What [not shmup] game are you playing now?
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SockPuppetHyren
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BulletMagnet
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Crackdown on 360. It was cheap, so I grabbed it. All this time I had thought it was some naff GTA clone (like Saints Row). Completely surprised me that it is in fact an absolutely superb balls out action game. One island down, two to go.
Mirror's Edge PS3. On the last chapter. It's such a rush when you run away from enemies, gunfire chipping away nearby walls, windows breaking. However, the combat bits that you can't avoid absolutely suck. Not only is the actual fighting awkward (I'm going for the "no guns" achievement), it just seems so out of character.
Mirror's Edge PS3. On the last chapter. It's such a rush when you run away from enemies, gunfire chipping away nearby walls, windows breaking. However, the combat bits that you can't avoid absolutely suck. Not only is the actual fighting awkward (I'm going for the "no guns" achievement), it just seems so out of character.
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Momijitsuki
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ForceDevice
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It's basically the first game with a new story, new locations, a way, WAY better battle system and lots of fanservice for longtime SMT fans.BulletMagnet wrote:How's it compare to the first? Hopefully Atlus decides to bring it over...oh, and did you get the version with the soundtrack, or the one with the 87th revision of Nocturne?ForceDevice wrote:Devil Summoner: Raidou Kuzunoha vs. King Abaddon.
Lots of backgrounds and character models from the first game were reused and some of the music is remixed, which makes it feel more like an expansion pack than a sequel, but the battle system was tweaked to perfection and the length of the game/amount of stuff to do is pretty decent this time around.
So far, I'm loving it. Already became my favorite entry in the Megaten franchise on the PS2, and if you liked the first one even a bit you're going to love this one.
(Oh, and I got the version with the soundtrack... don't want Nocturne: Atlus are Maniacs for our money, thank you. >_>)
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BulletMagnet
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elfhentaifan
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Momijitsuki
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It does seem like Atlus is basically having their final glorious moment in the sun as the PS2 comes to an end. Someone could argue they are recycling a lot, but at least with Persona 4, the upgrade (and I see it more as an upgrade than a new game) feels worthy. I haven't played Devil Summoner but I'm sure its in the same department. I would hope Atlus is storing the money away for development on a new console.ForceDevice wrote:It's basically the first game with a new story, new locations, a way, WAY better battle system and lots of fanservice for longtime SMT fans.BulletMagnet wrote:How's it compare to the first? Hopefully Atlus decides to bring it over...oh, and did you get the version with the soundtrack, or the one with the 87th revision of Nocturne?ForceDevice wrote:Devil Summoner: Raidou Kuzunoha vs. King Abaddon.
Lots of backgrounds and character models from the first game were reused and some of the music is remixed, which makes it feel more like an expansion pack than a sequel, but the battle system was tweaked to perfection and the length of the game/amount of stuff to do is pretty decent this time around.
So far, I'm loving it. Already became my favorite entry in the Megaten franchise on the PS2, and if you liked the first one even a bit you're going to love this one.
(Oh, and I got the version with the soundtrack... don't want Nocturne: Atlus are Maniacs for our money, thank you. >_>)
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
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null1024
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F-Zero X.
This is the best racing game of all time.
Period.
This is the best racing game of all time.
Period.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Whoa, this game is awesome! I'm loving it!Ghegs wrote:Last few days I've been playing nothing but Spelunky, it's a very addictive roguelike-platformer.
Any idea how to unlock the sun/moon/star/changing rooms?
They're somehow linked to the "achievements", which you get by doing certain things a lot. I got a bronze cup over one of the doors, and I guess a gold one would open it, but no idea how that happened. There's still a lot that's a mystery to the players.Ruldra wrote:Whoa, this game is awesome! I'm loving it!Ghegs wrote:Last few days I've been playing nothing but Spelunky, it's a very addictive roguelike-platformer.
Any idea how to unlock the sun/moon/star/changing rooms?
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
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BulletMagnet
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They are, but as you say the end result still turns out to be an improvement over the predecessor - not to mention that the games are relatively cheap in price (as long as you buy 'em on release and don't try on eBay later on, heh heh).CMoon wrote:Someone could argue they are recycling a lot
If you luck out at a Gamestop or some such store it goes for 20 bucks new last time I checked - it's an odd duck to be sure, and not as much of a personal favorite as Nocturne or Persona, but still worth a shot, especially if obtained on the cheap. An improved sequel, as has been said, definitely intrigues me...I haven't played Devil Summoner
They've released a handful of things on the 360 (nothing on the other two non-portables except Dokapon Kingdom on the Wii), though the reviews have been largely bleh - I tried the demo for Operation Darkness and was thoroughly unimpressed. According to GameFAQs there's a PS3 SMT in the works, but of course that must be taken with a grain of salt roughly the size of Montana.I would hope Atlus is storing the money away for development on a new console.
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null1024
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Hyper Street Fighter II.
Dear God, this game is too damn hard. I halved the difficulty from 4 to 2 and I still can't get to the second match most of the time... The original SFII wasn't so hard...
Dear God, this game is too damn hard. I halved the difficulty from 4 to 2 and I still can't get to the second match most of the time... The original SFII wasn't so hard...
Come check out my website, I guess. Random stuff I've worked on over the last two decades.