Dark Saibot wrote:I apologize if I offended anybody. I didn't intend for this to turn into a fight, I am just very displeased by the video game industry right now and am very vocal about it.
I will not, however, apologize for hating GTA3 and what it has done to the business I love. Whether you like it or not, you have to admit that the success of GTA and the marketting of that type of game has changed the business, and it's not for the better.
I also have not memorized each and every single episode of jeopardy by heart. Who has? Besides, I always liked Roger Moore better o_O
Erm... the face of gaming got changed for the worse IMO long before GTA. Like, FFVII, EA in general, and racing games started that whole mess IMO.
Exactly.
Well... I don't think it changed for the worse (FFVII may have popularized FMV, but I don't think it's exactly a step down from endless text boxes in previous RPGs, I hate EA, and I've always loved racing games since the days of Super Sprint), but I agree those all had much more of an impact than GTA.
The gaming scene changed (for the worse IMO) the minute Sony unleashed the PS. Like it or not, the way that machine was marketed, the audience it was marketed to, and the fact the Sony were so damn sucessful at doing so is what changed the face of gaming forever.
Marc wrote:The gaming scene changed (for the worse IMO) the minute Sony unleashed the PS. Like it or not, the way that machine was marketed, the audience it was marketed to, and the fact the Sony were so damn sucessful at doing so is what changed the face of gaming forever.
Exactly. I think EA only became huge, and hugely stupid after this, racing games only crowded much after this, Final Fantasy came after this, and GTA too...
I was at my school's arcade a few days ago playing ESP RaDe, and about 5 or so kids (I presume they were high schoolers on their lunch break) came in itching for a game of Strikers 1945 III and were incredibly disappointed that the cabinet/monitor was fux0red, so they played some Zero Gunner 2 and Dragon Blaze, and watched me play ESP RaDe too.
They looked to be around eight or ninth graders, not older than tenth. I'm just surprised that these young'uns here had interest in these games. The future of shooters lies with you boys!!
As I said in another thread, I remember when Shmups peepsthought the DC would be "the last good system for shmups." Then along came the PS2 with its many shooter ports and exclusives like Gradius V and R-TYPE Final. And as others have said, as long as they make money, companies like Cave, Konami and Treasure will make them. Just because it's a niche genre now and we get small print runs doesn't mean the genre itself isn't alive, right?
I hope this fucking genre dies soon, i'm tired of spending hours playing the same level like a junkie because...well, i'm addicted to these gems and my only hope for disintoxication is their death
Randorama is normally a nice and healthy person.However, during the long nights of his lonely home in Xanadu, he likes to spend countless hours to find out how to get the fabled super-bonus.Some say it's not that worrying, but legends of a were-being howling at the moon, crying desperately "for the last 20M for the record!" Still haunt the nightmares of bad children all over the world...
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
@Rando - Well, if you're like me and a number of my mates and you possess an obsessive/compulsive/addictive Personality, then the Death of this genre will only lead you to find a new genre to get addicted to.
Genres that are wilting would be TB tactical combat titles, Text Adventures, deep cRPGs, and so on and so forth. These genres require players to use parts of their brains that shmups do not. They require large amounts of patience to fully enjoy and the willingness to read manuals, in game text, and so on. In a day and age of rising development costs and skittish publishers, these genres are (unfortunately) dying.
On the other hand, shmups require little long term play and can be enjoyed with comparatively moderate patience and thought. They are casual gamer friendly and can be made at comparatively little cost. I very much doubt that this genre will suffer in the current market.