Wipeout HD

A place where you can chat about anything that isn't to do with games!
User avatar
Strider77
Posts: 4732
Joined: Thu Jul 27, 2006 7:01 am

Post by Strider77 »

yeah, this game is pretty amazing to look at. in fact I have to say it's one of the best looking games on the PS3, it's in the top 3 at least.

i hope this game will get a hard copy with extras maybe? i would have gladly payed 60.00 for just what was download-able.
mufunyo
Posts: 176
Joined: Thu Jun 19, 2008 11:45 am

Post by mufunyo »

D wrote:At what resolution does wipeout really run at? not one game runs nativeley 1080p.
Sharp comment! I bought the game and played it on my 37" 1080p panel, and lo and behold, WipEout reveals its true sub-fullHD nature: what the game does is it renders the scene to texture at 720p, scales that to 1080p, and then overlays the HUD in native resolution.

You can see for yourself, just download some 1080p screenshots, resize them to 1280x720, sharpen (because there is always some loss in upsampling->downsampling->upsampling), and resize to 1920x1080 again. There's barely any difference, and most notably, all the jagged pixely edges of the polygons are preserved, indicating the game really does render at that resolution.
neorichieb1971
Posts: 7875
Joined: Wed Jan 26, 2005 1:28 am
Location: Bedford, UK
Contact:

Post by neorichieb1971 »

Wipeout HD was supposed to be an interim product only. Hence why its HD and not wipeout 5 etc. Whether or not S-Liverpool are going to just bring HD up to Wipeout 5 specs with DLC is unknown at this time.

There is absolutely no hardcopy version coming out at all. At 1GB it would be considered a waste. Maybe if there is at least 10GB of data they might consider it.
This industry has become 2 dimensional as it transcended into a 3D world.
User avatar
Strider77
Posts: 4732
Joined: Thu Jul 27, 2006 7:01 am

Post by Strider77 »

I never considered the size a game takes on disc to matter much. This title could be pressed on a disc and them charge 60.00 for it and I would have been far more satisfied with it then I have with retail discs that take up way more room.

This really is one of the best PS3 experiences I've had so far.
User avatar
cody
Posts: 274
Joined: Fri Mar 25, 2005 7:52 am
Location: Texas

Post by cody »

mufunyo wrote:
D wrote:At what resolution does wipeout really run at? not one game runs nativeley 1080p.
what the game does is it renders the scene to texture at 720p, scales that to 1080p, and then overlays the HUD in native resolution.

Ridge racer is native 1080p

Wipeout HD is rendering at anywhere from 1920x1080 down to 1280x1080 depending on system load, using the ps3 horizontal scaler

http://insidethedigitalfoundry.blogspot ... -hand.html
User avatar
kernow
Posts: 1225
Joined: Mon May 26, 2008 8:26 pm
Location: Plymouth, Devon, UK

Post by kernow »

hehe, I said the exact same thing to him on another forum

I wish people didn't get wrapped up in resolutions and just enjoy the game, I only run it in 720p and it looks fine.
User avatar
bay
Posts: 688
Joined: Sun Feb 05, 2006 5:19 am
Location: joisey

Post by bay »

i just wanna say this game rocks, please add me as a friend and lets race it up bitches.
User avatar
Turrican
Posts: 4727
Joined: Wed Jan 26, 2005 5:28 am
Location: Landorin
Contact:

Post by Turrican »

The 2097 and W3 HUD made me so happy! They are both an huge improvement over the clunky and messy HD one. :o
Image
X - P - B
User avatar
Strider77
Posts: 4732
Joined: Thu Jul 27, 2006 7:01 am

Post by Strider77 »

what?
User avatar
Turrican
Posts: 4727
Joined: Wed Jan 26, 2005 5:28 am
Location: Landorin
Contact:

Post by Turrican »

Strider77 wrote:what?
Stick to your favorite team for something like 6000 then 10000 loyalty points, and you'll see :D
Image
X - P - B
User avatar
Diabollokus
Posts: 1267
Joined: Wed Jan 26, 2005 3:22 pm
Location: United Kingdom
Contact:

Post by Diabollokus »

Come on PS3! Wipeout + MGS4, I just need a few more games to make me buy you!
Vidi Vici Veni
User avatar
D
Posts: 3798
Joined: Tue Feb 01, 2005 3:49 pm
Location: Almere, Netherlands
Contact:

Post by D »

mufunyo wrote:
D wrote:At what resolution does wipeout really run at? not one game runs nativeley 1080p.
Sharp comment! I bought the game and played it on my 37" 1080p panel, and lo and behold, WipEout reveals its true sub-fullHD nature: what the game does is it renders the scene to texture at 720p, scales that to 1080p, and then overlays the HUD in native resolution.

You can see for yourself, just download some 1080p screenshots, resize them to 1280x720, sharpen (because there is always some loss in upsampling->downsampling->upsampling), and resize to 1920x1080 again. There's barely any difference, and most notably, all the jagged pixely edges of the polygons are preserved, indicating the game really does render at that resolution.
To my knowledge there is no real way to calculate at what resolution a game is running at, but apparantly there's alot of upscaling going on in alot of games. That's not necesarily a bad thing, but it is bad when 480p native games are getting boo'd when the resolutions are not that far apart.
Strange thing is that no games magazine or site investigates stuff like this. They just publish whatever the manufacterer says. It has always been like that. Same with PS Ridge Racer vs SS Sega Rally. Sega Rally has a much nice framerate than ridge racer!
User avatar
Strider77
Posts: 4732
Joined: Thu Jul 27, 2006 7:01 am

Post by Strider77 »

480p native games are getting boo'd when the resolutions are not that far apart
there is a pretty HUGE difference between 1080p and 480p... an uncanny one actually.
Sega Rally has a much nice framerate than ridge racer
I like sega rally more than ridge racer but it is CLEARLY running at 30 compared to RR's 60. Oh wait.... your comparing old stuff.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
User avatar
Last Guardian
Posts: 126
Joined: Wed Jan 26, 2005 8:46 pm
Location: Les Pays Bas

Post by Last Guardian »

Pretty awesome game this.

Only played original WipeOut + psp versions and playing this makes me think the dev's got pretty close to their original vision. DLC me more please.

Auricom FTW.
Airspace under control get back 100 %
User avatar
D
Posts: 3798
Joined: Tue Feb 01, 2005 3:49 pm
Location: Almere, Netherlands
Contact:

Post by D »

Strider77 wrote:
480p native games are getting boo'd when the resolutions are not that far apart
there is a pretty HUGE difference between 1080p and 480p... an uncanny one actually.
I meant between 480p and stuff like Halo http://www.joystiq.com/2007/09/28/halo- ... ers-claim/
mufunyo
Posts: 176
Joined: Thu Jun 19, 2008 11:45 am

Post by mufunyo »

D wrote:To my knowledge there is no real way to calculate at what resolution a game is running at, but apparantly there's alot of upscaling going on in alot of games. That's not necesarily a bad thing, but it is bad when 480p native games are getting boo'd when the resolutions are not that far apart.
Strange thing is that no games magazine or site investigates stuff like this. They just publish whatever the manufacterer says. It has always been like that. Same with PS Ridge Racer vs SS Sega Rally. Sega Rally has a much nice framerate than ridge racer!
What I think is even worse is that some people seem to think that the independant research of some bloke named Quaz51 is actually the word of the actual developers themselves.

At the risk of sounding like the local village idiot, I'm going to say some more things about this based on my own findings, and I encourage everyone to look at the screenshots (zoomed in if necessary) themselves, and not take anyone's word for it.

My personal findings indicate that the resolution rendered by WipEout HD is NOT anamorphic, and not dynamic. It's likely to be something close to 1280x720, possibly a little over or a little under. To people saying "the PS3's scaler works only horizontally", I have found no proof to sustain this, as the PS3 is perfectly capable of render-to-texture, which is the common method used to render at a lower resolution than the display video mode.

Quaz51's claim of dynamic resolution most likely stems from the likelyhood that HDR post-processing is done after stretching the rendered image to 1080p, as the PS3's hardware lends itself very well to pixel shader arithmetic and is likely to be more than powerful enough to perform these effects in full resolution. Different scenes are differently lit, and brighter scenes may seem to be rendered at a higher resolution than darker scenes. My source for this observation comes from the still photo capture function in the game, which allows you to mimick under- or overexposure, the latter looking smoother than the former. The still photo capture function is also a great place to debunk the "dynamic resolution" claim, as the picture stays evenly pixelated even when the screen is completely static. The screen is rendered as it normally would (with subsampled resolution and no anti-aliasing), until you actually take the picture and all the fancy effects get added to make a beautiful still shot.

To debunk the claim of anamorphism (the horizontal resolution being lower than the vertical resolution), you can do two things. First, wait at the title screen until an attract mode demo comes up. These contain slow camera pans and you can get nice and up close to your screen to look at all the details. If the picture was anamorphic, a mostly horizontal edge would be much sharper than a mostly vertical edge. As far as I can see, this does not occur in WipEout HD. The second thing you can do, to see what I'm talking about, is to download the Super Stardust HD demo from PSN. This game, as far as I can tell, is rendered in a resolution somewhere about 1280x1080 or maybe 1440x1080 (so most definitely anamorphic). The game shows this very clearly, as there is a big sphere on screen all the time. Look at the top and bottom edges of the sphere, and you will see that they are much sharper and more detailed than the left and right edges. This is the effect of anamorphic stretching.

I hope this clears up things (especially for kernow who seems to be a bit religious about it), and remember that not everyone looks as closely as the die-hard pixel counters. The fact that this game has passed off as fullHD 1080p all the way up to its release is a testament to how little people really care about high-def gaming. Myself as a long-time PC user used to rendering at whatever resolution I specify, with or without anti-aliasing if I so please, am shocked at the dirty tricks console games use to be gathered under the term "high-definition". I am also thoroughly unimpressed by the framerates that current-gen consoles pull, and that it's even a rarity for games like WipEout to display 60 frames per second. On older consoles, people just wouldn't settle for lower framerates! Imagine if Super Mario ran at a 20-30ish frames per second, like GTA IV does. Let's just hope the next generation of consoles will be less underpowered.
User avatar
D
Posts: 3798
Joined: Tue Feb 01, 2005 3:49 pm
Location: Almere, Netherlands
Contact:

Post by D »

mufunyo, agreed 100%
User avatar
bay
Posts: 688
Joined: Sun Feb 05, 2006 5:19 am
Location: joisey

Post by bay »

so my ps3 got the blinking red light of death, so i'm scouring ebay for parts and ill see if i can diagnose and figure out what part of my ps3 decided to kick the bucket.

meanwhile i couldn't be without a ps3, so i'm selling more crap to pay for my ps3, and i've put my xbox 360 wishes on the shelf for now.

so i'm back, add me 'baysan' so we can rock some wipeout hd racing.

later.
User avatar
Last Guardian
Posts: 126
Joined: Wed Jan 26, 2005 8:46 pm
Location: Les Pays Bas

Post by Last Guardian »

Wish i could join thee online alas i'm kinda without the internet as of late.

Guess i'll try and unlock some more bling in the meantime while carefully polishing my amoebesant skills.

ps:
in absence of an official shmup mlb thread: GO PHILLIES !
Airspace under control get back 100 %
User avatar
Obiwanshinobi
Posts: 7470
Joined: Sun Jul 26, 2009 1:14 am

Re: Wipeout HD

Post by Obiwanshinobi »

Necrobump.
In case anybody still cares about (horizontal) resolution (scaling) in HD/Fury, here (at the page's bottom) is the developer's word for it. I'm posting it as I've never heard of anything quite like it in games released before or since.
The rear gate is closed down
The way out is cut off

Image
Post Reply