Hallo
I'm new here and I want know what you think about my game(s).
Yes... Renovatio is developed with the Game Maker and it's a Warning Forever Clone.
While you like to play this game, I try to make a better title screen. The Gameplay is the most important thing for me.
Feedbacks are wellcome and Here you can download it.
With F1 you get the ingame manual.
Have fun and it will be nice, when you tell me, what I can improve.
Edit: Last version is uploaded on the June 18 2009
Renovatio
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- Posts: 3
- Joined: Wed Jan 07, 2009 8:03 pm
Renovatio
Last edited by Varis-Kebori on Thu Jun 18, 2009 9:16 am, edited 1 time in total.
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null1024
- Posts: 3810
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- Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
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Hmmm...
Ok, mouse aiming and movement w/ the arrow keys: BAD if it's the only option. Have WASD [w-up, a-left, s-down, d-right] be an alternate control option.
Turn off the display of the cursor. Use an object that jumps to the mouse postion every step [cursor display is known to slow down GM games, it doesn't affect my box in this game, however it's bad practice].
Make the bullets stand out more [light pink on tan? ;_;].
Leave the player ship facing foward, or have it rotate towards where it's aiming.
And a last note: the camera movement is a bit confusing when diagonally moving.
Graphics are pretty decent, though.
Ok, mouse aiming and movement w/ the arrow keys: BAD if it's the only option. Have WASD [w-up, a-left, s-down, d-right] be an alternate control option.
Turn off the display of the cursor. Use an object that jumps to the mouse postion every step [cursor display is known to slow down GM games, it doesn't affect my box in this game, however it's bad practice].
Make the bullets stand out more [light pink on tan? ;_;].
Leave the player ship facing foward, or have it rotate towards where it's aiming.
And a last note: the camera movement is a bit confusing when diagonally moving.
Graphics are pretty decent, though.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
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worstplayer
- Posts: 861
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- Location: Slovakia
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- Joined: Wed Jan 07, 2009 8:03 pm
Thanks for the feedback.
I add wasd-controle, new cursor and a better titlescreen. I hope null1024 like it
OK, you can download the new version here.
Have fun.
I add wasd-controle, new cursor and a better titlescreen. I hope null1024 like it
OK, you can download the new version here.
Have fun.
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null1024
- Posts: 3810
- Joined: Sat Dec 15, 2007 8:52 pm
- Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
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Ok, new demo, new say:
Good --
> WASD [made it playable.]
Bad --
> Enemy bullets are hard to see
> Seems to hard to die [I just stood next to the ship, it took 15 seconds for me to die]
Good --
> WASD [made it playable.]
Bad --
> Enemy bullets are hard to see
> Seems to hard to die [I just stood next to the ship, it took 15 seconds for me to die]
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
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- Posts: 3
- Joined: Wed Jan 07, 2009 8:03 pm
A long time ago, I post my game.
I improved the game by 3 new features.
1. You will see in the title screen "F1 - Manual"
2. The enemy have to use energy to shot
3. If you stopped with fire, you overcharge your shot - em... just try it.
I changed the background too. (its not pretty, but much darker)
When i like to pixel something, i make new sprites for the enemy bullets.
OK, here is a direct link, where you can download the game.
Edit: @Null1024; I think now the bullets are good to see:)
I improved the game by 3 new features.
1. You will see in the title screen "F1 - Manual"
2. The enemy have to use energy to shot
3. If you stopped with fire, you overcharge your shot - em... just try it.
I changed the background too. (its not pretty, but much darker)
When i like to pixel something, i make new sprites for the enemy bullets.
OK, here is a direct link, where you can download the game.
Edit: @Null1024; I think now the bullets are good to see:)