WOW Megaman 9 is REALLY well done!

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landshark
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Post by landshark »

I don't know why everyone is harping on it for being so hard. It's a megaman/rockman game. They are supposed to be challenging. And in the realm of this game's history, it really isn't that hard. I had a harder time with Megaman 3. I've only played a bit of this evening but I'm at Wiley's castle.
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Damocles
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Post by Damocles »

Something I forgot to harp on: Proto Man and Endless mode as DLC. What the hell? Both equal up to 400 MSP, with odd prices seemingly designed to encourage both purchases. This is one of the instances that I see DLC as milking money out of the consumer.
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szycag
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Post by szycag »

It's the lack of rapid fire I think that is getting to me. There aren't any easily obtainable 360 rapid fire pads. I assume the case with Wii and PS3 is similar. I got way used to it when using NES pads and on Anniversary Collection. I never realized how much of a crutch that was for me. Your buster's way overpowered as long as you can rapidfire.

Obviously the people lucky enough to have Hori pads are laughing at me (if you're selling one PM me : p)
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MathU
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Post by MathU »

Isn't the Classic controller supported? That's even better than the Hori Gameboy Advance Player controller.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
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evil_ash_xero
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Post by evil_ash_xero »

Yeah, I play it with the Classic Controller.


I have only played Mega Man 2, and I find this to be a good amount harder. Other than that, I have only played X and X 2, and this is much more infuriating.

The spikes and the instant deaths at every turn is almost what just made me put it down. But I persisted, and have made it a few stages in. But I totally understand the grief it gets about it's difficulty. I mean, I dunno what goes for challenging platformers around here(I guess I would consider Little Ralph to be tough, and the GNG games), but this frustrates me more than any I can THINK of offhand.

I know the masses aren't even used to something like this, and i'm sure this is making them cry. I shed a few myself, and I like a challenge!

s/m
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szycag
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Post by szycag »

I was referring to the Hori 360 controller. It has rapidfire built in.
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Cthulhu
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Post by Cthulhu »

Picked this up for the Wii the day it came out, thoroughly loved it, beat it in 2 days. Well worth the $ for me. I can see why people who aren't used to Mega Man games would find it difficult, but I don't think it's all that bad as far as games in this series go... Heh, I seem to remember some of the others being worse.

And if you find it frustratingly hard, you can always...

******POSSIBLE STRATEGY SPOILER WARNING***********
Go to any stage where lots of easy-to-kill enemies spawn near the entrance and farm screws, then go buy tons of health powerups and breeze through all the bosses. Or just buy as many as you need to make the game more fun. Your choice.
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No_not_like_Quake
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Post by No_not_like_Quake »

Farming is good for that beat the 8 robots with default gun achievement on 360.
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Damocles
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Post by Damocles »

szycag wrote:It's the lack of rapid fire I think that is getting to me. There aren't any easily obtainable 360 rapid fire pads. I assume the case with Wii and PS3 is similar. I got way used to it when using NES pads and on Anniversary Collection. I never realized how much of a crutch that was for me. Your buster's way overpowered as long as you can rapidfire.

Obviously the people lucky enough to have Hori pads are laughing at me (if you're selling one PM me : p)
Ya know, at first I thought the same thing. However, I think rapid-fire would have limited usefulness here. The bosses, for instance, have an invincible recovery period where they can't be damaged. Wily 3rd Form, for instance, won't take damage from multiple Hornets before teleporting away. Same with the energy ball. I suppose it would be useful for tougher normal enemies, but there are relatively few of those...

I was screwing around with Megaman 5 & 6 via emulator. As it turns out there is either code in those games that minimizes Mega Buster damage during ultra-rapid fire...or the shots are coming out so fast they don't register as multiple hits.
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Etrian
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Post by Etrian »

OK, WTF? This game still isn't available for Japanese 360 account owners & it's been half a month since it's been released. What's up with that? O_o
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zaphod
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Post by zaphod »

Bah. Airman was a joke,even in JP original. ALl you need is full life. no dodging neeed.

Metalman, on the other hand, is actually a challenge on hard without his weakness. you cant' just rambo him and ignore the blades and come out ahead like you can on the us normal diffculty. you actually have to dodge them.
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BryanM
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Post by BryanM »

MADNESS. Metal Man can be dodged in your sleep.

Granted maybe I should just stop being a pussy, take the hits, and blast face. Being aggressive pays off a lot sometimes..
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