It's about time to credit the right people once and for all here, isn't it? Taito did NOT develope Shiki 2 nor Yoku Shin. They just published them. The only Taito-made shooting games for the current generation are the ones in the Psikyo Shooting Collection. And even them must have been done by an external company, most likely. Taito is just a major publisher these days.BulletMagnet wrote:I'm not saying that Taito is incapable of doing good ports (Shiki 2, for one, turned out quite well), but after GWG I'd rather wait for impressions, just to be sure.
Why is Mushihimesama so popular?
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Herr Schatten
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Re: Mush
Yeah, you're most certainly right. But well, I only played Mush very briefly compared to the experience you have with the game. On my few tries (on which I didn't get beyond stage three in either mode) I got the impression that they are not THAT far apart, difficulty wise, but that's only my impression after all.DEL wrote:Although I disagree with Herr Schatten's comment about Original and Maniac Modes being of a similar skill level - Maniac Mode is harder to ALL, but definitely easier than DDP DOJ.
Difficulty levels set aside, I think you will agree with me that Original and Maniac are NOT just different difficulty settings of the same game, but indeed different game modes. I mean, Original is obviously not just a dumbed-down version of Maniac with fewer bullets, but a largely independent game mode which feels and plays totally differently, due to very different attacks.
And Original is certainly nowhere near being an easy mode.

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BulletMagnet
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So the praise should go to Alfa System (aren't they technically part of Taito?) and the "boos" should go directly to Takumi? Hmm...Recap wrote:Taito did NOT develope Shiki 2 nor Yoku Shin. They just published them.
Err...Psikyo, maybe? Or "X-Nauts," or whatever they are now...The only Taito-made shooting games for the current generation are the ones in the Psikyo Shooting Collection. And even them must have been done by an external company, most likely.
Right. I'm not sure if I'd use the word "praise", in this case.BulletMagnet wrote: So the praise should go to Alfa System
Nope.(aren't they technically part of Taito?)
Right.and the "boos" should go directly to Takumi? Hmm...
Nope. X-Nauts wouldn't need an external company to publish the games they do.Err...Psikyo, maybe? Or "X-Nauts," or whatever they are now...The only Taito-made shooting games for the current generation are the ones in the Psikyo Shooting Collection. And even them must have been done by an external company, most likely.
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BulletMagnet
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Well, whether or not you like the game, the port (for all the systems, afaik) was good.Recap wrote:Right. I'm not sure if I'd use the word "praise", in this case.
Now I'm a tad confused...you say that the stuff on the Psikyo collections is "Taito-made," but isn't Psikyo the original developer of all of those? Or did I misinterpret what you meant there?Nope. X-Nauts wouldn't need an external company to publish the games they do.
EDIT: Did you mean that Taito handled the ports directly in those cases?
Last edited by BulletMagnet on Fri May 27, 2005 5:44 pm, edited 1 time in total.
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Metal Gear Okt
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freddiebamboo
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Re: Mush
What are the differences?Herr Schatten wrote:
Difficulty levels set aside, I think you will agree with me that Original and Maniac are NOT just different difficulty settings of the same game, but indeed different game modes. I mean, Original is obviously not just a dumbed-down version of Maniac with fewer bullets, but a largely independent game mode which feels and plays totally differently, due to very different attacks.
And Original is certainly nowhere near being an easy mode.
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Herr Schatten
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Re: Mush
freddiebamboo wrote:What are the differences?
If that's not clear enough:Herr Schatten, in an earlier post wrote:You basically get three different games, with the same enemy placement, but with very different bullets fired at you. Original has very fast Toaplan-esque bullets, while Maniac is more or less what you'd expect from Cave.
Original: Few, but very fast bullets, not many pattern-based attacks, enemies tend to fire directly at you (Truxton/Tatsujin-style)
Maniac: Many bullets (forming pretty patterns), but rather slow ones (typical Cave style)
Ultra: The whole screen is full of bullets. You can hardly see the background graphics.
Last edited by Herr Schatten on Fri May 27, 2005 6:32 pm, edited 1 time in total.
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captain ahar
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BulletMagnet
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Re: Mush
Is the hitbox the same in all modes? Most game in the "Truxton style" tend to have less forgiving hit detection, I wonder how one with Cave-style hitboxes would play...Herr Schatten wrote:Original: Few, but very fast bullets, not many pattern-based attacks, enemies tend to fire directly at you (Truxton/Tatsujin-style)
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BulletMagnet
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I don't think the Saturn DDP was that bad...in yoko it's not that great, admittedly, but recently I got the means to play the bugger in tate via an RGB connection, and it's a lot closer to the arcade game than I thought it could get after playing in yoko. Not perfect, of course, but definitely worth the 35 bucks I paid for it.
If Cave did the Saturn port of the original DonPachi, though...even tate's not enough to help that one too much.
If Cave did the Saturn port of the original DonPachi, though...even tate's not enough to help that one too much.
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Herr Schatten
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Re: Mush
I didn't notice any difference in hitbox size between the modes. I could be wrong, though.BulletMagnet wrote:Is the hitbox the same in all modes? Most game in the "Truxton style" tend to have less forgiving hit detection, I wonder how one with Cave-style hitboxes would play...Herr Schatten wrote:Original: Few, but very fast bullets, not many pattern-based attacks, enemies tend to fire directly at you (Truxton/Tatsujin-style)
One thing noteworthy concerning the hitbox is that you can actually make it visible. If you hold down the firebutton instead of tapping it, a shining little circle will appear in the middle of the Reko sprite (similar to Shiki2 when you go near a bullet, but even clearer): That's your hitbox. I think this adds considerably to the accessibilty of the game.
Now, here's another difference to the usual Cave formula: In the likes of the 'Pachis, you trigger the laser when holding down the fire button. Unfortunately, your ship slows down a lot then, which can make dodging difficult. In Mush, when you hold down the fire button, you seem to move at normal speed. But when you let go of the button, you become extra fast. So most of the time you will play with the button held down and a visible hitbox and only let go of it when you have to get away quickly or when you want your weapon to spread wider. Of course the more concentrated fire you get when you hold down the button is nowhere near as powerful as the lasers are in the 'Pachis, the game wouldn't be balanced otherwise.
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Herr Schatten
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BulletMagnet
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Re: Mush
Hmm, someone's been playing Zun's stuff!Herr Schatten wrote:One thing noteworthy concerning the hitbox is that you can actually make it visible. If you hold down the firebutton instead of tapping it, a shining little circle will appear in the middle of the Reko sprite

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Metal Gear Okt
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Metal Gear Okt
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Well, i'm comparing it with the other big shmups (ESPGaluda, GwG, etc) which all seem to go for $10 or so more. I was wondering if PA gave you a break for pre-ordering.Naiera wrote:Discount price? What are you talking about? $60 is the standard price for these games.
On a related note; Lik Sang are ripping people off with games like this. They sell the asian version for $5 more than PA takes for the japanese version! Easy to see how they fund their "free" shipping "deal".
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Metal Gear Okt
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Ok, settle down. I was was just asking whether there'd be any financial penalty to waiting a week to see what you guys think of the port. That's all.Naiera wrote:GWG is the same price! ESPGaluda has been out for almost a year. Prices tend to go up on Cave games.
I'm grateful that a friend hooked me up with a copy of DOJ cheap too, i wasn't about to spend $80 for it.
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BulletMagnet
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