Ok, umm, I'm playing this emulated and every time I replay a difficulty I have 1 more life than last time. This is important because when you beat a boss you get a score based on your multiplier and lives remaining. The more lives you have the more points you will get. This makes playing for score completely broken.
Is this a problem in the actual release?
Not to mention bullets that spawn off the screen. One of the patterns of the 3rd boss has a real problem with bullets spawning below the screen and then shooting back up on to the play field. Incredibly lame.
MrMonkeyMan wrote:Ok, umm, I'm playing this emulated and every time I replay a difficulty I have 1 more life than last time. This is important because when you beat a boss you get a score based on your multiplier and lives remaining. The more lives you have the more points you will get. This makes playing for score completely broken.
Is this a problem in the actual release?
Semi-correct.
While it is true that you gain a life whenever you fail (which i think is ultra lame) i don't think it affects scoring at all.
Are you sure the multiplier still applies just like the pcb version?
I highly doubt it.
Elixir wrote:Hey this is a pretty good game. Too bad the DS Lite dpad is awful though.
Is the ds phat's d-pad better? I need to know for when I eventually get a DS!
I have no idea. Back when I had an original DS, I remember my hands hurting after playing Dawn of Sorrow when I first received it. So I'm going with no, it isn't much of an improvement.
Going to wait for the Ketsui 360 version so I can use a Saturn controller.
Sorry tp give the dead horse another kick but is there a reason this is a boss rush?
Given that we can play a bit of stage 3 on this DS version anyway, why not make (for example) 5 new stages, maybe keep the old bosses, give us a proper game, and then make the boss rush an option?
Considering all the crap in the game thats taking up memory like the ask that guy rubbish (instruction manual anyone?) and the replay etc. I don't understand why it couldnt be done.
As it is, the game is OK, but feels unfinished. A bit like, dare I say it, a demo of a bigger DS game to come...
henry dark wrote:Sorry tp give the dead horse another kick but is there a reason this is a boss rush?
Given that we can play a bit of stage 3 on this DS version anyway, why not make (for example) 5 new stages, maybe keep the old bosses, give us a proper game, and then make the boss rush an option?
Considering all the crap in the game thats taking up memory like the ask that guy rubbish (instruction manual anyone?) and the replay etc. I don't understand why it couldnt be done.
As it is, the game is OK, but feels unfinished. A bit like, dare I say it, a demo of a bigger DS game to come...
Agreed. Played it earlier on the R4. It's okay, but it's no Dodonpachi, and there's just not enough content to justify the price tag.
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
henry dark wrote:Sorry tp give the dead horse another kick but is there a reason this is a boss rush?
Given that we can play a bit of stage 3 on this DS version anyway, why not make (for example) 5 new stages, maybe keep the old bosses, give us a proper game, and then make the boss rush an option?
Considering all the crap in the game thats taking up memory like the ask that guy rubbish (instruction manual anyone?) and the replay etc. I don't understand why it couldnt be done.
As it is, the game is OK, but feels unfinished. A bit like, dare I say it, a demo of a bigger DS game to come...
if there were a full version ketsui or whatever comming for the DS, i'd gladly shell my money onto it, because, yes, this one feels unfinished a lil bit... but its pretty darn good, i wonder how a full fledged game from this guys would be.
and, no... i've no idea of why they decided to make a boss-rush instead of a full fledged game.
henry dark wrote:Sorry tp give the dead horse another kick but is there a reason this is a boss rush?
Given that we can play a bit of stage 3 on this DS version anyway, why not make (for example) 5 new stages, maybe keep the old bosses, give us a proper game, and then make the boss rush an option?
Considering all the crap in the game thats taking up memory like the ask that guy rubbish (instruction manual anyone?) and the replay etc. I don't understand why it couldnt be done.
As it is, the game is OK, but feels unfinished. A bit like, dare I say it, a demo of a bigger DS game to come...
if there were a full version ketsui or whatever comming for the DS, i'd gladly shell my money onto it, because, yes, this one feels unfinished a lil bit... but its pretty darn good, i wonder how a full fledged game from this guys would be.
and, no... i've no idea of why they decided to make a boss-rush instead of a full fledged game.
Supposedly the DS couldn't handle it.
IMO they should have said "fuck it" and made the game for PSP instead, with a vertical-oriented "tate" method of holding in mind. (ala Star Soldier) Then they could have made a complete game.
And this is coming from a PSP-lacking DS owner.
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
Obviously a port of the PCB would be out of the question, but why not write new stages, give us the old bosses, and make a full game? I don't particulary dislike it as it stands, but given all the time he had to make it, part of me feels "is this it?"
henry dark wrote:Sorry tp give the dead horse another kick but is there a reason this is a boss rush?
Given that we can play a bit of stage 3 on this DS version anyway, why not make (for example) 5 new stages, maybe keep the old bosses, give us a proper game, and then make the boss rush an option?
Considering all the crap in the game thats taking up memory like the ask that guy rubbish (instruction manual anyone?) and the replay etc. I don't understand why it couldnt be done.
As it is, the game is OK, but feels unfinished. A bit like, dare I say it, a demo of a bigger DS game to come...
if there were a full version ketsui or whatever comming for the DS, i'd gladly shell my money onto it, because, yes, this one feels unfinished a lil bit... but its pretty darn good, i wonder how a full fledged game from this guys would be.
and, no... i've no idea of why they decided to make a boss-rush instead of a full fledged game.
Supposedly the DS couldn't handle it.
IMO they should have said "fuck it" and made the game for PSP instead, with a vertical-oriented "tate" method of holding in mind. (ala Star Soldier) Then they could have made a complete game.
And this is coming from a PSP-lacking DS owner.
with the shitty PSP D-Pad?... thx but no thx.
i know theres the analog controller, but this game is way better played with a D-Pad... and holding the PSP ala TATE is a no-no for me (with a hectic game like this...).
anyways, the game could be better, but im not complaining at all, actually, im enjoyin the bastard way too much (and i've got a shitload of work to do).
henry dark wrote:Obviously a port of the PCB would be out of the question, but why not write new stages, give us the old bosses, and make a full game? I don't particulary dislike it as it stands, but given all the time he had to make it, part of me feels "is this it?"
My feelings exactly after clearing the first few difficulty modes. All-too-short game is all-too-short. PSYVARIAR REVISION was longer than this.[/u]
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
In a year's time maybe it will be at a SIMPLE 1500 price without the dvd and I think that would be an ok purchase. I don't think I would import it though. Keep in mind most of those appreciate DVDs are like 70 bucks on play asia. It's the same thing people said about Star Soldier R, like yeah the caravan modes are mostly what I end up playing all the time anyways, but I still don't feel comfortable with that being the only thing there is to do.
^ That's simply not the point of the DVD. It's to demonstrate a great achievement and an example of a near-perfect playthrough to help players grasp concepts, get ideas and help them see how to get through the game. Because, think about it - how much fun would it be to write (and read) a guidebook on a game like Ketsui? A DVD works better. Just think of it as a strategy guide, it's the same for the Iky DVD and the others that have been made, all the way back to the Gradius VHS tapes.
kozo wrote:^ That's simply not the point of the DVD. It's to demonstrate a great achievement and an example of a near-perfect playthrough to help players grasp concepts, get ideas and help them see how to get through the game. Because, think about it - how much fun would it be to write (and read) a guidebook on a game like Ketsui? A DVD works better. Just think of it as a strategy guide, it's the same for the Iky DVD and the others that have been made, all the way back to the Gradius VHS tapes.
I pirated this game since I a) don't like handheld gaming in general, b) don't like buying games due to hype and c) don't like buying blind. I won't buy it. No point in lying about it so let's get this out in the open.
Zweihander was right, this game feels like a polished yet unfinished game. It leaves you wanting more and I'm sure having the dvd would make you want to play the full game which just isn't there. I'm sure there's a few nihonjins wondering what the fuck the dvd's about since the contents aren't accessible in the DS version, meaning that the package is basically fanservice. Hey GP. Ketsui fanservice.
As for the game itself, I'm quite surprised that it's actually out. I thought this project would end up getting scrapped, especially with 5pb taking up the full version. For better controls I would've thought a Wiiware release would be created. As for scoring, since you can't adjust your lives and since you continually gain extra lives from scoring, it makes playing for score almost pointless.