Maybe unlocks later?
- Familiar Spell Cards seem to be gone. They just give you the special attack now instead. This actually makes Spear useful now.
- Rainbow Homing Shot and Barrier spell cards are completely gone.
- Store now shows you what the spell cards do before you buy them.

- Bullets canceled while using a Spell Card all turn into Star Coins. So the Star counter shoots up much faster.
- All Bullets shot by enemies are canceled while using the Spell Card now, you don't need to Barrier them. More like ESPGaluda.
- Star Counter maxes out at 2500. Still lose 25% on death.
- Star Coins become gigantic when counter is maxed. Worth 2,000pts per coin (instead of 1,000 as normal). This may remind you vaguely of another recent horizontal shooting game involving a witch.

Bosses:
- Timer is missing. Hopefully it's just hidden now or something.
- Tons more bullets coming out of bosses in general.
- More bits that shoot stuff on Boss 1. Now has a second form that just spits out a few extra bullets.
- Boss 2 bullet patterns changed almost completely.
- Boss 3 occasionally faster (WTF?). Has a second form that spits out a LOT of extra bullets. Seems to have a search light now or something.
- Boss 4 has second form that spits out an insane number of bullets.
- Boss 5 difficulty is through the roof. Now has Black Heart style bullet patterns in both forms. Piercing shots can't be slowed down at all. Has a lot more life. Seriously guys, this boss was hard enough before.
- Boss 6 is mostly the same. Sword patterns are far less retarded now, much more visible and they don't spawn right on top of you. New second form that shoots some funky patterns but not especially notable. Final form is pretty much the same as before.
- Final Boss has lots of new patterns. First form has a lot of fast aimed shots and fast fireballs now. Second form now has extremely dumb, fast patterns. Third form (shoop-da-woop) is missing entirely. Last form now has a second life bar segment but no idea what it does.

Scoring:
- High scoring during the stages in general because there are a lot more bullets and star coins.
- Star Coins only worth x100pts at the end of the stage.
- Gold now worth 10pts each at stage end but only gives you bonus for how many you currently hold.
- Life Bonus now worth x100,000pts per left over life. No-Miss bonus still 300,000.

End Game Bonus:
- 3,000,000pts for clearing the game.
- 1,000,000pts for each life remaining.
- x20pts per gold remaining.
- x200pts per Star Coin remaining.


- Most everything is worth a lot more points. Unless the score magically grows another digit I would actually be surprised if nobody managed to counter stop the game. 60m+ seems pretty normal for a 'barely' clear.

Overall:
+ Looks much nicer and more complete. Can't argue with new characters even if one has intolerably awful voice.
+ Stage end bonus seems to be a considerably smaller portion of your score because you can score like absolute crazy during the stages.
+/- Difficulty is much higher. No 'easy' mode.
Last edited by Gwyrgyn Blood on Thu Aug 06, 2009 6:32 pm, edited 2 times in total.
cfx
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Re: Trouble Witches

Post by cfx »

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