Naah dude if It reads anything like my review of GTA4 in the papers I will give it a miss ROTFLspadgy wrote:Right - I'm not one for continually pointing people to my work, but if you're in the UK I'd love some feedback on my review of Bangai-O Spiritis that hits newsagents this Sunday.
Treasure: New DS Game Countdown: Bangai-O Spirits
Follow me on twitter for tees and my ramblings @karoshidrop
shmups members can purchase here http://shmups.system11.org/viewtopic.php?f=4&t=21158
shmups members can purchase here http://shmups.system11.org/viewtopic.php?f=4&t=21158
First, a quick comment on Bangai-O. It's the most freaking awesome game on DS.
Then, to show my love and appreciation, a stage I did based on Turrican:
Shoot or Die!!
http://www.lacasinadeiboschi.it/ds/shootordie.wav
Enjoy!
Then, to show my love and appreciation, a stage I did based on Turrican:
Shoot or Die!!
http://www.lacasinadeiboschi.it/ds/shootordie.wav
Enjoy!
Last edited by Turrican on Sun Oct 05, 2008 1:06 pm, edited 1 time in total.
Ahh awesome, finally some feedback! Glad you liked it! Credit to stage design goes to Manfred Trenz of courseRob wrote:Beat your stage, Turrican (in a pitiful 4:03). Destroy all of those enemies. Liked it, though. Challenging and an actual stage ("Treasure's Best" lol)!
I have done another two stages inspired to Turrican, but I am out of webspace to upload them - someone wants the .wav and can post them somewhere?
I´ll try your stage in a few minutes and give you feedback when/if I beat it
Btw, those Treasure contest stages are pretty shitty IMHO. Mostly those annoying puzzle/crate-pushing type ones, and some self-solving chain-reaction stages that don´t work - which I guess is because timing differences between the JPN and the US version that breaks the pace. So it seems that the stages are not 100% compatible between the releases, which is a bit of a shame.
EDIT: The sound load goes up to 99% and then fails. I have no idea what´s up with that
Btw, those Treasure contest stages are pretty shitty IMHO. Mostly those annoying puzzle/crate-pushing type ones, and some self-solving chain-reaction stages that don´t work - which I guess is because timing differences between the JPN and the US version that breaks the pace. So it seems that the stages are not 100% compatible between the releases, which is a bit of a shame.
EDIT: The sound load goes up to 99% and then fails. I have no idea what´s up with that
Last edited by Frederik on Sun Oct 05, 2008 12:24 pm, edited 1 time in total.
Thanks! Here they are:
Heaven Stairway:
http://www.mediafire.com/?gemyyekwx0d
Descent to Hell:
http://www.mediafire.com/?zlpkmvdb0nm
Heaven Stairway:
http://www.mediafire.com/?gemyyekwx0d
Descent to Hell:
http://www.mediafire.com/?zlpkmvdb0nm
Last edited by Turrican on Sun Oct 05, 2008 1:06 pm, edited 1 time in total.
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MOSQUITO FIGHTER
- Posts: 1720
- Joined: Sat Aug 13, 2005 7:32 pm
1st attempt: SPIKES TO YOU (if anyone tries it, time to beat is 27'95)
I want to try an Ex Ranza or Thunder Force 2 overhead stage 3 homage later. Maybe at the same time.
I want to try an Ex Ranza or Thunder Force 2 overhead stage 3 homage later. Maybe at the same time.
I'm really liking this game. I like how you can even view the levels Treasure made in the edit mode. The edit mode is quite nice too. This game is almost like a "Bangai-O destruction set". I liked Turrican's levels. That sound load can be a pain, but it's so worth it since some of the levels made are as good or better than the levels included with the game. Some of the levels made for contests are especially nice.
I made a level based on Fantasy Zone and I'll upload it as soon as I get one of those things with a jack at both ends. I plan to make a level based on Super Mario Land's level 4-3 with Longai-O as Tatanga.
I made a level based on Fantasy Zone and I'll upload it as soon as I get one of those things with a jack at both ends. I plan to make a level based on Super Mario Land's level 4-3 with Longai-O as Tatanga.
I get this every so often. Usually, when this happens, I up the wave balance gradually until it works. Sometimes, I have to do quite a bit of adjusting. I often get different results with the left and right phones too. I don't know what is up with that.Frederik wrote: EDIT: The sound load goes up to 99% and then fails. I have no idea what´s up with that
That last fucking room... Nice level + hate u.MOSQUITO FIGHTER wrote:Is anybody else making levels for Bangai-o? You should upload them. I made one, its ok I think. It might be a little tough though, but not too bad.
http://rapidshare.com/files/141389578/EN004.MP3.html
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MOSQUITO FIGHTER
- Posts: 1720
- Joined: Sat Aug 13, 2005 7:32 pm
(uploaded a shaky digicam video for anyone who doesn't want to download random stages blindly) --> http://www.youtube.com/watch?v=FPcyW8ZMxZQMOSQUITO FIGHTER wrote:it looks like a Genesis game.
Do you have any other stages? Tried downloading some stages at GameFAQs and they were junk. Need more pro levels from shmups forumers.
Dumb questions: how to assign items or enemies to the generators? And how do I make something invincible?
^Anything touching or overlapping a spawner is added to the things it can spawn.. I think it's limited by what starts there, so if you want a spawner to make squads of four you have to put four guys on it, etc.
You can't really make things invincible, as far as I can tell, but you can put things into walls - say, you put a 1x size laser onto the smallest unit of wall, it can shoot its laser but Bangai-O will be unable to damage it.
I like the stages in this topic so far. Haven't attempted to make sound files for any of mine yet, so far my best is a level layout copied from Thexder but I'd rather do something original.
You can't really make things invincible, as far as I can tell, but you can put things into walls - say, you put a 1x size laser onto the smallest unit of wall, it can shoot its laser but Bangai-O will be unable to damage it.
I like the stages in this topic so far. Haven't attempted to make sound files for any of mine yet, so far my best is a level layout copied from Thexder but I'd rather do something original.
Your party has been waylaid by monsters.
I suspect that my laptop is noisy and the noise prevents any soundload to work. To this date, I wasn't able to download a single stage
By the way:
http://www.gamecritics.com/brad-gallawa ... its-review
pitiful.
By the way:
http://www.gamecritics.com/brad-gallawa ... its-review
pitiful.
I like the open "sandbox" style. I think it adds to the unusual feel the game has. It doesn´t ask anything from you and even has openly accessible invincibility cheats - so it really is purely about what you want to do. There are a lot of stages I can´t be arsed to play through (that giant maze one of instance), so I´m glad the game doesn´t force me to play it. Though it lacks a bit of the typically "epic" atmosphere most Treasure games have.