Average age of shmup players here and preferred games?
21, I have a fondness for the Gradius series and its spinoffs overall. My favorites include Raiden Fighters Jet (so many ships!), Gradius V, Gradius III (snes and arc) U.N. Squadron and Mushihimesama. I prefer a shooting game that gets the adrenaline going with fast twitch based dodging, though I do enjoy strategic placement as well. Gradius V is a great example of this when destroying those turrets that explode bullets in the 2nd loop and on, and with the multiple option styles. I prefer horizontal over vertical, I like avoiding obstacles. I understand now that playing cave games for score is usually an undertaking, and I tend to shy away from those games simply because I don't feel I'm ready, this goes for Ikaruga, as well.
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SockPuppetHyren
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I'm 35 and prefer mostly ground based verts. Undead Line and Adventures of Dino Riki are two of my favourites. Guwange must get a mention too even though I don't play it very often. I have to be in a different mood to get into that one, as opposed to the others mentioned which I can get into at any time.
Basically, I like it when a game throws enemies at me non-stop and there are some interaction with the surroundings. I used to think that the ideal vert should be free of obstacles other than the enemies and their bullets and that the ability to move freely over the whole game-area was crucial but that has changed over the course of the last year. Now, I even like the vertically oriented stages in Silver Surfer...
Basically, I like it when a game throws enemies at me non-stop and there are some interaction with the surroundings. I used to think that the ideal vert should be free of obstacles other than the enemies and their bullets and that the ability to move freely over the whole game-area was crucial but that has changed over the course of the last year. Now, I even like the vertically oriented stages in Silver Surfer...
Alright, since my smart ass comment has been shot down, and this is turning into a serious thread, I will answer it seriously.Sonic R wrote:I agree. This is a fresh discussion and I am monitor the results as I am curious.kengou wrote:Not really the same topic, doesn't give info on the correlation between shmup taste and age, it only gives age.gabe wrote:I'm 25, and my preferred game is mastering the search function of phpBB:
http://shmups.system11.org/viewtopic.php?t=3505

I'm still 25. I generally prefer Japanese vertical shmups... However, I am also interested in any shmup that is quirky, or weird.
It is impossible for me to pick a "favorite" anything... so I won't even try.
23 - Raizing , dont like cave apart from yagawas input so basically raizing ,prefer verts to horis , fan of shikigami no shiro and psyvariar series and also milestone . Soundtracks are important to me and i like it to be electronic /rave/ d n b ish. Do not like psyiko games but do love the kinda similar to psyiko vasara series from visco.
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ChurchOfSolipsism
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29 there.
Mainly fond of shmups where you don't need to memorize the whole stages. I used to play Battle Garrega a lot because the rank thing alter most of the credits you play. ie each credit may be different than the previous one even if you try to control the rank. Sadly, I sold it, maybe I should'nt.
Now mostly playing doujins even if I own many systems (md, dc, sat, ps2, sfc, scd etc) :
Hellsinker : the more I play the more I love it.
Solid State Survivor : the best cave like game not made by cave
. (maybe better than most of cave output). Yes memorization is needed, but, when a game of this caliber is made, I don't deny it. To enjoy just don't play with auto shield
.
Flying Red barrel : simple fun with many secrets to uncover. Really fun mechanics, love it despite the "flash like" graphics I generally don't like.
Now due to work, I don't play as much as I'd like. You can't play well when tired
. Even then, life is too short to only play shmups. The older I get the less time I devote to video games. Sad but life is too short too always stay in front of a screen dodging bullets every day. Moreover I'm fond of roguelikes, another timekiller game type.
Mainly fond of shmups where you don't need to memorize the whole stages. I used to play Battle Garrega a lot because the rank thing alter most of the credits you play. ie each credit may be different than the previous one even if you try to control the rank. Sadly, I sold it, maybe I should'nt.
Now mostly playing doujins even if I own many systems (md, dc, sat, ps2, sfc, scd etc) :
Hellsinker : the more I play the more I love it.
Solid State Survivor : the best cave like game not made by cave


Flying Red barrel : simple fun with many secrets to uncover. Really fun mechanics, love it despite the "flash like" graphics I generally don't like.
Now due to work, I don't play as much as I'd like. You can't play well when tired

I'm 39 years old. Doesn't particularly matter to me how old or new a game is. Obvious stuff like Gradius, Thunder Force, Raiden, Darius, Ray series... Treasure, Cave, Psikyo, Raizing, Taito, G.Rev... it's all good!
Edit: As far as non-shmups go... Robotron 2084, Sinistar, I Robot, Tron, Metal Slugs, Sin & Punishment, id software FPSs, SEGA rail shooters, some of the better 2D platformers (Mario World still amazes me) and the occasional round of Street Fighter, Virtua Fighter or KOF.
Edit: As far as non-shmups go... Robotron 2084, Sinistar, I Robot, Tron, Metal Slugs, Sin & Punishment, id software FPSs, SEGA rail shooters, some of the better 2D platformers (Mario World still amazes me) and the occasional round of Street Fighter, Virtua Fighter or KOF.
Last edited by LSU on Fri Dec 12, 2008 5:45 pm, edited 1 time in total.
17. I like not being dehydrated from food poisoning, which allows me to enjoy Cave, Psikyo...G.rev (they did Under Defeat, right? Hope I'm not THAT delirious), Treasure/Alfa Systems...in that order. And pretty much everything somewhat recent, as long as it isn't crappy. And put Chaos Field right after Psikyo (I think it's the only Milestone game I've played >.<). Once we go back too far, I start to lose interest, and begin wishing I were playing Psikyo games or something. I can enjoy almost anything; I prefer newer verts, but I could have fun with R-Type. It's just pretty dependent on available time and patience. I took so long on this that I forgot what else I was going to say.
Oh, yeah. I don't particularly like Raizing, but, again, I could enjoy most of their games if ya sat me in front of one. Blowing stuff up is just a lot of fun. I could go through every dev and give my opinions, but I don't feel like it. So here it is.
Oh, yeah. I don't particularly like Raizing, but, again, I could enjoy most of their games if ya sat me in front of one. Blowing stuff up is just a lot of fun. I could go through every dev and give my opinions, but I don't feel like it. So here it is.
34 years old, grew up 1cc:ing Taito/Toaplan shmups, now I try to do the same with CAVE games (as they are the current Toaplan as far as I care).
Never played for score until I really tried it with ESPGALUDA, and what a refreshing thing it is. Most old school lovers should try this. Really an eye-opener. It's like falling in love with shumps all over again.
I really love the CAVE games from Ketsui and forward (excluding Ibara). Not so much love for the earlier games I'm afraid, even though I'm never selling my ESP Ra.De. PCB. Raizing games are a bit too dirty for my taste. I like the round bullets.
Emph
Never played for score until I really tried it with ESPGALUDA, and what a refreshing thing it is. Most old school lovers should try this. Really an eye-opener. It's like falling in love with shumps all over again.
I really love the CAVE games from Ketsui and forward (excluding Ibara). Not so much love for the earlier games I'm afraid, even though I'm never selling my ESP Ra.De. PCB. Raizing games are a bit too dirty for my taste. I like the round bullets.
Emph

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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astrodan88
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Hi, I'm 32 years old.
I realized my main interest in gaming was shmups when I decided to start a collection about a year ago. My favorite shmups of all time are Darius II, Zero Wing, Axelay and Thunder Force IV (16-bit FTW!).
My favorite late developer is Takumi (Giga Wings, Mars Matrix). Other favorites are Toaplan, Konami, Taito, Technosoft, G-rev, Psikyo (for Zero Gunner 2), G-rev, Treasure. There are lots more which I still don't know, in a sense I'm still learning a lot about this.
I realized my main interest in gaming was shmups when I decided to start a collection about a year ago. My favorite shmups of all time are Darius II, Zero Wing, Axelay and Thunder Force IV (16-bit FTW!).
My favorite late developer is Takumi (Giga Wings, Mars Matrix). Other favorites are Toaplan, Konami, Taito, Technosoft, G-rev, Psikyo (for Zero Gunner 2), G-rev, Treasure. There are lots more which I still don't know, in a sense I'm still learning a lot about this.
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professor ganson
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exquisite_torture
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I'm 34. I had an MSX as a kid and practically lived in an arcade. I'm not really a fan of scoring systems or modern shooters in general. I still play 'em, and particularly loved Gigawing and Treasure's treatment of Gradius V, but I just prefer straight forward stuff.
I like to play the Gradius/Salamander/Parodius series via MAME and still enjoy playing Tiger Heli, Slap Fight, Fighting Shark etc occasionally, when I can be bothered.
I like to play the Gradius/Salamander/Parodius series via MAME and still enjoy playing Tiger Heli, Slap Fight, Fighting Shark etc occasionally, when I can be bothered.
Last edited by exquisite_torture on Tue Dec 09, 2008 11:40 am, edited 1 time in total.
26 and i play anything with an interesting score system, mostly danmaku but i enjoy a fair share of oldschool games aswell. (big salamander fan for instance).
not a fan of new games without good scoring systems tho, it just feels sloppy to me to omit such a key element in this day and age where graphics and sound have evolved too much to be the only appealing feature of a game.
not a fan of new games without good scoring systems tho, it just feels sloppy to me to omit such a key element in this day and age where graphics and sound have evolved too much to be the only appealing feature of a game.
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
I`m 25
I love japanese games, 100% bullet hell. The more bullets the better.
Favourite game - Blue Wish Ressurection Plus
Very loved games - all Touhou, Mushihimesama
Loved games - a lot of doujin verts, the rest of Cave games with the exception of Ibara
Ok games - Psikyo, Raizing
I consider BWR+ best example of balance between difficulty and fun
I deeply dislike horis
I love japanese games, 100% bullet hell. The more bullets the better.
Favourite game - Blue Wish Ressurection Plus
Very loved games - all Touhou, Mushihimesama
Loved games - a lot of doujin verts, the rest of Cave games with the exception of Ibara
Ok games - Psikyo, Raizing
I consider BWR+ best example of balance between difficulty and fun
I deeply dislike horis
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Momijitsuki
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Dragon1952
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56 going on 18! Gradius series, R-Type series, Horis, Verts, Raiden series, Galaga '88, Space Invaders '95, X-Mulitply, Namco, Taito, Irem, Toaplan, Raizing, Cave, Psikyo, Alumer, many - many more!!!
Scrolling, non-scrolling, strategic, bullet hell, transforming, oh just bring it and I will shoot it down!
Scrolling, non-scrolling, strategic, bullet hell, transforming, oh just bring it and I will shoot it down!
"wax on...wax off!"
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ChurchOfSolipsism
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Mh let's see... pretty shitty graphics, insanely shitty sound (there was better music in many Gameboy Games, not only did they sound better, they also had better riffs'n shit), as good as no zero new ideas in terms of gameplay mechanics (not sure about scoring, but it didn't look that complex or new - a mixture of Progear and "medalling shmup"?) and only 3 levels. Don't get me wrong, I think it's a neat little game with some very cool bullet patterns and IMHO it's much better balanced than blue wish resurrection (I even prefer it over BWR although I played and enjoyed it quite a lot), but still it can't be compared in terms of overall awesomeness to any of the Cave games.beam wrote:29 there.
Solid State Survivor : the best cave like game not made by cave. (maybe better than most of cave output).
It seems there is some correspondence between the age of the shooters that they enjoy but there are a considerable number of exceptions too...
In any case, I'm 23 and am mostly into older games. Some of the bullet hell games are cool but it mostly seems too abstract. Also, in a bullet hell game you are on the defensive the entire time, shooting is second to dodging. In older games, it is much more about shooting.
I really like the Darius games and a lot of other horizontal games: Sky Kid, Fantasy Zone, Metal Black, Bio-Hazard Battle. But even the vertical games I like tend to be more classic than modern: Xevious, Kingdom Grandprix, Tiger Heli, Twin Cobra.
In any case, I'm 23 and am mostly into older games. Some of the bullet hell games are cool but it mostly seems too abstract. Also, in a bullet hell game you are on the defensive the entire time, shooting is second to dodging. In older games, it is much more about shooting.
I really like the Darius games and a lot of other horizontal games: Sky Kid, Fantasy Zone, Metal Black, Bio-Hazard Battle. But even the vertical games I like tend to be more classic than modern: Xevious, Kingdom Grandprix, Tiger Heli, Twin Cobra.
Have to agree, this game definitely doesn't out-CAVE CAVE.ChurchOfSolipsism wrote:Mh let's see... pretty shitty graphics, insanely shitty sound (there was better music in many Gameboy Games, not only did they sound better, they also had better riffs'n shit), as good as no zero new ideas in terms of gameplay mechanics (not sure about scoring, but it didn't look that complex or new - a mixture of Progear and "medalling shmup"?) and only 3 levels. Don't get me wrong, I think it's a neat little game with some very cool bullet patterns and IMHO it's much better balanced than blue wish resurrection (I even prefer it over BWR although I played and enjoyed it quite a lot), but still it can't be compared in terms of overall awesomeness to any of the Cave games.beam wrote:29 there.
Solid State Survivor : the best cave like game not made by cave. (maybe better than most of cave output).

Don't know why you say it only has 3 levels though, the one I downloaded has 5. Although the 4th level feels like it could have been removed completely and the game would be better for it. The two minibosses and the boss are all exactly the same and have the same shot patterns, except that more shots are fired for each version. Pretty lazy .. level 5 was definitely the best out of the entire game.
And man .. that music. Why even bother bloating your download size with OGG files if it could just as easily be MIDI?
And my joystick didn't work with it for some reason. :/
Last edited by Udderdude on Wed Dec 10, 2008 2:04 am, edited 1 time in total.