Extremely popular shmups you don't "get"
Ok - not extremely popular. Just popular. there was certainly a lot of love when the recent PS2 comp came out.Ceph wrote:Extremely popular shmups you don't "get"I never looked at the Fanatsy Star games this way.spadgy wrote: For me, I can't get on with the Fantasy Star games...
(I suppose you meant Star Soldier?)
And I love Star Soldier!
true but still has the horrible theme and sub par trance music . It also has that mushi quality of giant bullet bilge of one colour on screen .Udderdude wrote:ESPGaluda arrange mode on the PS2 is pretty close, it combines the scoring system of Galuda and ESP Ra.de, plus it's also harder with much more firepower coming at you.clp wrote:your not alone there i had it 1cced it sold it straight away , i would give a left arm for a true esprade sequel .Ruldra wrote:ESPGaluda
It's a fine game and loved by everyone, but for some reason I just don't enjoy it.
Re: Extremely popular shmups you don't "get"
Well saying the rank system exists would kind of defeat its primary purpose, which is not a gameplay mechanic, but an overzealous player-cycling one. For example the reason the rank does not reset on game over, is so it gets through more people when the machine is busy – as soon as the players know about this it produces the opposite effect as they wait for attract mode to loop or turn it off (which is why Batrider turns on at max rank).Udderdude wrote:Raizing/8ing games have a lot of counterintuitive stuff, but for people who want something different, it's definitely a good choice. The only beef I have is that it gives no indication it's that sort of game. Another one for people who are tired of everything else in shmups, and want something more esoteric, I suppose.
Also, before you all hate on me. I’m not saying the mechanic doesn’t take on a higher gameplay mantle once exposed, deconstructed and manipulated.
For STGT08, I played Battle Garegga during the practice week. I was terrible at the game, but I thought it was fantastic. I'm perfectly capable of enjoying a game I suck at.
Einhander is probably the most popular shmup that I don't care much for. It just never does anything for me. However, that game seems more popular outside of the shmup community. I don't hear much praise for it here.
Einhander is probably the most popular shmup that I don't care much for. It just never does anything for me. However, that game seems more popular outside of the shmup community. I don't hear much praise for it here.
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evil_ash_xero
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I really like Einhander, but I think you're right, it does seem to be respected more outside of the shmup community than in it.MR_Soren wrote:For STGT08, I played Battle Garegga during the practice week. I was terrible at the game, but I thought it was fantastic. I'm perfectly capable of enjoying a game I suck at.
Einhander is probably the most popular shmup that I don't care much for. It just never does anything for me. However, that game seems more popular outside of the shmup community. I don't hear much praise for it here.
s/m
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
Horizontal shooters.
Ikaruga.
Are we the same person?
But yeah, horizontal shmups don't do it for me. One thing I can't stand is enemies coming from behind with no warning, which very rarely happens in vertical shmups.
I'm also not a fan of shmups that make a habit of limiting your movement, like Guwange. Not that I would like Guwange if it didn't limit your movement, but that's another story.
Heavily military-themed shooters in general. They just seem...well, meh, and they like to throw really fast bullets at you all the time (I prefer slower bullets that don't require twitch reflexes to dodge).
Ikaruga.
Are we the same person?
But yeah, horizontal shmups don't do it for me. One thing I can't stand is enemies coming from behind with no warning, which very rarely happens in vertical shmups.
I'm also not a fan of shmups that make a habit of limiting your movement, like Guwange. Not that I would like Guwange if it didn't limit your movement, but that's another story.
Heavily military-themed shooters in general. They just seem...well, meh, and they like to throw really fast bullets at you all the time (I prefer slower bullets that don't require twitch reflexes to dodge).
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Herr Schatten
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henry dark
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The difficulty doesn't bother me, its the scoring system I hate.Udderdude wrote:This game is really only one for the superfreaks who have run out of challenges in almost every other shmup, especially the murderously difficult second loop. The only thing I can think of that's harder is Mushi Futari Ultra.henry dark wrote:DDP:DOJ
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ForceDevice
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R-Type Delta. I don't understand why some people think it's the best R-Type. Maybe it was like My First Shmup on My First Console. I disagree entirely, and I think all 4 of the first R-Type games are better (yes, even Leo).
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
Always seeking netplay fans to play emulated arcade games with.
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Dragoforce
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QFT! I never quite understood the appeal of Axelay, beyond the awesome graphics/music, and the novelty of the perspective (which makes the "vert" levels too hard & laborious). I've owned it for years now, and probably hasn't come off my shelf (other than to dust, of course), since I moved to the community I live in now, which has been 3.5+ years. It's probably been longer than that, come to think of it...Dragoforce wrote:I've never really liked Axelay. The music is good and all, but the game? The vertical courses are really quite terrible. Horrible perspective and scrolling that forces your ship into the center of the screen.
Xexex - that's another one I don't "get" at all. To me, it seems like many enemies take WAY too many hits to kill, and even though you power up, it seems like I get bombarded by enemies & can't hold on to a beefier weapon. I'm probably just playing it wrong, because I know it's a unique beast, but it doesn't click for me.
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ChurchOfSolipsism
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Re: Extremely popular shmups you don't "get"
lgb wrote:A large number of bullets means the same thing?ChurchOfSolipsism wrote:1.) bullet colour. making a game harder by making bullets more difficult to see sounds like the definition of retardedness.
A very large amount of shmups in general?2.) level design - in many of them, the exact same enemies & enemy pattern turn up again and again and again.
Adding some originality?3.) the rank system - dying on purpose to keep your rank in check? How dumb do you have to be to think that that's a good idea?
I don't know. If you want to rant about how much Battle Garegga sucks, I'm sure there's a topic all about it.
1.) So you're saying difficulty = difficulty, no matter how it is achieved?
2.) Everyone else is burning Jews, so it's ok for me to do the same. (Also, Cave doesn't burn Jews)
3.) Why do I have to give up a life for lowering the rank? There must be some other way that doesn't force me to insert more coins into a game. Don't ask me, I'm not a videogame developer so I'm not supposed to come up with a better idea. It's just that this idea sucks.
I'm not saying the games aren't worth playing or shit or anything (I'm playing them on a regular basis more or less), just like it's not true that I hate 8ing games because I suck at them. I suck at ALL shmups, but it doesn't make me hate them. Raizing's developers just made a couple of choices that seem very odd to me.
PS: Muchi Muchi Pork finally has colourful bullets that can be seen clearly at all times. I see that as an acknowledgement that it just works better this way.
Why do I have to give up a life for lowering the rank? There must be some other way that doesn't force me to insert more coins into a game. Don't ask me, I'm not a videogame developer so I'm not supposed to come up with a better idea. It's just that this idea sucks.
Actually, there is. If you know what triggers rank increase you can avoid it and keep the rank manageable without sacrificing lives. Although it's pretty hard to 1LC Garegga, it's definitely possible.
It also gives a lot of incentive to score high, because you can then die, decrease the rank, and get that life back with an extend.
My only complaint is that the average joe who comes up to a Garegga cabinet isn't going to know these things because he isn't told about the aggressive rank system.
Actually, there is. If you know what triggers rank increase you can avoid it and keep the rank manageable without sacrificing lives. Although it's pretty hard to 1LC Garegga, it's definitely possible.
It also gives a lot of incentive to score high, because you can then die, decrease the rank, and get that life back with an extend.
My only complaint is that the average joe who comes up to a Garegga cabinet isn't going to know these things because he isn't told about the aggressive rank system.
Re: Extremely popular shmups you don't "get"
It doesn't force you to insert more coins, it encourages you to play with less lives - to take some risks to get better score.Why do I have to give up a life for lowering the rank? There must be some other way that doesn't force me to insert more coins into a game.
I think it is a good idea if well applied.
Didn't you have to suicide at each boss in omega fighter special, not for rank but anyway?
I dont remember the details, but I have a vague memory that it was terribly done.
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Square King
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Re: Extremely popular shmups you don't "get"
Hold the phoneChurchOfSolipsism wrote:
2.) Everyone else is burning Jews, so it's ok for me to do the same. (Also, Cave doesn't burn Jews)
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BulletMagnet
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If you got in a fight with some guy in an alleyway who was trying to mug you, would you headbutt a garbage dumpster as hard as you could so that the mugger would take pity on you and/or think you're insane and leave you alone?freddiebamboo wrote:dying on purpose to keep your rank in check? How dumb do you have to be to think that that's a good idea?![]()
With all the guides and information that is available on Raizing games, I'm amazed some people still can't understand rank and suiciding. When did adding an element of strategy and risk become a bad thing?
No?
Fuck rank.

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third_strike
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Ookay. Let's get this right back on topic, shall we?
Gaiares. This way a very popular SHMUP on the Genesis back in the day. However, I don't see why it was so popular. I enjoyed Thunder Force III much more than this game.
Sure, it has a unique powerup system where you launch your TOZ device to steal an enemy's weapon, but that's where all the positives end.
The negatives:
*Cheap cheap level designs. Look at the castle in space section. Look at the area where you have to travel through tunnels in mountains where enemy bullets do not follow the screen scrolling.
*Most of the music is very bad. Shining example: the Western-sounding boss theme. WTF?
*Most of the weapons suck hard. Rolling Collidere, Somersault Laser, even the flashy Giga Beam are bad weapons.
Gaiares. This way a very popular SHMUP on the Genesis back in the day. However, I don't see why it was so popular. I enjoyed Thunder Force III much more than this game.
Sure, it has a unique powerup system where you launch your TOZ device to steal an enemy's weapon, but that's where all the positives end.
The negatives:
*Cheap cheap level designs. Look at the castle in space section. Look at the area where you have to travel through tunnels in mountains where enemy bullets do not follow the screen scrolling.
*Most of the music is very bad. Shining example: the Western-sounding boss theme. WTF?
*Most of the weapons suck hard. Rolling Collidere, Somersault Laser, even the flashy Giga Beam are bad weapons.
The age of Alluro and JudgeSpear is over.
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Zebra Airforce
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Re: Extremely popular shmups you don't "get"
If you can score well enough to get extends, you won't need to insert any coins.ChurchOfSolipsism wrote: 3.) Why do I have to give up a life for lowering the rank? There must be some other way that doesn't force me to insert more coins into a game. Don't ask me, I'm not a videogame developer so I'm not supposed to come up with a better idea. It's just that this idea sucks.\
Personally, I love the rank systems in games like Bakraid and Batrider, since it keeps the game challenging as your skill increases. The games get crazy but not impossible. I love cranking the rank up in Batrider to the get bullets going on the sewage boss so fast you can barely see them.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
Learn to score well? That's how Garegga works and the reason why sacrificing lives is actually a somewhat good tactic; that's the way the game was built. You don't have to sacrifice a life if you aren't scoring well, because it won't do you any good.ChurchOfSolipsism wrote:3.) Why do I have to give up a life for lowering the rank? There must be some other way that doesn't force me to insert more coins into a game. Don't ask me, I'm not a videogame developer so I'm not supposed to come up with a better idea. It's just that this idea sucks.
Don't call something a "flaw" if you don't like it. Call something a "flaw" if it's a serious problem, such a undodgeable patterns, a permanent-invincibility glitch or a very bad use of safe-spots.