Ketsui for DS?!

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henry dark
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Post by henry dark »

I dont understand why they would include the regular shot at all then- why not base the scoring mechanic round both its and the lock on shots use a la the PCB, or design a new scoring mechanic that utalises it?
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adversity1
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Post by adversity1 »

henry dark wrote:I dont understand why they would include the regular shot at all then- why not base the scoring mechanic round both its and the lock on shots use a la the PCB, or design a new scoring mechanic that utalises it?
We don't know everything about the game yet. It's possible that there is some use for it given that they gave its multiplier chip a distinct color. Maybe as we unlock more IKD questions he will give us the answer. :D
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iatneH
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Post by iatneH »

Hah, my order has not been shipped from yesasia yet, since I added an obscure Chinese music CD to my order at the last moment, which yesasia is having a great deal of trouble sourcing...

But I have plenty of other ways to entertain myself, such as burning calories by sitting around thinking about stupid things that really don't matter.
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Frederik
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Post by Frederik »

adversity1 wrote: One thing that is definitely new is that you will collect multiplier chips even when you bomb. The closer bullets are to you when you bomb, the higher your multiplier will climb.
Tactical bombing, eh? I love that :D
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Ceph
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Post by Ceph »

iatneH wrote: But I have plenty of other ways to entertain myself, such as burning calories by sitting around thinking about stupid things that really don't matter.
This made me lol.
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Triforce
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Post by Triforce »

Caravan just dumped it :wink:
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LaserGun
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Post by LaserGun »

^ Oh yippee yay :lol:

Are we gonna put up a Ketsui DS thread on the Hi Scores board?
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joeboto
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Post by joeboto »

Triforce wrote:Caravan just dumped it :wink:
your avatar has made my day. good day sir. :D
It is to us a sufficient body in which, fairies and it is packed and can group of play.
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Jockel
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Post by Jockel »

especially in conjunction with the word "dump"
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henry dark
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Post by henry dark »

Triforce wrote:Caravan just dumped it :wink:
there goes the farm :lol:
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szycag
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Post by szycag »

There are eight single play modes total, and three from the start: novice and normal, doom mode available at the bottom of the list (yep, you can jump right into doom when you first get the game.) As you finish each mode you unlock on down the list. I just beat HARD B to get HARD C. Each mode is basically a little 4 minute-ish version of Ketsui. Each of those modes broken up into tiny parts... good to think of it like Act 1, Act 2 etc. I guess. Each stage usually opens with a 30 second miniboss. There actually are some popcorn enemy segments, but it's all in seperate parts. The game makes no attempt to blend them together really; pretty abrupt change in music and you're just thrown to the next section. I found it odd that HARD A, I think it was, actually closes with a popcorn enemy section. I was like oh.. what, I'm done? Makes me think I didn't qualify to go further into the stage or something? I can't tell. Probably not.

They have made sure that the d-pad feels ok as it could be. There aren't any patterns that I went, damn how can I do that without diagonals? The patterns seem made for the game and with the foresight that people would have to wing it with this less than stellar pad.

Can't comment on multi play or that stuff where you talk to Ikeda, although it looks like it's just giving you tips on the game and stuff from what I saw. You unlock more as you play. I was also unlocking some art stuff, the pictures open up piece by piece I guess as you meet certain requirements.

This game basically has the feel of that Tetris the Grandmaster homebrew for DS. It doesn't have the feel of a finished product, but that doesn't mean you can't just turn it on and jump right in. The menus do some a bit barren if you're being conscious of it; I would agree with the term "barebones" despite the fact did they did try to put a little filler and fanservice in the seams. But it is a full game in the sense that stuff like that TGM homebrew project is a full game. It's a suprisingly accurate taste of the arcade version and I think people will get out of it what they put into it. Anyone with the real PCB can probably skip unless you'd like to have something like this on your breaks at work. If you don't care about the scoring system then you REALLY shouldn't buy this game or even try it at all. That probably goes without saying.
Last edited by szycag on Thu Oct 23, 2008 9:30 pm, edited 1 time in total.
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CStarFlare
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Post by CStarFlare »

szycag wrote:I found it odd that HARD A, I think it was, actually closes with a popcorn enemy section. I was like oh.. what, I'm done? Makes me think I didn't qualify to go further into the stage or something? I can't tell. Probably not.
The best part is that there's a 1 up at the end of that section. There's no ending bonus, so it's the most pointless thing ever in Hard A.

Very Hard is a bitch. I'm curious to see if Death Label is every boss in a row because so far none of the courses have had everything.

How many rounds are in the Doom course? I've gotten to the third which is kinda ridiculous (though it's much easier once you realize that bombing hard patterns is actually a good thing).

I wish there was a way to turn off the increased lives you get every time you fail a course; even if I BS my way through Very Hard it will mean nothing since I've got seven lives to do it with. :/
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adversity1
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Post by adversity1 »

Death Label mode is hard
Kaspal
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Post by Kaspal »

i just tried the damned game, and hekc.. I LOVE THE FUCKER!!... i need to go into understanding the scoring system, cuz im gonna sink some gold time into it...

im glad i paid for it, and i'd do it again if needed (the DVD its pure gold!!).

lets ask ikeda san to port Galuda or something to the DS too...
DBH87
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Post by DBH87 »

Ive just bought it from play-asia but i also have an R4 so Just couldnt wait for it to come.
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Jockel
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Post by Jockel »

Haha, i think most people here did it this way.
DBH87
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Post by DBH87 »

cant get it to work with the r4 oh well least i got a proper copy arriving in a few days
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SFKhoa
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Post by SFKhoa »

Waiting for my copy to arrive too.
Works fine on my acekardRPG.

HARD C is hard. :(
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CStarFlare
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Post by CStarFlare »

Bomb hard patterns especially on DOOM. Autobombing is seriously the worst thing you can do (though it's good to leave on because it's not quite as bad as dying I guess)

Very Hard is impeding my advance into Death Label territory.
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jonny5
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Post by jonny5 »

SFKhoa wrote:Waiting for my copy to arrive too.
Works fine on my acekardRPG.

HARD C is hard. :(
bring it on saturday...i want to give it a try :lol:
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Jockel
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Post by Jockel »

SFKhoa wrote: HARD C is hard. :(
probably haven't tried very hard and death label yet? ;)
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SFKhoa
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Post by SFKhoa »

Jockel wrote:
SFKhoa wrote: HARD C is hard. :(
probably haven't tried very hard and death label yet? ;)
I'm on Very Hard right now, but Stage 8 is really hard (Cinderella Amber)
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hermosaguy
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Post by hermosaguy »

So far I'm really liking this! They didn't try to make a mediocre version of the game, but what seems an extension or spin off. Here is hoping the 360 version gets the same type of love and attention! :)
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Frederik
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Post by Frederik »

I´m digging this A LOT.

I´m very surprised on how well this game controls with the crappy d-pad. I´m also glad they included all the original BGM - I was a bit concerned there would just be the boss tune played over and over again.

One slight annoyance is the vertical wobble that occurs occasionally (but no biggie, really). The scoring is a lot of fun and when I unlocked Very Hard and get kicked in the balls I went to try break my own scores in Novice and Normal. Having a replay save feature is very sweet!
The small screen took some time to getting used to (it´s such a weird feeling to see a Cave shmup on a handheld) but after some minutes it feels very natural.

The only downside is that I have no idea what Ikeda is saying :?

Oh, and I like how the game keeps track of almost everything you do (First time played, date of highest score, numbers of beating each boss, etc etc). Not that this data actually matters, but I still enjoy little stuff like this :wink:
Last edited by Frederik on Thu Oct 23, 2008 8:07 pm, edited 2 times in total.
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MX7
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Post by MX7 »

Arghhhh. Watching all you mothers play this before me is torment!

The last thing my girlfriend ordered from Play Asia arrived liek 3 days later, standard post, so maybe I'll be in luck tomorrow... Doubtful though.
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coolix
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Post by coolix »

Frederik wrote:The only downside is that I have no idea what Ikeda is saying :?
I hope someone will be kind enough to make a english patch. According to the faces he makes, this should be a lot of fun to read.
Kaspal
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Post by Kaspal »

yeah... the only one i actually could understand with my crappy japanese, was the one in which he indicates how to obtain the 1UP bonus (even tho, i had figured out already...)... and theres a lil video in the game, where you can see someone beating one level (dont know which) of the original game with one life, no bombs... sick stuff.

best 60 bux ever expent... i want Galuda, mushi and DDP like this rite now!...
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joeboto
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Post by joeboto »

any method to reduce the chip size? its blocking my view especially on defensive line boss (stage 4 methinks, i named it from the bgm).
It is to us a sufficient body in which, fairies and it is packed and can group of play.
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Jockel
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Post by Jockel »

nope, but you can decrease the time they are displayed down to 4 frames, which helps a lot.
Kaspal
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Post by Kaspal »

joeboto wrote:any method to reduce the chip size? its blocking my view especially on defensive line boss (stage 4 methinks, i named it from the bgm).
i dont know if its possible, but i dont find it annoying at all... bullets use to come in a higher layer than the chips, so thats not a problem (for me) unless those bullets are really fast (and so far, in the levels i've played, they're not that fast).
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