Renovatio

A place for people with an interest in developing new shmups.
Post Reply
Varis-Kebori
Posts: 3
Joined: Wed Jan 07, 2009 8:03 pm

Renovatio

Post by Varis-Kebori »

Hallo

I'm new here and I want know what you think about my game(s).

Yes... Renovatio is developed with the Game Maker and it's a Warning Forever Clone.

While you like to play this game, I try to make a better title screen. The Gameplay is the most important thing for me.

Feedbacks are wellcome and Here you can download it.
With F1 you get the ingame manual.

Have fun and it will be nice, when you tell me, what I can improve. :)

Edit: Last version is uploaded on the June 18 2009
Image
Last edited by Varis-Kebori on Thu Jun 18, 2009 9:16 am, edited 1 time in total.
User avatar
null1024
Posts: 3810
Joined: Sat Dec 15, 2007 8:52 pm
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Contact:

Post by null1024 »

Hmmm...

Ok, mouse aiming and movement w/ the arrow keys: BAD if it's the only option. Have WASD [w-up, a-left, s-down, d-right] be an alternate control option.
Turn off the display of the cursor. Use an object that jumps to the mouse postion every step [cursor display is known to slow down GM games, it doesn't affect my box in this game, however it's bad practice].
Make the bullets stand out more [light pink on tan? ;_;].
Leave the player ship facing foward, or have it rotate towards where it's aiming.
And a last note: the camera movement is a bit confusing when diagonally moving.

Graphics are pretty decent, though.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
User avatar
worstplayer
Posts: 861
Joined: Sun Jun 17, 2007 6:48 pm
Location: Slovakia

Post by worstplayer »

Great game. I like the ability to "lock on" on a certain location and just circle-strafe.
"A game isn't bad because you resent it. A game is bad because it's shitty."
Varis-Kebori
Posts: 3
Joined: Wed Jan 07, 2009 8:03 pm

Post by Varis-Kebori »

Thanks for the feedback.

I add wasd-controle, new cursor and a better titlescreen. I hope null1024 like it :)

OK, you can download the new version here.

Have fun.
User avatar
null1024
Posts: 3810
Joined: Sat Dec 15, 2007 8:52 pm
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Contact:

Post by null1024 »

Ok, new demo, new say:

Good --
> WASD [made it playable.]

Bad --
> Enemy bullets are hard to see
> Seems to hard to die [I just stood next to the ship, it took 15 seconds for me to die]
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Varis-Kebori
Posts: 3
Joined: Wed Jan 07, 2009 8:03 pm

Post by Varis-Kebori »

A long time ago, I post my game.

I improved the game by 3 new features.

1. You will see in the title screen "F1 - Manual"
2. The enemy have to use energy to shot
3. If you stopped with fire, you overcharge your shot - em... just try it.

I changed the background too. (its not pretty, but much darker)

When i like to pixel something, i make new sprites for the enemy bullets.

OK, here is a direct link, where you can download the game.

Edit: @Null1024; I think now the bullets are good to see:)
Post Reply