Metal Black...
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SheSaidDutch
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I voted for " extremely creative design, poor gameplay, but i adore it nonetheless, and let's not forget its was going to be a Darius game. It's also one of the sources of inspiration behind G.Darius and Border Down!"
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
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BulletMagnet
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One of the rarer ones, in my experience, but not the rarest of all, I wouldn't think.
As far as the game itself goes, I only played it briefly in MAME some time ago, but I don't remember liking it all that much...though if it winds up on the upcoming PS2 Taito collection as it's supposed to maybe I can give it another chance, at a not-as-ridiculous-as-it-goes-for-on-Saturn price.
As far as the game itself goes, I only played it briefly in MAME some time ago, but I don't remember liking it all that much...though if it winds up on the upcoming PS2 Taito collection as it's supposed to maybe I can give it another chance, at a not-as-ridiculous-as-it-goes-for-on-Saturn price.
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captain ahar
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Isn't Gun Frontier for Saturn more rare? I don't see it anywhere for less than $70. I managed to get my Saturn Metal Black mint complete for $35.
Anyway, I see the opinions on the game are pretty divided. I think it's a pretty neat game, not only because of its psychadellic graphic effects, but also its moody, atmospheric feel. The levels are very inspiring and creative, everything from the desert wasteland in the first level to the dreary caves in level 4. The bonus stages are really neat, though they are a bit funny...heh. On top of all of that, the music soundtrack is very moody and emotional, which definitely adds alot to the feel of the game. Also, the bosses are rather unique and creative. I like the boss that breaks out of the moon, and the one that changes backgrounds as you damage him.(I really wish I knew the names of these bosses...)
I know, one of the biggest criticisms some people have of the game is that the power-up system is too simplistic or lacking in some way. However, I rather like the energy beam system, it makes the boss battles rather unique and very fun(A certain degree of personal satisfaction comes over you when you unleash blue death upon the boss). Also, the fact that you have limited firepower adds a certain element of strategy to the game, as in, you have to stick with good evasion techniques most of the time, and you have to know when to beam out at certain parts when the enemy traffic gets too high.
Anyway, if you really really don't want to wait for the Taito collection, and you're just itching to play the game, just download the MAME version, it actually plays pretty good on MAME.
Anyway, I see the opinions on the game are pretty divided. I think it's a pretty neat game, not only because of its psychadellic graphic effects, but also its moody, atmospheric feel. The levels are very inspiring and creative, everything from the desert wasteland in the first level to the dreary caves in level 4. The bonus stages are really neat, though they are a bit funny...heh. On top of all of that, the music soundtrack is very moody and emotional, which definitely adds alot to the feel of the game. Also, the bosses are rather unique and creative. I like the boss that breaks out of the moon, and the one that changes backgrounds as you damage him.(I really wish I knew the names of these bosses...)
I know, one of the biggest criticisms some people have of the game is that the power-up system is too simplistic or lacking in some way. However, I rather like the energy beam system, it makes the boss battles rather unique and very fun(A certain degree of personal satisfaction comes over you when you unleash blue death upon the boss). Also, the fact that you have limited firepower adds a certain element of strategy to the game, as in, you have to stick with good evasion techniques most of the time, and you have to know when to beam out at certain parts when the enemy traffic gets too high.
Anyway, if you really really don't want to wait for the Taito collection, and you're just itching to play the game, just download the MAME version, it actually plays pretty good on MAME.
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GaijinPunch
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Don't blame the PS2. Blame lazy-ass/unthoughtful developers. The PS2 can fully support the unscaled graphics.You'll get the nasy upscaled graphics with the ps2, though.
I second that. It was on my for sale list for like $25 for months.jp wrote:D wrote:It's probably the rarest Saturn Shmup and therefore sought after.
I highly doubt that...
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Thunder Force
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Interesting how both "Gun Frontiers" were such influential games. As I recall Gun Frontier went on to influence several great Raizing vertical shmups, while "Gun Frontier 2" (aka Metal Black) went on to become the blueprint for G.Rev's next two horizontal shmups.
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
I like it a lot. I played it once in the arcade in 1992 and always had very precise memories of my game, until I could finally play it on MAME. I was surprised to see so much praise on the internet. Some say it's average at best. I find it quite good, full of rhythm and effects. My only concern is the number of ennemies that appear on the left of the screen. This game was obviously designed to be a quarter muncher.
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Dragon God
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Shatterhand
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I voted "average." It's not bad, but not great. I enjoy playing it now and again, but only occassionally. I feel the game has an awful lot of cheap deaths, but that might just be me.
And even though a lot of people have disputed it already...
And even though a lot of people have disputed it already...
WRONG. Very wrong. Metal Black not only got a re-release, but the original isn't all that hard to find either.D wrote:It's probably the rarest Saturn Shmup and therefore sought after.