bsidwell wrote:Momijitsuki wrote:Don't use Anex as your emulator, use T98-Next instead.
How? It uses a different ROM format.
Not that I'm aware of. I use the same ROM in both emulators, and it works fine. In Next, load the ROM in the third slot down, and press the power button. Easy.
Then again... what filetype are your ROMs? They
should be .hdi...
Also, regarding scoring: Your dream meter is paramount and is your #1 priority when it comes to scoring. There is no PoC vacuum in this game like there is in the later games, so unless your strategy is to spam bombs (which is also detrimental since it lowers your dream meter and therefore lowers your MAX point item value). Even at the bottom of the stage, you collect the maximum point value of point items just as you would at the top at MAX Dream. Make sense? When you are at maximum Dream value, there is no need to get up as high as you can for more points; it is the same wherever you go.
Also, grazing. It may cap at 999, but the score counter certainly does not-- you'll gain points just as you would if the graze counter were still going. This is especially important in Extra stage, since some of Alice's cards are great for point milking.
The first two stages are pretty straightforward, I shouldn't have to explain those.
Stage 3 Alice is easy when you remember her patterns and for the love of god, do NOT shoot when she has that barrier up! You'll save yourself a lot of trouble by just simply grazing what she throws at you until her barrier goes away.
Oh, and you're better off making sure you fight Mai (the loli dressed in white, looks similar to Merlin Prismriver) in the Stage 4. Yuki (the one that resembles Marisa, or at least, that's what she looked like to me) is considered to be harder, and besides, Mai's song is amazing. :p
Stage 5, Yumeko. Not a fun fight by any means, but a lot of her patterns involve heavy grazing. Go with the flow, and be sure to give yourself some space to change direction (that is, when she's firing stuff at you in a straight line and you're running out of space, rush to the end to lure her fire to the side, so you have some space to keep moving in the opposite direction). The rest of her patterns involve a little bit of memorization, so just practice!
Stage 6, Shinki. Long freaking fight, ugh. That being said, I found her to be pretty easy, those homing yellow bullets aside. I despise those. Once you get used to her patterns (and seriously, you should have plenty of lives stocked by the time you get to her if you do well against Yumeko), she goes down pretty easy. It's really hard to do overall if you're using Anex, so you're very, very, very, VERY well off not using it.