Ketsui Death Label

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szycag
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Post by szycag »

Can anyone who's unlocked the full pic of Seahorse in EVAC report tell me what the condition is for the top right frame (No. 002?)

Any and all help with translating the extra stuff would be appreciated really. I don't know a single character of japanese.
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henry dark
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Post by henry dark »

szycag wrote: Any and all help with translating the extra stuff would be appreciated really.
If you can be more specific...
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szycag
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Post by szycag »

There's nothing in particular I'm wanting besides that one. In EVAC Report, look through your frames at the requirements, and if it's something you wouldn't get just by playing the game regularly, that would be handy to know. It's not a big deal really, just putting it out there.
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MrMonkeyMan
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Post by MrMonkeyMan »

You could try running a translator over that Japanese wiki.

I did it for you.

I think it says you need to beat a boss in 15 seconds. Not really sure.
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szycag
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Post by szycag »

I beat Seahorse as fast as I could and it gave it to me. Helped me with some other ones too.

That was extra helpful of you, thanks MMM.
jonarob
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Post by jonarob »

Just posted a review of Ketsui Death Label today on my site by Stuart Campbell:

http://www.snappygamer.com/2008/10/29/s ... -label-ds/
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E. Randy Dupre
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Post by E. Randy Dupre »

How difficult is it for somebody who's supposed to be a professional reviewer to actually look at the bottom screen while playing and figure out that using up 20 lives does *nothing* to help your score? And this is somebody who claims to know about the genre, too, which only makes it worse. The entire review is rendered pointless by the fact that he doesn't understand what's going on.
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MX7
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Post by MX7 »

Heh heh, so true. I love the fact he says Death Label is so hard no one will ever unlock Extra. He has some mad skills, that Campbell. Can't wait to see him in the high score thread :lol:

I'm confused at why he reckons this is such an inaccessible game. My girlfriend, who has no interest in shooters at all outside of Phantasmagoria of Flower View loves it, and my house mates have been picking up my DS and enjoying it too. I mean, I'm sure my mum wouldn't like it, but that doesn't make it inaccessible, nesercerily.
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umi
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Post by umi »

jonarob wrote:Just posted a review of Ketsui Death Label today on my site by Stuart Campbell:

http://www.snappygamer.com/2008/10/29/s ... -label-ds/
Wow, that review sucks :/ The content anyway, because it's set out very well. The replay value in this game is huge, for score or not. I'm enjoying it immensely. It's nowhere near broken. Not sure what people were expecting...

He should try playing for survival if playing for score annoys him. You don't need 20 lives to notice how badly you're being owned :P
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Chi_Ryu
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Post by Chi_Ryu »

Why do people bother listening to Stuart Campbell? He lost all respectability for me after Cannon Fodder 2 (those sucky level designs? They were all-but-10 *his* creations).

I love his writing style, but he has very narrow views on video games.
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Frederik
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Post by Frederik »

Chi_Ryu wrote: I love his writing style, but he has very narrow views on video games.
Yeah, for some reason I enjoy reading his reviews when he´s bashing videogames I don´t care for (Gran Turismo for instance).

But even worse than a shmup review by someone who has absolutely zero knowledge is the review made by one that THINKS he knows a lot but actually doesn´t - this way people will think "Whoa, if an INSIDER says this game is pointless and sucks then he must be right". That´s what namedropping does: Hai guyz, I played Mushihimesama and Raiden 3 and Gradius V so I´m an expert. I also really dislike this "I´m the only one still talking about these games" attitude he has (and his "I´m trying to save your genre you shitheads" stance got him banned from here very quickly).

It somehow really reminds me of that famous Insert Credit review of the PCB Ketsui. "It´s just DDP with helicopters and so easy LOL" :?

I think that given how widespread and laughable easy DS piracy is, a lot of people will actually get a chance to try this game out themselves before listening to half-baked advice like this, and it MIGHT actually sell a copy or two to people who didn´t know about shmups before (in the western world, I mean). Also, it´s funny how he calls this game inaccessible and only for the hardest of the hardcore - this game, at least in the early modes, is as accessible as it gets without being "Monkey mode" dumb.
Last edited by Frederik on Wed Oct 29, 2008 11:58 am, edited 1 time in total.
kozo
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Post by kozo »

Chi_Ryu wrote:I love his writing style, but he has very narrow views on video games.
Yep. I like his style from what little I've read.
Stuart wrote:Cave’s games are at the hardest end of the hardcore spectrum (their last major home release, Mushihimesama for the PS2, is probably the most insanely extreme bullet-hell game ever – heck, even the name is almost impossible to spell)
Not in it's native tongue...it's only two kanji and a couple hiragana. :D

Also, I thought Ibara was the latest PS2 release from Cave, unless you're counting the Taito Best GH version of Mushihimesama.
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Chi_Ryu
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Post by Chi_Ryu »

kozo wrote:
Chi_Ryu wrote:I love his writing style, but he has very narrow views on video games.
Yep. I like his style from what little I've read.
A lot of his best work is from the Amiga Power days - it was usually good fun to read. He also had the balls to give crappy games what they deserved. There's some good ones on World of Stuart, too I admit.
kozo wrote:Also, I thought Ibara was the latest PS2 release from Cave, unless you're counting the Taito Best GH version of Mushihimesama.
Yeah, that is the case - it's technical errors like that which put me off his modern writing. One of these cases of "a little knowledge is a dangerous thing" (reminding me a lot of icycalm, to be honest).

That and thinking he has the only viewpoint on games evAr... his whinge about MAME a year or two back that seems to keep getting linked to being a good example of this.

I like reading his articles, but I don't pay any attention to them (other than light entertainment). In the same way, I enjoy watching Tom & Jerry cartoons, but don't try to learn any life lessons from them :p
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Post by jpj »

cool, well my mate brought this in to work today, and it's a great little package. i'm not in love with the DS d-pad really, but it plays well, and as others have said, it's brevity is fine for short bursts of gaming, and they've stuffed tons of content on there.

he also browsed this site and had a few things to say :lol: (you should sign up steve, but not if you're just gonna give me abuse :P )

"god, what was that zwee-something bell-end on about?"

i beat very hard with 308 mill. death label and doom mode were a bit much though :shock:
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Kaspal
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Post by Kaspal »

im working my way to 500 million on very hard.. currently its 410+ million... death label in the other hand... its givin me a good freakin run for my money... IM IN LOVE WITH THIS GAME !!
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elvis
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Post by elvis »

Chi_Ryu wrote:Why do people bother listening to Stuart Campbell? He lost all respectability for me after Cannon Fodder 2 (those sucky level designs? They were all-but-10 *his* creations).
What he said. Stuart Campbell is irrelevant, and has been for some time.
RackGaki
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Post by RackGaki »

Who the fuck is Stuart Campbell?

Is that irrelevant enough for you?
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Post by eretsua »

my copy arrived two days ago and i've been having a lot of fun with it. i'm surprised at how good it looks and how well it plays on my big old ds. bullets are clearly visible and though i'm quite a stick-player i do get along it playing with the d-pad. it's really a lot more playable than i had ever hoped so i'm happy. :)

ketsui ds does makes me hope that more adaptations of cave shmups will make it over to the ds... one can hope, right?
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jpj
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Post by jpj »

if enough people actually support the genre and get their wallets out, instead of being a bunch of bin-dippers, who knows what could be next......
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
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Frederik
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Post by Frederik »

eretsua wrote: ketsui ds does makes me hope that more adaptations of cave shmups will make it over to the ds... one can hope, right?
I´m actually surprised how many people said that. You don´t have to ask me about it, though, as I´m obviously ALL FOR IT!
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MX7
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Post by MX7 »

I'm really hoping for a new IP, a brand new danmaku shooter specifically tailored to the DS. Something breezy and colourful, like Mushihimesama, with a teenager with enormous norks on the cover to ensure it sells :lol:
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Stan
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Post by Stan »

Any comments on the bonus superplay dvd? What are the contents, just one run...?
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Post by moozooh »

A question for emulator users: what's the current DS emulator of choice for playing Ketsui? Is it even running it fullspeed?

I'm asking because I have no intention of buying a DS for this game alone, although I might buy the game regardless if it doesn't sell out until the next year's summer.
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Post by dmauro »

moozooh wrote:A question for emulator users: what's the current DS emulator of choice for playing Ketsui? Is it even running it fullspeed?
I'm curious too because it would be an interesting experiment to run Ketsui DL in a cab.
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MX7
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Post by MX7 »

moozooh wrote:A question for emulator users: what's the current DS emulator of choice for playing Ketsui? Is it even running it fullspeed?

I'm asking because I have no intention of buying a DS for this game alone, although I might buy the game regardless if it doesn't sell out until the next year's summer.
No$GMB runs it pretty much full speed, but you'll be squinting at the screen and raging at the glitchy music. Best to just save up for a DS, IMO.
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Frederik
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Post by Frederik »

MX7 wrote:
moozooh wrote:A question for emulator users: what's the current DS emulator of choice for playing Ketsui? Is it even running it fullspeed?

I'm asking because I have no intention of buying a DS for this game alone, although I might buy the game regardless if it doesn't sell out until the next year's summer.
No$GMB runs it pretty much full speed, but you'll be squinting at the screen and raging at the glitchy music. Best to just save up for a DS, IMO.
Plus actually being able to carry it around makes this game that much sweeter :)
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joeboto
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Post by joeboto »

nosgba frames drop too much (on my PC) when too many bullets onscreen. especially one of the evacaneer attack. bombs awayyy...

and that with 2.6a.
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Elixir
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Post by Elixir »

The emulator runs the game seemingly flawless until bullet patterns start clouding the screen. Don't bother.
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dmauro
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Post by dmauro »

What kind of processors are you guys using? Would a faster computer be able to play it at full speed?
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jonny5
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Post by jonny5 »

ya it runs great on the emu until it gets really hectic....fiddling with settings help both the emu and graphics card settings...but its still not perfect....very playable none the less

and if you want it bigger just drop your computers screen resolution down to like 640X480 and the game window is almost 3/4 full screen

im running it on a p4 3.4 ghz 1.5 gig ram and a radeon x1600pro 512mb

i can run bioshock(newest high end graphic game ive tried running on it) on it max settings without lag

but for some reason this lags....i think it has more to do with the emulator
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