DMC wrote:I don't like to press a button three times just to switch weapon. Im dead by then.
In TFV there was the option of choosing one button for each weapon, seems like that's not the case here?
Single button weapon switching is standard in all Thunderforce games, and is pretty easy to get used to.
Multi-button mapping of weapons is wasted in TFV anyway, since you're using Free Range 95% of the time.
Pixel_Outlaw wrote:Icarus wrote:I'm wondering how anyone can think a game this bad could ever become rare or collectible.
"One man's shit is another man's gold", I guess.
Worked for Einhander.
Problem being that Einhander is neither rare, collectible, or suffers from everything and anything that makes TFVI bad, such as: poor stage design; short, unimaginative stages; easy bosses; substandard visual design (for the hardware); music that aside from the intro is unmemorable; poor weapon balance; lack of gameplay and scoring depth that relies on unlockables for longevity and interest, and other things.
Sort of like taking the worst elements from previous TF games and rolling them into one, and adding a few extra bits of junk along the way. The TF fanservice is nice, but there's no game to back it up.