Pixel artists
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Necronopticous
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Pixel_Outlaw
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ChurchOfSolipsism
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Well on an overall level his stuff is not on par with Metal Slug, big surprise there, I guess he does not have a team of animators at hand. But I think the smoothness of the animation and his inventiveness is (also I don't see what this has to do with genre).Ed Oscuro wrote:Squirrelsquid rocked my world; wouldn't say that stuff is "on par with Metal Slug" because it's a rather different genre. Heavy Toaplan influence apparent in there, I think. MS has very highly defined curved objects; these objects are flatter. Sort of an apples to oranges comparison.
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PROMETHEUS
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fucking amazing stuff in this thread @_@
I'm especially impressed by the Castle and this : http://shmups.system11.org/viewtopic.ph ... 410#419410
makes me wish I was studying arts instead of freaking programming ^^
I'm especially impressed by the Castle and this : http://shmups.system11.org/viewtopic.ph ... 410#419410
makes me wish I was studying arts instead of freaking programming ^^
Nice, especially the pc Deluxe Paint animations.MJR wrote:Nice stuff here! I was very actively making pixel art during years 1987-1997; before I went to 3D.. this being said, I definitely enjoy pixel art much more. Here's some stuff I've done over the years; this is all really old stuff
I would play this.MJR wrote:
Thanks for the comments, but unfortunately I don't own copyrights to the gfx you mentioned, I'm only allowed to post them on the web and that's it.
This was a shmup concept which I proposed for Nokia's N-gage platform many years ago, when I was working at housemarque (guys who made super stardust) and (unsurprisingly) Nokia rejected it. Housemarque has zero interest on continuing with that concept, but they won't give up the copyrights either. What can I say? That's life.
My concept was heavily inspired from guwange, you had demon spirit resurrecting a dead warrior and you would play as an undead warrior (on ground) and as the spirit (air).
This was a shmup concept which I proposed for Nokia's N-gage platform many years ago, when I was working at housemarque (guys who made super stardust) and (unsurprisingly) Nokia rejected it. Housemarque has zero interest on continuing with that concept, but they won't give up the copyrights either. What can I say? That's life.
My concept was heavily inspired from guwange, you had demon spirit resurrecting a dead warrior and you would play as an undead warrior (on ground) and as the spirit (air).
Hi Icarus, nice to meet youIcarus wrote:Housemarque? The same guys that made the PC iso-shooter The Reap?
Yes, they made The Reap. I worked for them a few years.
But, because of unlucky timing, I never worked on reap or stardust either. So there's no reason to get all excited
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captain ahar
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Yes, elfmania datadisk was cancelled by that time. I think we had 16 colors for a scene to use. It's all documented on my webpage though.captain ahar wrote:MJR, i remember you posting that dragon's den before.
i really like it. very nice work with a (relatively) narrow range of color.
is that as far as development of the scene got? i notice a handful of "penciled in" areas.
Thanks for the comments
I just went trough some old files from earlier this year and seeing as these pieces will never be seen in any game ever, I may as well post them here. I never actually complete any of the games I begin working on you see.
First there's a couple of cannons from my never to be ground based Galaga-clone originally meant for the PSP. I made 8 different versions of these. Each a little more bulky than the last. They where to be the central enemy of the game. The game was exclusively cannon themed.
Next there's a couple of shots from my 'big' game, a ground-based vert, that was supposed to have pixel art done in a resolution of 1280x960. This was more or less all I ever did.
Lastly there's a screenshot from my current project. If all goes to plan it will be finished by the end of the year. I'm halfway through with the levels already. The games basically a platform shooter with auto-scrolling levels, like Monsters Lair, Chelnov etc, but with more shmup idiosyncrasies thrown in. Ironically, it started out as a pitfall-clone for children that I thought might interest some of the portals for casual games.
First there's a couple of cannons from my never to be ground based Galaga-clone originally meant for the PSP. I made 8 different versions of these. Each a little more bulky than the last. They where to be the central enemy of the game. The game was exclusively cannon themed.
Next there's a couple of shots from my 'big' game, a ground-based vert, that was supposed to have pixel art done in a resolution of 1280x960. This was more or less all I ever did.
Lastly there's a screenshot from my current project. If all goes to plan it will be finished by the end of the year. I'm halfway through with the levels already. The games basically a platform shooter with auto-scrolling levels, like Monsters Lair, Chelnov etc, but with more shmup idiosyncrasies thrown in. Ironically, it started out as a pitfall-clone for children that I thought might interest some of the portals for casual games.
Thought I'd throw in a link to a similar/older thread: http://shmups.system11.org/viewtopic.php?t=7325
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Righteous Super Hero / Righteous Love
Hi. I made fake screen captures from my point-and-click adventure game Sorry for not inlining them like is rude but [clipped 'cause no one wants to hear the reason why not]
Dialogue screen
Active view
Dialogue screen
Active view
"This is not an alien life form! He is an experimental government aircraft!"
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Square King
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Marshall banana
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Re: Pixel artists
(Gosh, imgur really is the only hosting site you can trust huh. It really took forever for someone to provide that basic service.)
I've really gotten into Pico-8 these days. It's just super super cute; it's impossible to not make something super cute and simple in the thing. It's refreshing to have projects that can be finished in a week, instead of months and years ya know?
Yesterday I was working on some big enemy sprites, to add an extra little pizzaz you know? Amazing how a lizard palette swaps to a dragon, an octopus doubles for a hydra or a shoggoth, and a boxy robot with long clamp arms doubles as a tiger.
Anyway, I was working on a giant godzilla knockoff because that's the kind of thing you do when you have a soul inside you. I really wanted the thing to be spikey all over. Big, pointy spikes everywhere. But.... something horrible happened! The epic swooping tail... got in the way of the awesome clawed feet the thing has.
I was trying to force getting the foot into the sprite.... when I had to ask myself "am I doing that thing real artists always do. Where they want boobies and ass in the same shot where they can't possibly be together? Am I trying to force something that should not be?"
While not as far as that kind of twisted body horror... yes, yes I was. I was treating these claws and spikes with the same kind of greed that these comic book guys hold for girl parts... so I picked one and settled.
(Also these are fewer spikes than I would have liked. Ah, so far from the ideal world.)
(Also the amount of emotion I feel towards a specific pixel and how correct it is that it should go there, makes me feel like this design lead guy on this one game.
I've really gotten into Pico-8 these days. It's just super super cute; it's impossible to not make something super cute and simple in the thing. It's refreshing to have projects that can be finished in a week, instead of months and years ya know?
Yesterday I was working on some big enemy sprites, to add an extra little pizzaz you know? Amazing how a lizard palette swaps to a dragon, an octopus doubles for a hydra or a shoggoth, and a boxy robot with long clamp arms doubles as a tiger.
Anyway, I was working on a giant godzilla knockoff because that's the kind of thing you do when you have a soul inside you. I really wanted the thing to be spikey all over. Big, pointy spikes everywhere. But.... something horrible happened! The epic swooping tail... got in the way of the awesome clawed feet the thing has.
I was trying to force getting the foot into the sprite.... when I had to ask myself "am I doing that thing real artists always do. Where they want boobies and ass in the same shot where they can't possibly be together? Am I trying to force something that should not be?"
While not as far as that kind of twisted body horror... yes, yes I was. I was treating these claws and spikes with the same kind of greed that these comic book guys hold for girl parts... so I picked one and settled.
(Also these are fewer spikes than I would have liked. Ah, so far from the ideal world.)
(Also the amount of emotion I feel towards a specific pixel and how correct it is that it should go there, makes me feel like this design lead guy on this one game.
Last edited by BryanM on Mon May 08, 2023 2:54 pm, edited 1 time in total.
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Air Master Burst
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Re: Pixel artists
I have nothing technical to contribute to the discussion, but Wallpaper Engine on Steam lets me use waneella gifs for my desktop backgrounds and it's everything I ever wanted.
King's Field IV is the best Souls game.