PROMETHEUS wrote:I think the old school genre in STG has lost its appeal long ago when other genres offered better way of presenting artwork and atmosphere to gamers. People who aren't playing STG today can only be attracted to STG if you present them how unique a challenge they are, not how unique an art piece they can be.
Yeah. Artwork and atmosphere are still very important (a good/bad soundtrack can make or break a shmup for many, including myself. And a lot of the market now are, and pardon the wording, graphics whores, who refuse to play anything not in a shiny 3D), but the most important thing to stress is the gameplay type. Stress the fact that they are fast challenges, something that you can play for short amounts of time every day, that gives you instant fun but can be hard to be really good at (in that way, I'm wondering why there aren't more shooters in portable consoles. I mean, the gameplay is tailor-made for portability!).
However, it is true that we need some more "bridge" shooters, or at least make the ones there are more wellknown, because most of the genre is rather... unfriendly to easily-frustrated newbies. One of my friends liked R-Type when he was a kid, and rented Nanostray 2 for his DS when he saw it in a game shop, wanting to relive the childhood memories. It destroyed him horribly, and put him off again from shmups.
EDIT:
Frederik wrote:I also think that the simple graphical pleasure of bullet hell games drew me in as well. I like challenge, but not in a G´n`G or Battletoads way. Manic shmups are challenging, but they also look fantastic even if you don´t know what´s going on. They have a very hypnotic, aesthetic feel look to them.
Yeah, same. I reentered the shmup scene when, going around an anime forum to see if I could find the subs for the latest Haruhi episode, I saw a mention of Touhou with a video, and went "...whoa. Is that a shooter? So pretty... Hey, man, what's the name of that game and where can I try it?" I've loved bullet hells ever since.