Presentation isn't everything

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worstplayer
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Presentation isn't everything

Post by worstplayer »

Proof: this little freeware shmup:
The Trapezohedron of the darkness
Ugliest graphics since Planet Joker and hilariously inappropriate music, but damn, it's fun to play.
"A game isn't bad because you resent it. A game is bad because it's shitty."
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P_HAT
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Post by P_HAT »

wtf, looks like rip-off of that treasure game...
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GrimoreLibrarian
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Post by GrimoreLibrarian »

It is fun to play, the second to last boss, the big engine thing, was fun. The ending boss was boring as all hell though.
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mjclark
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Post by mjclark »

Ha ha-this makes Ocean Commander look like Dodonpachi :)
If there was a "Dullest Bosses" thread then this would be a sure winner...
...come to think of it,maybe there should be a "Dullest Bosses" thread...
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Zweihander
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Post by Zweihander »

GrimoreLibrarian wrote:It is fun to play, the second to last boss, the big engine thing, was fun. The ending boss was boring as all hell though.
Sort of like Angeraze 2?

Fun fact: It's possible to beat Angeraze 2's final boss's last form without even moving out of a certain sweet-spot.
Last edited by Zweihander on Mon Sep 22, 2008 11:22 pm, edited 2 times in total.
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Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
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worstplayer
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Post by worstplayer »

GrimoreLibrarian wrote:It is fun to play, the second to last boss, the big engine thing, was fun. The ending boss was boring as all hell though.
Yeah, last two bosses take way, way too long to kill.
This is very common mistake in (not just) freeware shooters.
Idea for another thread: "Common doujin f***ups and how to avoid them".
Maybe in development subforum so target audience will read it.
"A game isn't bad because you resent it. A game is bad because it's shitty."
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