RuffNEC wrote:is the Death Smiles Xbox 360 ported by the same Company that did DDP
DOJ ?
Hope not. the starting loading times were a mess....
DDP BLEX is from 5pb, a company which produces dating simulations mainly. They will also release Ketsui.
those nuts... they would better continue to produce dating sims
Yeah, you're right. Let's not have any CAVE shmups ported to the 360 at all.
Crying about the PS2 port of DOJ? Fuck's sake, DOJ and Galuda were ported by Arika. Tested and proven to be arcade-perfect (minus the loading times; look at the incredibly minor hardware they had to port it to...). You want garbage ports, check out Mushi and Ibara...
5-10 seconds = bad loading times for a sprite-based game on PS2? News to me.
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
I don't think anyone is moaning about the Arika ports. Anyway, you can practically eliminate the short loading times in those ports by installing them to a HDD.
GaijinPunch wrote:
You obviously don't know Atlus very well.
I sure don't know much about Atlus; why is it that you think DDP is not going to be released on XBL?
because atlus have the rights to it, as they do with guwange and esprade
Well ok, so you don't think that Atlus would be ok with putting one of their games up on XBL?
BIL wrote: ↑Sun Jun 02, 2024 11:01 pm
Imagine a spilled cup of coffee totalling your dick and balls in one shot, sounds like the setup to a Death Wish sequel.
CAVE is working with Atlus on their Megami Tensei MMORPG right now. It's not like there's bad relations between them. I don't see what would stop DDP from going on Xbox LIVE.
adversity1 wrote:CAVE is working with Atlus on their Megami Tensei MMORPG right now. It's not like there's bad relations between them. I don't see what would stop DDP from going on Xbox LIVE.
The prospect of XBLA being flooded with perfect conversions of Cave's back catalogue should be enough to put the shits up any PCB owner. It probably won't happen, but I think it would prove to be a healthy dose of reality for the PCB snobs if it did. Commercially, it seems like a bit of a no-brainer, but as we have seen in the past, logic rarely dictates this industry.
bcass wrote:
The prospect of XBLA being flooded with perfect conversions of Cave's back catalogue should be enough to put the shits up any PCB owner.
Not really, as none of them would be perfect. Just look at the recent X360 ports - DDPDOJBL is an ugly, glitchy mess (so horrid it had to be recalled by the developer!), and in Deathsmiles the slowdown is all messed up (if you don't understand the significance of this, then you don't play these games seriously).
bcass wrote:
It probably won't happen, but I think it would prove to be a healthy dose of reality for the PCB snobs if it did.
Most people I know who buy PCBs tend to do so in order to compete on an even field and experience the game as it was meant to be experienced. That's the only reason why I buy them. Perhaps you don't know or understand that, but in any case please refrain from the needless vitriol.
how do you know for sure the slowdown is messed up in the 360 port?
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
Strider77 wrote:how do you know for sure the slowdown is messed up in the 360 port?
I played the DS and DSMBL PCBs in depth, and I simply watched the recent vids of the X360 port posted on youtube. It's quite easy to see the slowdown is the same or worse than the Mushi PS2 port, in terms of accuracy. More details on this can be found on the cave-stg forums.
I really hope they don't mess this up. MBL is way out of my budget, although the original Death Smiles isn't. If they can get even remotely close it'll save me hundreds of dollars.
The reduction of slowdown in the console version of Death Smiles could be intended by Cave...they are handling it after all, and on capable hardware. It could be a form of rank not tied to player deaths. Experienced players who know the patterns would encounter a game that scales and demands more. (movement proficiency, reaction time)
Could be crazytalk, but I'm sticking with that idea for now
It's quite easy to see the slowdown is the same or worse than the Mushi PS2 port
was curious... that's close enough for me. i'll at least try the 360 port before I lay out the cash on the PCB.
my only real issue with mushi on the PS2 was the horrible filtering and interlacing. so I got the PCB..... same with Ibara.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
Yeah, no 360 ports at all of Cave games would be nice due fucking shitty tentacle rape hentai company doing the ports! Fuck that, it would be better without 360 ports at all because PCBs are better!
I'm still not convinced that every single bit of slowdown in every single cave game was on purpose and wanted by the developers (cave).
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
It doesn't matter if the slowdown was wanted or intended by Cave or not. It's in the arcade games. So any deviation from that in the ports creates an inaccurate experience (and archive) of the original games, and more importantly, an uneven playing field in competitive play. Granted, if you don't care about competing in high score charts with these games, then this is likely of little importance to you. For someone like me who only plays these games to compete in high score charts, this is an extremely important aspect of the ports - arguably the most important one. Particularly since the recent SH3 games have so much slowdown (of varying speeds), and so much of the high level scoring depends on perfect timing with that slowdown.
It's akin to having the timing off in many parts of fighting game ports (combos, etc) - the casual gamer won't notice or even care, while the guy who plays it seriously will be incredibly disappointed.
I'm not arguing against your point.... I agree. It's just not a huge deal when compared to the cost ect for alot.
Folks can still be compete high score wise... it would just be high scores within two different circles.
this port looks close enough for me to forgo the 1000 dollar purchase for now. it might change after some hands on ect.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
EOJ wrote:For someone like me who only plays these games to compete in high score charts
So, what high score charts are you on?
There's a difference between a port being bad like Mushi, and a port being horrible and game breaking like DOJBLEX. This is Cave's game and Cave's doing the port. They're not doing it for the "people who play to compete in high score charts", they're doing it to profit from releasing a console edition to a much wider audience. The people who compete already own the PCBs. It is disappointing that you're wanting an accurate port when you have full access to MBL. That doesn't make any sense.
Point is, a lot of people don't have access to them. And games quickly get depopulated when a newer release happens, like MBL. Financially it's difficult to keep up with, as people seem to just move on. It's difficult for people to be "casual gamers" at a game they've never had access to before, to know the difference between consolized and console ports.
I was under the impression that you owned MBL, my bad.
Strider77 wrote:I'm not arguing against your point.... I agree. It's just not a huge deal when compared to the cost ect for alot.
Folks can still be compete high score wise... it would just be high scores within two different circles.
this port looks close enough for me to forgo the 1000 dollar purchase for now. it might change after some hands on ect.
well said
for the price of the game, and the work that's gone into it, you can't really complain.
for the atlus thing: i just don't think they give a shit about the genre anymore. it would be nice to see DDP on xbox live, but HD-ing it up, the network code, etc etc, i think you would only see that from a company who are still passionate about our niche market.
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
bcass wrote:
The prospect of XBLA being flooded with perfect conversions of Cave's back catalogue should be enough to put the shits up any PCB owner.
Not really, as none of them would be perfect.
They would be perfect if Arika handled them.
EOJ wrote:
bcass wrote:It probably won't happen, but I think it would prove to be a healthy dose of reality for the PCB snobs if it did.
Most people I know who buy PCBs tend to do so in order to compete on an even field and experience the game as it was meant to be experienced. That's the only reason why I buy them. Perhaps you don't know or understand that, but in any case please refrain from the needless vitriol.
You say vitriol, I say opinion. You don't have to take it personally. The comment wasn't directly aimed at you, unless of course you consider yourself a bit of a snob, you know, one of those people who considers themselves and their opinions to be superior to those who do not collect PCBs. I was an 80s kid so am patently aware of the value of actual physical coin-ops. Of course I understand the need for accuracy, but nobody round here can deny the pure unadulterated snobbery of some of the PCB owners on this forum (not necessarily you).
EOJ wrote:For someone like me who only plays these games to compete in high score charts
So, what high score charts are you on?
There's a difference between a port being bad like Mushi, and a port being horrible and game breaking like DOJBLEX. This is Cave's game and Cave's doing the port. They're not doing it for the "people who play to compete in high score charts", they're doing it to profit from releasing a console edition to a much wider audience. The people who compete already own the PCBs. It is disappointing that you're wanting an accurate port when you have full access to MBL. That doesn't make any sense.
Still hoping for the best, though.
I'm sure there will be plenty of people competing on the Leaderboards.
EOJ wrote:It's akin to having the timing off in many parts of fighting game ports (combos, etc) - the casual gamer won't notice or even care, while the guy who plays it seriously will be incredibly disappointed.
I can empathize, somewhat. The Gamecube port of Ikaruga always throws me off because the music starts a split-second later, and a lot of my techniques, even on stage 1, are cued by certain parts of the music.
Funny story about that: There was one time, on the third stage, when I released the homing bullets a second too early (premature ejaculation, har har) at what I thought was the beginning of the fight. The sound effect caused a glitch which stopped the boss music as soon as it started, leaving me to a very un-musical and un-coordinated battle with the boss everyone loves to hate.
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.